refactor: rename remaining tests to NATS.Server.Core.Tests
- Rename tests/NATS.Server.Tests -> tests/NATS.Server.Core.Tests - Update solution file, InternalsVisibleTo, and csproj references - Remove JETSTREAM_INTEGRATION_MATRIX and NATS.NKeys from csproj (moved to JetStream.Tests and Auth.Tests) - Update all namespaces from NATS.Server.Tests.* to NATS.Server.Core.Tests.* - Replace private GetFreePort/ReadUntilAsync helpers with TestUtilities calls - Fix stale namespace in Transport.Tests/NetworkingGoParityTests.cs
This commit is contained in:
817
tests/NATS.Server.Core.Tests/ServerTests.cs
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817
tests/NATS.Server.Core.Tests/ServerTests.cs
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@@ -0,0 +1,817 @@
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging.Abstractions;
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using NATS.Server;
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using NATS.Server.TestUtilities;
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namespace NATS.Server.Core.Tests;
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public class ServerTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public ServerTests()
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{
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// Use random port
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_port = TestPortAllocator.GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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private async Task<Socket> ConnectClientAsync()
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{
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var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await sock.ConnectAsync(IPAddress.Loopback, _port);
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return sock;
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}
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private static async Task<string> ReadLineAsync(Socket sock, int bufSize = 4096)
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{
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var buf = new byte[bufSize];
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var n = await sock.ReceiveAsync(buf, SocketFlags.None);
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return Encoding.ASCII.GetString(buf, 0, n);
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}
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/// <summary>
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/// Reads from a socket until the accumulated data contains the expected substring.
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/// </summary>
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[Fact]
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public async Task Server_accepts_connection_and_sends_INFO()
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{
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using var client = await ConnectClientAsync();
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var response = await ReadLineAsync(client);
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response.ShouldStartWith("INFO ");
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}
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[Fact]
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public async Task Server_basic_pubsub()
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{
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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// Read INFO from both
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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// CONNECT + SUB on subscriber, then PING to flush
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
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var pong = await ReadLineAsync(sub);
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pong.ShouldContain("PONG");
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// CONNECT + PUB on publisher
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
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// Read MSG from subscriber (may arrive across multiple TCP segments)
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var msg = await SocketTestHelper.ReadUntilAsync(sub, "Hello\r\n");
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msg.ShouldContain("MSG foo 1 5\r\nHello\r\n");
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}
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[Fact]
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public async Task Server_wildcard_matching()
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{
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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// CONNECT + SUB on subscriber, then PING to flush
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
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var pong = await ReadLineAsync(sub);
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pong.ShouldContain("PONG");
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo.bar 5\r\nHello\r\n"));
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var buf = new byte[4096];
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var n = await sub.ReceiveAsync(buf, SocketFlags.None);
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var msg = Encoding.ASCII.GetString(buf, 0, n);
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msg.ShouldContain("MSG foo.bar 1 5\r\n");
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}
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[Fact]
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public async Task Server_pedantic_rejects_invalid_publish_subject()
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{
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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// Read INFO from both
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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// Connect with pedantic mode ON
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await pub.SendAsync(Encoding.ASCII.GetBytes(
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"CONNECT {\"pedantic\":true}\r\nPING\r\n"));
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var pong = await SocketTestHelper.ReadUntilAsync(pub, "PONG");
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// Subscribe on sub
