Merge branch 'feature/core-lifecycle' into main

Reconcile close reason tracking: feature branch's MarkClosed() and
ShouldSkipFlush/FlushAndCloseAsync now use main's ClientClosedReason
enum. ClosedState enum retained for forward compatibility.
This commit is contained in:
Joseph Doherty
2026-02-23 00:09:30 -05:00
12 changed files with 2745 additions and 18 deletions

View File

@@ -213,6 +213,39 @@ public class ServerTests : IAsyncLifetime
}
}
public class EphemeralPortTests
{
[Fact]
public async Task Server_resolves_ephemeral_port()
{
using var cts = new CancellationTokenSource();
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
_ = server.StartAsync(cts.Token);
await server.WaitForReadyAsync();
try
{
// Port should have been resolved to a real port
server.Port.ShouldBeGreaterThan(0);
// Connect a raw socket to prove the port actually works
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, server.Port);
var buf = new byte[4096];
var n = await client.ReceiveAsync(buf, SocketFlags.None);
var response = Encoding.ASCII.GetString(buf, 0, n);
response.ShouldStartWith("INFO ");
}
finally
{
await cts.CancelAsync();
server.Dispose();
}
}
}
public class MaxConnectionsTests : IAsyncLifetime
{
private readonly NatsServer _server;
@@ -423,3 +456,448 @@ public class PingKeepaliveTests : IAsyncLifetime
client.Dispose();
}
}
public class CloseReasonTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public CloseReasonTests()
{
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task Client_close_reason_set_on_normal_disconnect()
{
// Connect a raw TCP client
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, _port);
// Read INFO
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None);
// Send CONNECT + PING, wait for PONG
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
var sb = new StringBuilder();
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
while (!sb.ToString().Contains("PONG"))
{
var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
sb.ToString().ShouldContain("PONG");
// Get the NatsClient from the server
var natsClient = _server.GetClients().First();
// Close the TCP socket (normal client disconnect)
client.Shutdown(SocketShutdown.Both);
client.Close();
// Wait for the server to detect the disconnect
await Task.Delay(500);
// The close reason should be ClientClosed (normal disconnect falls through to finally)
natsClient.CloseReason.ShouldBe(ClientClosedReason.ClientClosed);
}
}
public class ServerIdentityTests
{
[Fact]
public void Server_creates_system_account()
{
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
server.SystemAccount.ShouldNotBeNull();
server.SystemAccount.Name.ShouldBe("$SYS");
server.Dispose();
}
[Fact]
public void Server_generates_nkey_identity()
{
var server = new NatsServer(new NatsOptions { Port = 0 }, NullLoggerFactory.Instance);
server.ServerNKey.ShouldNotBeNullOrEmpty();
// Server NKey public keys start with 'N'
server.ServerNKey[0].ShouldBe('N');
server.Dispose();
}
}
public class FlushBeforeCloseTests
{
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
{
using var cts = new CancellationTokenSource(timeoutMs);
var sb = new StringBuilder();
var buf = new byte[4096];
while (!sb.ToString().Contains(expected))
{
var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
return sb.ToString();
}
[Fact]
public async Task Shutdown_flushes_pending_data_to_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
try
{
// Connect a subscriber via raw socket
using var sub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await sub.ConnectAsync(IPAddress.Loopback, port);
// Read INFO
var buf = new byte[4096];
await sub.ReceiveAsync(buf, SocketFlags.None);
// Subscribe to "foo"
await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
var pong = await ReadUntilAsync(sub, "PONG");
pong.ShouldContain("PONG");
// Connect a publisher
using var pub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await pub.ConnectAsync(IPAddress.Loopback, port);
await pub.ReceiveAsync(buf, SocketFlags.None); // INFO
// Publish "Hello" to "foo"
await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
// Wait briefly for delivery
await Task.Delay(200);
// Read from subscriber to verify MSG was received
var msg = await ReadUntilAsync(sub, "Hello\r\n");
msg.ShouldContain("MSG foo 1 5\r\nHello\r\n");
}
finally
{
await server.ShutdownAsync();
server.Dispose();
}
}
}
public class GracefulShutdownTests
{
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task ShutdownAsync_disconnects_all_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Connect 2 raw TCP clients
using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client1.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client2.ConnectAsync(IPAddress.Loopback, port);
await client2.ReceiveAsync(buf, SocketFlags.None); // INFO
// Send CONNECT so both are registered
await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
await client2.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
// Wait for PONG from both (confirming they are registered)
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
server.ClientCount.ShouldBe(2);
await server.ShutdownAsync();
server.ClientCount.ShouldBe(0);
