feat: integrate WebSocket accept loop into NatsServer and NatsClient
Add WebSocket listener support to NatsServer alongside the existing TCP listener. When WebSocketOptions.Port >= 0, the server binds a second socket, performs HTTP upgrade via WsUpgrade.TryUpgradeAsync, wraps the connection in WsConnection for transparent frame/deframe, and hands it to the standard NatsClient pipeline. Changes: - NatsClient: add IsWebSocket and WsInfo properties - NatsServer: add RunWebSocketAcceptLoopAsync and AcceptWebSocketClientAsync, WS listener lifecycle in StartAsync/ShutdownAsync/Dispose - NatsOptions: change WebSocketOptions.Port default from 0 to -1 (disabled) - WsConnection.ReadAsync: fix premature end-of-stream when ReadFrames returns no payloads by looping until data is available - Add WsIntegration tests (connect, ping, pub/sub over WebSocket) - Add WsConnection masked frame and end-of-stream unit tests
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@@ -94,7 +94,7 @@ public sealed class NatsOptions
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public sealed class WebSocketOptions
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{
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public string Host { get; set; } = "0.0.0.0";
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public int Port { get; set; }
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public int Port { get; set; } = -1;
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public string? Advertise { get; set; }
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public string? NoAuthUser { get; set; }
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public string? JwtCookie { get; set; }
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