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
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await SocketTestHelper.ReadUntilAsync(sub, "PONG");
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// PUB with wildcard subject (invalid for publish)
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await pub.SendAsync(Encoding.ASCII.GetBytes("PUB foo.* 5\r\nHello\r\n"));
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// Publisher should get -ERR
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var errResponse = await SocketTestHelper.ReadUntilAsync(pub, "-ERR", timeoutMs: 3000);
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errResponse.ShouldContain("-ERR 'Invalid Publish Subject'");
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}
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[Fact]
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public async Task Server_nonpedantic_allows_wildcard_publish_subject()
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{
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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// Connect without pedantic mode (default)
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\nPING\r\n"));
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await SocketTestHelper.ReadUntilAsync(sub, "PONG");
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo.* 5\r\nHello\r\n"));
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// Sub should still receive the message (no validation in non-pedantic mode)
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var msg = await SocketTestHelper.ReadUntilAsync(sub, "Hello\r\n");
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msg.ShouldContain("MSG foo.* 1 5\r\nHello\r\n");
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}
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[Fact]
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public async Task Server_rejects_max_payload_violation()
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{
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// Create server with tiny max payload
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var port = TestPortAllocator.GetFreePort();
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(new NatsOptions { Port = port, MaxPayload = 10 }, NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, port);
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None); // INFO
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
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// Send PUB with payload larger than MaxPayload (10 bytes)
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await client.SendAsync(Encoding.ASCII.GetBytes("PUB foo 20\r\n12345678901234567890\r\n"));
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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response.ShouldContain("-ERR 'Maximum Payload Violation'");
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// Connection should be closed
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n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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n.ShouldBe(0);
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client.Dispose();
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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}
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public class EphemeralPortTests
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{
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[Fact]
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public async Task Server_resolves_ephemeral_port()
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{
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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// Port should have been resolved to a real port
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server.Port.ShouldBeGreaterThan(0);
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// Connect a raw socket to prove the port actually works
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using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, server.Port);
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var buf = new byte[4096];
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var n = await client.ReceiveAsync(buf, SocketFlags.None);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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response.ShouldStartWith("INFO ");
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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}
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public class MaxConnectionsTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public MaxConnectionsTests()
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{
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_port = TestPortAllocator.GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port, MaxConnections = 2 }, NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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[Fact]
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public async Task Server_rejects_connection_when_max_reached()
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{
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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// Connect two clients (at limit)
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var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client1.ConnectAsync(IPAddress.Loopback, _port);
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var buf = new byte[4096];
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var n = await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
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var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client2.ConnectAsync(IPAddress.Loopback, _port);
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n = await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
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// Third client should be rejected
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var client3 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client3.ConnectAsync(IPAddress.Loopback, _port);
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n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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response.ShouldContain("-ERR 'maximum connections exceeded'");
