feat: integrate WebSocket accept loop into NatsServer and NatsClient
Add WebSocket listener support to NatsServer alongside the existing TCP listener. When WebSocketOptions.Port >= 0, the server binds a second socket, performs HTTP upgrade via WsUpgrade.TryUpgradeAsync, wraps the connection in WsConnection for transparent frame/deframe, and hands it to the standard NatsClient pipeline. Changes: - NatsClient: add IsWebSocket and WsInfo properties - NatsServer: add RunWebSocketAcceptLoopAsync and AcceptWebSocketClientAsync, WS listener lifecycle in StartAsync/ShutdownAsync/Dispose - NatsOptions: change WebSocketOptions.Port default from 0 to -1 (disabled) - WsConnection.ReadAsync: fix premature end-of-stream when ReadFrames returns no payloads by looping until data is available - Add WsIntegration tests (connect, ping, pub/sub over WebSocket) - Add WsConnection masked frame and end-of-stream unit tests
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@@ -5,10 +5,10 @@ namespace NATS.Server.Tests.WebSocket;
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public class WebSocketOptionsTests
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{
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[Fact]
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public void DefaultOptions_PortIsZero_Disabled()
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public void DefaultOptions_PortIsNegativeOne_Disabled()
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{
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var opts = new WebSocketOptions();
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opts.Port.ShouldBe(0);
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opts.Port.ShouldBe(-1);
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opts.Host.ShouldBe("0.0.0.0");
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opts.Compression.ShouldBeFalse();
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opts.NoTls.ShouldBeFalse();
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@@ -21,6 +21,6 @@ public class WebSocketOptionsTests
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{
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var opts = new NatsOptions();
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opts.WebSocket.ShouldNotBeNull();
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opts.WebSocket.Port.ShouldBe(0);
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opts.WebSocket.Port.ShouldBe(-1);
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}
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}
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