Files
natsdotnet/tests/NATS.Server.Tests/ServerTests.cs
2026-02-22 23:45:26 -05:00

731 lines
25 KiB
C#

using System.Net;
using System.Net.Sockets;
using System.Text;
using Microsoft.Extensions.Logging.Abstractions;
using NATS.Server;
namespace NATS.Server.Tests;
public class ServerTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public ServerTests()
{
// Use random port
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
private async Task<Socket> ConnectClientAsync()
{
var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await sock.ConnectAsync(IPAddress.Loopback, _port);
return sock;
}
private static async Task<string> ReadLineAsync(Socket sock, int bufSize = 4096)
{
var buf = new byte[bufSize];
var n = await sock.ReceiveAsync(buf, SocketFlags.None);
return Encoding.ASCII.GetString(buf, 0, n);
}
/// <summary>
/// Reads from a socket until the accumulated data contains the expected substring.
/// </summary>
private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
{
using var cts = new CancellationTokenSource(timeoutMs);
var sb = new StringBuilder();
var buf = new byte[4096];
while (!sb.ToString().Contains(expected))
{
var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
return sb.ToString();
}
[Fact]
public async Task Server_accepts_connection_and_sends_INFO()
{
using var client = await ConnectClientAsync();
var response = await ReadLineAsync(client);
response.ShouldStartWith("INFO ");
}
[Fact]
public async Task Server_basic_pubsub()
{
using var pub = await ConnectClientAsync();
using var sub = await ConnectClientAsync();
// Read INFO from both
await ReadLineAsync(pub);
await ReadLineAsync(sub);
// CONNECT + SUB on subscriber, then PING to flush
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
var pong = await ReadLineAsync(sub);
pong.ShouldContain("PONG");
// CONNECT + PUB on publisher
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
// Read MSG from subscriber (may arrive across multiple TCP segments)
var msg = await ReadUntilAsync(sub, "Hello\r\n");
msg.ShouldContain("MSG foo 1 5\r\nHello\r\n");
}
[Fact]
public async Task Server_wildcard_matching()
{
using var pub = await ConnectClientAsync();
using var sub = await ConnectClientAsync();
await ReadLineAsync(pub);
await ReadLineAsync(sub);
// CONNECT + SUB on subscriber, then PING to flush
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
var pong = await ReadLineAsync(sub);
pong.ShouldContain("PONG");
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo.bar 5\r\nHello\r\n"));
var buf = new byte[4096];
var n = await sub.ReceiveAsync(buf, SocketFlags.None);
var msg = Encoding.ASCII.GetString(buf, 0, n);
msg.ShouldContain("MSG foo.bar 1 5\r\n");
}
[Fact]
public async Task Server_pedantic_rejects_invalid_publish_subject()
{
using var pub = await ConnectClientAsync();
using var sub = await ConnectClientAsync();
// Read INFO from both
await ReadLineAsync(pub);
await ReadLineAsync(sub);
// Connect with pedantic mode ON
await pub.SendAsync(Encoding.ASCII.GetBytes(
"CONNECT {\"pedantic\":true}\r\nPING\r\n"));
var pong = await ReadUntilAsync(pub, "PONG");
// Subscribe on sub
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
await ReadUntilAsync(sub, "PONG");
// PUB with wildcard subject (invalid for publish)
await pub.SendAsync(Encoding.ASCII.GetBytes("PUB foo.* 5\r\nHello\r\n"));
// Publisher should get -ERR
var errResponse = await ReadUntilAsync(pub, "-ERR", timeoutMs: 3000);
errResponse.ShouldContain("-ERR 'Invalid Publish Subject'");
}
[Fact]
public async Task Server_nonpedantic_allows_wildcard_publish_subject()
{
using var pub = await ConnectClientAsync();
using var sub = await ConnectClientAsync();
await ReadLineAsync(pub);
await ReadLineAsync(sub);
// Connect without pedantic mode (default)
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
await ReadUntilAsync(sub, "PONG");
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo.* 5\r\nHello\r\n"));
// Sub should still receive the message (no validation in non-pedantic mode)
var msg = await ReadUntilAsync(sub, "Hello\r\n");
msg.ShouldContain("MSG foo.* 1 5\r\nHello\r\n");
}
[Fact]
public async Task Server_rejects_max_payload_violation()
{
// Create server with tiny max payload
var port = GetFreePort();
using var cts = new CancellationTokenSource();
var server = new NatsServer(new NatsOptions { Port = port, MaxPayload = 10 }, NullLoggerFactory.Instance);
_ = server.StartAsync(cts.Token);
await server.WaitForReadyAsync();
try
{
var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
// Send PUB with payload larger than MaxPayload (10 bytes)
await client.SendAsync(Encoding.ASCII.GetBytes("PUB foo 20\r\n12345678901234567890\r\n"));
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
var response = Encoding.ASCII.GetString(buf, 0, n);
response.ShouldContain("-ERR 'Maximum Payload Violation'");
// Connection should be closed
n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
n.ShouldBe(0);
client.Dispose();
}