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// Connection should be closed
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n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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n.ShouldBe(0);
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client1.Dispose();
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client2.Dispose();
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client3.Dispose();
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}
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}
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public class PingKeepaliveTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public PingKeepaliveTests()
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{
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_port = TestPortAllocator.GetFreePort();
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// Short intervals for testing: 500ms ping interval, 2 max pings out
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_server = new NatsServer(
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new NatsOptions
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{
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Port = _port,
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PingInterval = TimeSpan.FromMilliseconds(500),
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MaxPingsOut = 2,
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},
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NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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[Fact]
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public async Task Server_sends_PING_after_inactivity()
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{
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var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, _port);
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// Read INFO
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None);
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// Send CONNECT to start keepalive
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
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// Wait for server to send PING (should come within ~500ms)
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var response = await SocketTestHelper.ReadUntilAsync(client, "PING", timeoutMs: 3000);
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response.ShouldContain("PING");
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client.Dispose();
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}
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[Fact]
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public async Task Server_pong_resets_ping_counter()
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{
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var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, _port);
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None); // INFO
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
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// Wait for first PING
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var response = await SocketTestHelper.ReadUntilAsync(client, "PING", timeoutMs: 3000);
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response.ShouldContain("PING");
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// Respond with PONG — this resets the counter
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await client.SendAsync(Encoding.ASCII.GetBytes("PONG\r\n"));
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// Wait for next PING (counter reset, so we should get another one)
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response = await SocketTestHelper.ReadUntilAsync(client, "PING", timeoutMs: 3000);
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response.ShouldContain("PING");
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// Respond again to keep alive
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await client.SendAsync(Encoding.ASCII.GetBytes("PONG\r\n"));
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// Client should still be alive — send a PING and expect PONG back
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await client.SendAsync(Encoding.ASCII.GetBytes("PING\r\n"));
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response = await SocketTestHelper.ReadUntilAsync(client, "PONG", timeoutMs: 3000);
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response.ShouldContain("PONG");
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client.Dispose();
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}
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[Fact]
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public async Task Server_disconnects_stale_client()
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{
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var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, _port);
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None); // INFO
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
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// Don't respond to PINGs — wait for stale disconnect
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// With 500ms interval and MaxPingsOut=2:
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// t=500ms: PING #1, pingsOut=1
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// t=1000ms: PING #2, pingsOut=2
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// t=1500ms: pingsOut+1 > MaxPingsOut → -ERR 'Stale Connection' + close
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var sb = new StringBuilder();
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try
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{
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using var timeout = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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while (true)
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{
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var n = await client.ReceiveAsync(buf, SocketFlags.None, timeout.Token);
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if (n == 0) break;
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sb.Append(Encoding.ASCII.GetString(buf, 0, n));
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}
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}
