namespace NATS.Server;
///
/// Connection state flags tracked per client.
/// Corresponds to Go server/client.go clientFlag bitfield.
/// Thread-safe via Interlocked operations on the backing int.
///
[Flags]
public enum ClientFlags
{
ConnectReceived = 1 << 0,
FirstPongSent = 1 << 1,
HandshakeComplete = 1 << 2,
CloseConnection = 1 << 3,
WriteLoopStarted = 1 << 4,
IsSlowConsumer = 1 << 5,
ConnectProcessFinished = 1 << 6,
TraceMode = 1 << 7,
}
///
/// Thread-safe holder for client flags using Interlocked operations.
///
public sealed class ClientFlagHolder
{
private int _flags;
public void SetFlag(ClientFlags flag)
{
Interlocked.Or(ref _flags, (int)flag);
}
public void ClearFlag(ClientFlags flag)
{
Interlocked.And(ref _flags, ~(int)flag);
}
public bool HasFlag(ClientFlags flag)
{
return (Volatile.Read(ref _flags) & (int)flag) != 0;
}
}