finally
{
await cts.CancelAsync();
server.Dispose();
}
}
}
public class EphemeralPortTests
{
[Fact]
public async Task Server_resolves_ephemeral_port()
{
using var cts = new CancellationTokenSource();
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
_ = server.StartAsync(cts.Token);
await server.WaitForReadyAsync();
try
{
// Port should have been resolved to a real port
server.Port.ShouldBeGreaterThan(0);
// Connect a raw socket to prove the port actually works
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, server.Port);
var buf = new byte[4096];
var n = await client.ReceiveAsync(buf, SocketFlags.None);
var response = Encoding.ASCII.GetString(buf, 0, n);
response.ShouldStartWith("INFO ");
}
finally
{
await cts.CancelAsync();
server.Dispose();
}
}
}
public class MaxConnectionsTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public MaxConnectionsTests()
{
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port, MaxConnections = 2 }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task Server_rejects_connection_when_max_reached()
{
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
// Connect two clients (at limit)
var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client1.ConnectAsync(IPAddress.Loopback, _port);
var buf = new byte[4096];
var n = await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client2.ConnectAsync(IPAddress.Loopback, _port);
n = await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
// Third client should be rejected
var client3 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client3.ConnectAsync(IPAddress.Loopback, _port);
n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
var response = Encoding.ASCII.GetString(buf, 0, n);
response.ShouldContain("-ERR 'maximum connections exceeded'");
// Connection should be closed
n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
n.ShouldBe(0);
client1.Dispose();
client2.Dispose();
client3.Dispose();
}
}
public class PingKeepaliveTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public PingKeepaliveTests()
{
_port = GetFreePort();
// Short intervals for testing: 500ms ping interval, 2 max pings out
_server = new NatsServer(
new NatsOptions
{
Port = _port,
PingInterval = TimeSpan.FromMilliseconds(500),
MaxPingsOut = 2,
},
NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
{
using var cts = new CancellationTokenSource(timeoutMs);
var sb = new StringBuilder();
var buf = new byte[4096];
while (!sb.ToString().Contains(expected))
{
var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
return sb.ToString();
}
[Fact]
public async Task Server_sends_PING_after_inactivity()
{
var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, _port);
// Read INFO
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None);
// Send CONNECT to start keepalive
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
// Wait for server to send PING (should come within ~500ms)
var response = await ReadUntilAsync(client, "PING", timeoutMs: 3000);
response.ShouldContain("PING");
client.Dispose();
}
[Fact]
public async Task Server_pong_resets_ping_counter()
{
var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, _port);
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
// Wait for first PING
var response = await ReadUntilAsync(client, "PING", timeoutMs: 3000);
response.ShouldContain("PING");
// Respond with PONG — this resets the counter
await client.SendAsync(Encoding.ASCII.GetBytes("PONG\r\n"));
// Wait for next PING (counter reset, so we should get another one)
response = await ReadUntilAsync(client, "PING", timeoutMs: 3000);
response.ShouldContain("PING");
// Respond again to keep alive
await client.SendAsync(Encoding.ASCII.GetBytes("PONG\r\n"));
// Client should still be alive — send a PING and expect PONG back
await client.SendAsync(Encoding.ASCII.GetBytes("PING\r\n"));
response = await ReadUntilAsync(client, "PONG", timeoutMs: 3000);
response.ShouldContain("PONG");
client.Dispose();
}
[Fact]
public async Task Server_disconnects_stale_client()
{
var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, _port);
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
// Don't respond to PINGs — wait for stale disconnect
// With 500ms interval and MaxPingsOut=2:
// t=500ms: PING #1, pingsOut=1
// t=1000ms: PING #2, pingsOut=2
// t=1500ms: pingsOut+1 > MaxPingsOut → -ERR 'Stale Connection' + close
var sb = new StringBuilder();
try
{
using var timeout = new CancellationTokenSource(TimeSpan.FromSeconds(5));
while (true)
{
var n = await client.ReceiveAsync(buf, SocketFlags.None, timeout.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
}
catch (OperationCanceledException)
{
// Timeout is acceptable — check what we got
}
var allData = sb.ToString();
allData.ShouldContain("-ERR 'Stale Connection'");
client.Dispose();
}
}
public class CloseReasonTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public CloseReasonTests()
{