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catch (OperationCanceledException)
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{
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// Timeout is acceptable — check what we got
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}
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var allData = sb.ToString();
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allData.ShouldContain("-ERR 'Stale Connection'");
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client.Dispose();
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}
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}
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public class CloseReasonTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public CloseReasonTests()
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{
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_port = TestPortAllocator.GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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[Fact]
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public async Task Client_close_reason_set_on_normal_disconnect()
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{
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// Connect a raw TCP client
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using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, _port);
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// Read INFO
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None);
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// Send CONNECT + PING, wait for PONG
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
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var sb = new StringBuilder();
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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while (!sb.ToString().Contains("PONG"))
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{
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var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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if (n == 0) break;
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sb.Append(Encoding.ASCII.GetString(buf, 0, n));
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}
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sb.ToString().ShouldContain("PONG");
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// Get the NatsClient from the server
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var natsClient = _server.GetClients().First();
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// Close the TCP socket (normal client disconnect)
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client.Shutdown(SocketShutdown.Both);
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client.Close();
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// Wait for the server to detect the disconnect
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await Task.Delay(500);
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||||
|
||||
// The close reason should be ClientClosed (normal disconnect falls through to finally)
|
||||
natsClient.CloseReason.ShouldBe(ClientClosedReason.ClientClosed);
|
||||
}
|
||||
}
|
||||
|
||||
public class ServerIdentityTests
|
||||
{
|
||||
[Fact]
|
||||
public void Server_creates_system_account()
|
||||
{
|
||||
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
|
||||
server.SystemAccount.ShouldNotBeNull();
|
||||
server.SystemAccount.Name.ShouldBe("$SYS");
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Server_generates_nkey_identity()
|
||||
{
|
||||
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
|
||||
server.ServerNKey.ShouldNotBeNullOrEmpty();
|
||||
// Server NKey public keys start with 'N'
|
||||
server.ServerNKey[0].ShouldBe('N');
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class FlushBeforeCloseTests
|
||||
{
|
||||
|
||||
|
||||
[Fact]
|
||||
public async Task Shutdown_flushes_pending_data_to_clients()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
try
|
||||
{
|
||||
// Connect a subscriber via raw socket
|
||||
using var sub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await sub.ConnectAsync(IPAddress.Loopback, port);
|
||||
|
||||
// Read INFO
|
||||
var buf = new byte[4096];
|
||||
await sub.ReceiveAsync(buf, SocketFlags.None);
|
||||
|
||||
// Subscribe to "foo"
|
||||
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
|
||||
var pong = await SocketTestHelper.ReadUntilAsync(sub, "PONG");
|
||||
pong.ShouldContain("PONG");
|
||||
|
||||
// Connect a publisher
|
||||
using var pub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await pub.ConnectAsync(IPAddress.Loopback, port);
|
||||
await pub.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
|
||||
// Publish "Hello" to "foo"
|
||||
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
|
||||
|
||||
// Wait briefly for delivery
|
||||
await Task.Delay(200);
|
||||
|
||||
// Read from subscriber to verify MSG was received
|
||||
var msg = await SocketTestHelper.ReadUntilAsync(sub, "Hello\r\n");
|
||||
msg.ShouldContain("MSG foo 1 5\r\nHello\r\n");
|
||||
}
|
||||
finally
|
||||
{
|
||||
await server.ShutdownAsync();
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GracefulShutdownTests
|
||||
{
|
||||
|
||||
[Fact]
|
||||
public async Task ShutdownAsync_disconnects_all_clients()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
// Connect 2 raw TCP clients
|
||||
using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await client1.ConnectAsync(IPAddress.Loopback, port);
|
||||
var buf = new byte[4096];
|
||||
await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
|
||||
using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await client2.ConnectAsync(IPAddress.Loopback, port);
|
||||
await client2.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
|
||||
// Send CONNECT so both are registered
|
||||
await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
|
||||
await client2.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
|
||||
|
||||
// Wait for PONG from both (confirming they are registered)
|
||||
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
|
||||
await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
|
||||
await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
|
||||
|
||||
server.ClientCount.ShouldBe(2);
|
||||
|
||||
await server.ShutdownAsync();
|
||||
|
||||
server.ClientCount.ShouldBe(0);
