- Rename tests/NATS.Server.Tests -> tests/NATS.Server.Core.Tests - Update solution file, InternalsVisibleTo, and csproj references - Remove JETSTREAM_INTEGRATION_MATRIX and NATS.NKeys from csproj (moved to JetStream.Tests and Auth.Tests) - Update all namespaces from NATS.Server.Tests.* to NATS.Server.Core.Tests.* - Replace private GetFreePort/ReadUntilAsync helpers with TestUtilities calls - Fix stale namespace in Transport.Tests/NetworkingGoParityTests.cs
120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging.Abstractions;
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using NATS.Server;
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using NATS.Server.TestUtilities;
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namespace NATS.Server.Core.Tests;
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public class VerboseModeTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public VerboseModeTests()
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{
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_port = TestPortAllocator.GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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private async Task<Socket> ConnectClientAsync()
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{
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var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await sock.ConnectAsync(IPAddress.Loopback, _port);
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return sock;
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}
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[Fact]
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public async Task Verbose_mode_sends_OK_after_CONNECT()
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{
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using var client = await ConnectClientAsync();
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// Read INFO
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await SocketTestHelper.ReadUntilAsync(client, "\r\n");
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// Send CONNECT with verbose:true
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
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// Should receive +OK after CONNECT
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var response = await SocketTestHelper.ReadUntilAsync(client, "+OK\r\n");
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response.ShouldContain("+OK\r\n");
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}
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[Fact]
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public async Task Verbose_mode_sends_OK_after_SUB()
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{
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using var client = await ConnectClientAsync();
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// Read INFO
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await SocketTestHelper.ReadUntilAsync(client, "\r\n");
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// Send CONNECT with verbose:true, then SUB
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
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// Read +OK from CONNECT
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await SocketTestHelper.ReadUntilAsync(client, "+OK\r\n");
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// Send SUB
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await client.SendAsync(Encoding.ASCII.GetBytes("SUB foo 1\r\n"));
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// Should receive +OK after SUB
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var response = await SocketTestHelper.ReadUntilAsync(client, "+OK\r\n");
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response.ShouldContain("+OK\r\n");
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}
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[Fact]
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public async Task Verbose_mode_sends_OK_after_PUB()
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{
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using var client = await ConnectClientAsync();
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// Read INFO
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await SocketTestHelper.ReadUntilAsync(client, "\r\n");
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// Send CONNECT with verbose:true
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
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// Read +OK from CONNECT
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await SocketTestHelper.ReadUntilAsync(client, "+OK\r\n");
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// Send PUB
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await client.SendAsync(Encoding.ASCII.GetBytes("PUB foo 5\r\nHello\r\n"));
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// Should receive +OK after PUB
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var response = await SocketTestHelper.ReadUntilAsync(client, "+OK\r\n");
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response.ShouldContain("+OK\r\n");
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}
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[Fact]
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public async Task Non_verbose_mode_does_not_send_OK()
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{
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using var client = await ConnectClientAsync();
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// Read INFO
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await SocketTestHelper.ReadUntilAsync(client, "\r\n");
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// Send CONNECT without verbose (default false), then SUB, then PING
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
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// Should receive PONG but NOT +OK
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var response = await SocketTestHelper.ReadUntilAsync(client, "PONG\r\n");
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response.ShouldContain("PONG\r\n");
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response.ShouldNotContain("+OK");
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}
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}
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