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task Client_close_reason_set_on_normal_disconnect()
{
// Connect a raw TCP client
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, _port);
// Read INFO
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None);
// Send CONNECT + PING, wait for PONG
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
var sb = new StringBuilder();
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
while (!sb.ToString().Contains("PONG"))
{
var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
sb.ToString().ShouldContain("PONG");
// Get the NatsClient from the server
var natsClient = _server.GetClients().First();
// Close the TCP socket (normal client disconnect)
client.Shutdown(SocketShutdown.Both);
client.Close();
// Wait for the server to detect the disconnect
await Task.Delay(500);
// The close reason should be ClientClosed (normal disconnect falls through to finally)
natsClient.CloseReason.ShouldBe(ClosedState.ClientClosed);
}
}
public class ServerIdentityTests
{
[Fact]
public void Server_creates_system_account()
{
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
server.SystemAccount.ShouldNotBeNull();
server.SystemAccount.Name.ShouldBe("$SYS");
server.Dispose();
}
[Fact]
public void Server_generates_nkey_identity()
{
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
server.ServerNKey.ShouldNotBeNullOrEmpty();
// Server NKey public keys start with 'N'
server.ServerNKey[0].ShouldBe('N');
server.Dispose();
}
}
public class FlushBeforeCloseTests
{
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
{
using var cts = new CancellationTokenSource(timeoutMs);
var sb = new StringBuilder();
var buf = new byte[4096];
while (!sb.ToString().Contains(expected))
{
var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
return sb.ToString();
}
[Fact]
public async Task Shutdown_flushes_pending_data_to_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
try
{
// Connect a subscriber via raw socket
using var sub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await sub.ConnectAsync(IPAddress.Loopback, port);
// Read INFO
var buf = new byte[4096];
await sub.ReceiveAsync(buf, SocketFlags.None);
// Subscribe to "foo"
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
var pong = await ReadUntilAsync(sub, "PONG");
pong.ShouldContain("PONG");
// Connect a publisher
using var pub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await pub.ConnectAsync(IPAddress.Loopback, port);
await pub.ReceiveAsync(buf, SocketFlags.None); // INFO
// Publish "Hello" to "foo"
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
// Wait briefly for delivery
await Task.Delay(200);
// Read from subscriber to verify MSG was received
var msg = await ReadUntilAsync(sub, "Hello\r\n");
msg.ShouldContain("MSG foo 1 5\r\nHello\r\n");
}
finally
{
await server.ShutdownAsync();
server.Dispose();
}
}
}
public class GracefulShutdownTests
{
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task ShutdownAsync_disconnects_all_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Connect 2 raw TCP clients
using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client1.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client2.ConnectAsync(IPAddress.Loopback, port);
await client2.ReceiveAsync(buf, SocketFlags.None); // INFO
// Send CONNECT so both are registered
await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
await client2.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
// Wait for PONG from both (confirming they are registered)
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
server.ClientCount.ShouldBe(2);
await server.ShutdownAsync();
server.ClientCount.ShouldBe(0);
server.Dispose();
}
[Fact]
public async Task WaitForShutdown_blocks_until_shutdown()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Start WaitForShutdown in background
var waitTask = Task.Run(() => server.WaitForShutdown());
// Give it a moment -- it should NOT complete yet
await Task.Delay(200);
waitTask.IsCompleted.ShouldBeFalse();
// Trigger shutdown
await server.ShutdownAsync();
// WaitForShutdown should complete within 5 seconds
var completed = await Task.WhenAny(waitTask, Task.Delay(TimeSpan.FromSeconds(5)));
completed.ShouldBe(waitTask);
server.Dispose();
}
[Fact]
public async Task ShutdownAsync_is_idempotent()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Call ShutdownAsync 3 times -- should not throw
await server.ShutdownAsync();
await server.ShutdownAsync();
await server.ShutdownAsync();
server.IsShuttingDown.ShouldBeTrue();
server.Dispose();
}
[Fact]
public async Task Accept_loop_waits_for_active_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Connect a client
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
// ShutdownAsync should complete within 10 seconds (doesn't hang)
var shutdownTask = server.ShutdownAsync();
var completed = await Task.WhenAny(shutdownTask, Task.Delay(TimeSpan.FromSeconds(10)));
completed.ShouldBe(shutdownTask);
server.Dispose();
}
}