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task WaitForShutdown_blocks_until_shutdown()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
// Start WaitForShutdown in background
|
||||
var waitTask = Task.Run(() => server.WaitForShutdown());
|
||||
|
||||
// Give it a moment -- it should NOT complete yet
|
||||
await Task.Delay(200);
|
||||
waitTask.IsCompleted.ShouldBeFalse();
|
||||
|
||||
// Trigger shutdown
|
||||
await server.ShutdownAsync();
|
||||
|
||||
// WaitForShutdown should complete within 5 seconds
|
||||
var completed = await Task.WhenAny(waitTask, Task.Delay(TimeSpan.FromSeconds(5)));
|
||||
completed.ShouldBe(waitTask);
|
||||
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ShutdownAsync_is_idempotent()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
// Call ShutdownAsync 3 times -- should not throw
|
||||
await server.ShutdownAsync();
|
||||
await server.ShutdownAsync();
|
||||
await server.ShutdownAsync();
|
||||
|
||||
server.IsShuttingDown.ShouldBeTrue();
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Accept_loop_waits_for_active_clients()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
// Connect a client
|
||||
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await client.ConnectAsync(IPAddress.Loopback, port);
|
||||
var buf = new byte[4096];
|
||||
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
|
||||
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
|
||||
await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
|
||||
|
||||
// ShutdownAsync should complete within 10 seconds (doesn't hang)
|
||||
var shutdownTask = server.ShutdownAsync();
|
||||
var completed = await Task.WhenAny(shutdownTask, Task.Delay(TimeSpan.FromSeconds(10)));
|
||||
completed.ShouldBe(shutdownTask);
|
||||
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class LameDuckTests
|
||||
{
|
||||
|
||||
[Fact]
|
||||
public async Task LameDuckShutdown_stops_accepting_new_connections()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(
|
||||
new NatsOptions
|
||||
{
|
||||
Port = port,
|
||||
LameDuckDuration = TimeSpan.FromSeconds(3),
|
||||
LameDuckGracePeriod = TimeSpan.FromMilliseconds(500),
|
||||
},
|
||||
NullLoggerFactory.Instance);
|
||||
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
try
|
||||
{
|
||||
// Connect 1 client
|
||||
using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await client1.ConnectAsync(IPAddress.Loopback, port);
|
||||
var buf = new byte[4096];
|
||||
await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
|
||||
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
|
||||
await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
|
||||
|
||||
// Start lame duck (don't await yet)
|
||||
var lameDuckTask = server.LameDuckShutdownAsync();
|
||||
|
||||
// Wait briefly for listener to close
|
||||
await Task.Delay(300);
|
||||
|
||||
// Verify lame duck mode is active
|
||||
server.IsLameDuckMode.ShouldBeTrue();
|
||||
|
||||
// Try connecting a new client -- should fail (connection refused)
|
||||
using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
var connectAction = async () =>
|
||||
{
|
||||
await client2.ConnectAsync(IPAddress.Loopback, port);
|
||||
};
|
||||
await connectAction.ShouldThrowAsync<SocketException>();
|
||||
|
||||
// Await the lame duck task with timeout
|
||||
var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
|
||||
completed.ShouldBe(lameDuckTask);
|
||||
}
|
||||
finally
|
||||
{
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task LameDuckShutdown_eventually_closes_all_clients()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(
|
||||
new NatsOptions
|
||||
{
|
||||
Port = port,
|
||||
LameDuckDuration = TimeSpan.FromSeconds(2),
|
||||
LameDuckGracePeriod = TimeSpan.FromMilliseconds(200),
|
||||
},
|
||||
NullLoggerFactory.Instance);
|
||||
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
try
|
||||
{
|
||||
// Connect 3 clients via raw sockets
|
||||
var clients = new List<Socket>();
|
||||
var buf = new byte[4096];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
await sock.ConnectAsync(IPAddress.Loopback, port);
|
||||
await sock.ReceiveAsync(buf, SocketFlags.None); // INFO
|
||||
await sock.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
|
||||
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
|
||||
await sock.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
|
||||
clients.Add(sock);
|
||||
}
|
||||
|
||||
server.ClientCount.ShouldBe(3);
|
||||
|
||||
// Await LameDuckShutdownAsync
|
||||
var lameDuckTask = server.LameDuckShutdownAsync();
|
||||
var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
|
||||
completed.ShouldBe(lameDuckTask);
|
||||
|
||||
server.ClientCount.ShouldBe(0);
|
||||
|
||||
foreach (var sock in clients)
|
||||
sock.Dispose();
|
||||
}
|
||||
finally
|
||||
{
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PidFileTests : IDisposable
|
||||
{
|
||||
private readonly string _tempDir = Path.Combine(Path.GetTempPath(), $"nats-test-{Guid.NewGuid():N}");
|
||||
|
||||
public PidFileTests() => Directory.CreateDirectory(_tempDir);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Directory.Exists(_tempDir))
|
||||
Directory.Delete(_tempDir, recursive: true);
|
||||
}
|
||||
|
||||
|
||||
[Fact]
|
||||
public async Task Server_writes_pid_file_on_startup()
|
||||
{
|
||||
var pidFile = Path.Combine(_tempDir, "nats.pid");
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port, PidFile = pidFile }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
File.Exists(pidFile).ShouldBeTrue();
|
||||
var content = await File.ReadAllTextAsync(pidFile);
|
||||
int.Parse(content).ShouldBe(Environment.ProcessId);
|
||||
|
||||
await server.ShutdownAsync();
|
||||
File.Exists(pidFile).ShouldBeFalse();
|
||||
|
||||
server.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Server_writes_ports_file_on_startup()
|
||||
{
|
||||
var port = TestPortAllocator.GetFreePort();
|
||||
var server = new NatsServer(new NatsOptions { Port = port, PortsFileDir = _tempDir }, NullLoggerFactory.Instance);
|
||||
_ = server.StartAsync(CancellationToken.None);
|
||||
await server.WaitForReadyAsync();
|
||||
|
||||
var portsFiles = Directory.GetFiles(_tempDir, "*.ports");
|
||||
portsFiles.Length.ShouldBe(1);
|
||||
|
||||
var content = await File.ReadAllTextAsync(portsFiles[0]);
|
||||
content.ShouldContain($"\"client\":{port}");
|
||||
|
||||
await server.ShutdownAsync();
|
||||
Directory.GetFiles(_tempDir, "*.ports").Length.ShouldBe(0);
|
||||
|
||||
server.Dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user