server.Dispose();
}
[Fact]
public async Task WaitForShutdown_blocks_until_shutdown()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Start WaitForShutdown in background
var waitTask = Task.Run(() => server.WaitForShutdown());
// Give it a moment -- it should NOT complete yet
await Task.Delay(200);
waitTask.IsCompleted.ShouldBeFalse();
// Trigger shutdown
await server.ShutdownAsync();
// WaitForShutdown should complete within 5 seconds
var completed = await Task.WhenAny(waitTask, Task.Delay(TimeSpan.FromSeconds(5)));
completed.ShouldBe(waitTask);
server.Dispose();
}
[Fact]
public async Task ShutdownAsync_is_idempotent()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Call ShutdownAsync 3 times -- should not throw
await server.ShutdownAsync();
await server.ShutdownAsync();
await server.ShutdownAsync();
server.IsShuttingDown.ShouldBeTrue();
server.Dispose();
}
[Fact]
public async Task Accept_loop_waits_for_active_clients()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
// Connect a client
using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client.ReceiveAsync(buf, SocketFlags.None); // INFO
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
// ShutdownAsync should complete within 10 seconds (doesn't hang)
var shutdownTask = server.ShutdownAsync();
var completed = await Task.WhenAny(shutdownTask, Task.Delay(TimeSpan.FromSeconds(10)));
completed.ShouldBe(shutdownTask);
server.Dispose();
}
}
public class LameDuckTests
{
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task LameDuckShutdown_stops_accepting_new_connections()
{
var port = GetFreePort();
var server = new NatsServer(
new NatsOptions
{
Port = port,
LameDuckDuration = TimeSpan.FromSeconds(3),
LameDuckGracePeriod = TimeSpan.FromMilliseconds(500),
},
NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
try
{
// Connect 1 client
using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client1.ConnectAsync(IPAddress.Loopback, port);
var buf = new byte[4096];
await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
// Start lame duck (don't await yet)
var lameDuckTask = server.LameDuckShutdownAsync();
// Wait briefly for listener to close
await Task.Delay(300);
// Verify lame duck mode is active
server.IsLameDuckMode.ShouldBeTrue();
// Try connecting a new client -- should fail (connection refused)
using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
var connectAction = async () =>
{
await client2.ConnectAsync(IPAddress.Loopback, port);
};
await connectAction.ShouldThrowAsync<SocketException>();
// Await the lame duck task with timeout
var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
completed.ShouldBe(lameDuckTask);
}
finally
{
server.Dispose();
}
}
[Fact]
public async Task LameDuckShutdown_eventually_closes_all_clients()
{
var port = GetFreePort();
var server = new NatsServer(
new NatsOptions
{
Port = port,
LameDuckDuration = TimeSpan.FromSeconds(2),
LameDuckGracePeriod = TimeSpan.FromMilliseconds(200),
},
NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
try
{
// Connect 3 clients via raw sockets
var clients = new List<Socket>();
var buf = new byte[4096];
for (int i = 0; i < 3; i++)
{
var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await sock.ConnectAsync(IPAddress.Loopback, port);
await sock.ReceiveAsync(buf, SocketFlags.None); // INFO
await sock.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await sock.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
clients.Add(sock);
}
server.ClientCount.ShouldBe(3);
// Await LameDuckShutdownAsync
var lameDuckTask = server.LameDuckShutdownAsync();
var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
completed.ShouldBe(lameDuckTask);
server.ClientCount.ShouldBe(0);
foreach (var sock in clients)
sock.Dispose();
}
finally
{
server.Dispose();
}
}
}
public class PidFileTests : IDisposable
{
private readonly string _tempDir = Path.Combine(Path.GetTempPath(), $"nats-test-{Guid.NewGuid():N}");
public PidFileTests() => Directory.CreateDirectory(_tempDir);
public void Dispose()
{
if (Directory.Exists(_tempDir))
Directory.Delete(_tempDir, recursive: true);
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task Server_writes_pid_file_on_startup()
{
var pidFile = Path.Combine(_tempDir, "nats.pid");
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port, PidFile = pidFile }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
File.Exists(pidFile).ShouldBeTrue();
var content = await File.ReadAllTextAsync(pidFile);
int.Parse(content).ShouldBe(Environment.ProcessId);
await server.ShutdownAsync();
File.Exists(pidFile).ShouldBeFalse();
server.Dispose();
}
[Fact]
public async Task Server_writes_ports_file_on_startup()
{
var port = GetFreePort();
var server = new NatsServer(new NatsOptions { Port = port, PortsFileDir = _tempDir }, NullLoggerFactory.Instance);
_ = server.StartAsync(CancellationToken.None);
await server.WaitForReadyAsync();
var portsFiles = Directory.GetFiles(_tempDir, "*.ports");
portsFiles.Length.ShouldBe(1);
var content = await File.ReadAllTextAsync(portsFiles[0]);
content.ShouldContain($"\"client\":{port}");
await server.ShutdownAsync();
Directory.GetFiles(_tempDir, "*.ports").Length.ShouldBe(0);
server.Dispose();
}
}