feat: implement NatsClient connection handler with read/write pipeline
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87
tests/NATS.Server.Tests/ClientTests.cs
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87
tests/NATS.Server.Tests/ClientTests.cs
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using System.IO.Pipelines;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.Json;
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using NATS.Server;
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using NATS.Server.Protocol;
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namespace NATS.Server.Tests;
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public class ClientTests : IAsyncDisposable
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{
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private readonly Socket _serverSocket;
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private readonly Socket _clientSocket;
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private readonly NatsClient _natsClient;
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private readonly CancellationTokenSource _cts = new();
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public ClientTests()
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{
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// Create connected socket pair via loopback
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var listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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listener.Listen(1);
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var port = ((IPEndPoint)listener.LocalEndPoint!).Port;
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_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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_clientSocket.Connect(IPAddress.Loopback, port);
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_serverSocket = listener.Accept();
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listener.Dispose();
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var serverInfo = new ServerInfo
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{
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ServerId = "test",
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ServerName = "test",
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Version = "0.1.0",
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Host = "127.0.0.1",
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Port = 4222,
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};
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_natsClient = new NatsClient(1, _serverSocket, new NatsOptions(), serverInfo);
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}
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public async ValueTask DisposeAsync()
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{
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await _cts.CancelAsync();
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_natsClient.Dispose();
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_clientSocket.Dispose();
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}
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[Fact]
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public async Task Client_sends_INFO_on_start()
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{
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var runTask = _natsClient.RunAsync(_cts.Token);
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// Read from client socket — should get INFO
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var buf = new byte[4096];
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var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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Assert.StartsWith("INFO ", response);
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Assert.Contains("server_id", response);
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Assert.Contains("\r\n", response);
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task Client_responds_PONG_to_PING()
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{
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var runTask = _natsClient.RunAsync(_cts.Token);
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// Read INFO
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var buf = new byte[4096];
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await _clientSocket.ReceiveAsync(buf, SocketFlags.None);
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// Send CONNECT then PING
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await _clientSocket.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
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// Read response — should get PONG
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var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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Assert.Contains("PONG\r\n", response);
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await _cts.CancelAsync();
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}
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}
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