feat: add lame duck mode with staggered client shutdown
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@@ -728,3 +728,117 @@ public class GracefulShutdownTests
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server.Dispose();
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}
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}
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public class LameDuckTests
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{
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private static int GetFreePort()
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{
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using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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return ((IPEndPoint)sock.LocalEndPoint!).Port;
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}
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[Fact]
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public async Task LameDuckShutdown_stops_accepting_new_connections()
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{
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var port = GetFreePort();
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var server = new NatsServer(
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new NatsOptions
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{
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Port = port,
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LameDuckDuration = TimeSpan.FromSeconds(3),
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LameDuckGracePeriod = TimeSpan.FromMilliseconds(500),
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},
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NullLoggerFactory.Instance);
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_ = server.StartAsync(CancellationToken.None);
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await server.WaitForReadyAsync();
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try
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{
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// Connect 1 client
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using var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client1.ConnectAsync(IPAddress.Loopback, port);
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var buf = new byte[4096];
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await client1.ReceiveAsync(buf, SocketFlags.None); // INFO
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await client1.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
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// Start lame duck (don't await yet)
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var lameDuckTask = server.LameDuckShutdownAsync();
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// Wait briefly for listener to close
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await Task.Delay(300);
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// Verify lame duck mode is active
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server.IsLameDuckMode.ShouldBeTrue();
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// Try connecting a new client -- should fail (connection refused)
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using var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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var connectAction = async () =>
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{
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await client2.ConnectAsync(IPAddress.Loopback, port);
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};
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await connectAction.ShouldThrowAsync<SocketException>();
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// Await the lame duck task with timeout
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var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
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completed.ShouldBe(lameDuckTask);
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}
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finally
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{
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server.Dispose();
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}
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}
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[Fact]
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public async Task LameDuckShutdown_eventually_closes_all_clients()
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{
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var port = GetFreePort();
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var server = new NatsServer(
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new NatsOptions
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{
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Port = port,
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LameDuckDuration = TimeSpan.FromSeconds(2),
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LameDuckGracePeriod = TimeSpan.FromMilliseconds(200),
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},
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NullLoggerFactory.Instance);
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_ = server.StartAsync(CancellationToken.None);
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await server.WaitForReadyAsync();
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try
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{
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// Connect 3 clients via raw sockets
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var clients = new List<Socket>();
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var buf = new byte[4096];
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for (int i = 0; i < 3; i++)
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{
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var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await sock.ConnectAsync(IPAddress.Loopback, port);
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await sock.ReceiveAsync(buf, SocketFlags.None); // INFO
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await sock.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPING\r\n"));
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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await sock.ReceiveAsync(buf, SocketFlags.None, readCts.Token); // PONG
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clients.Add(sock);
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}
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server.ClientCount.ShouldBe(3);
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// Await LameDuckShutdownAsync
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var lameDuckTask = server.LameDuckShutdownAsync();
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var completed = await Task.WhenAny(lameDuckTask, Task.Delay(TimeSpan.FromSeconds(15)));
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completed.ShouldBe(lameDuckTask);
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server.ClientCount.ShouldBe(0);
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foreach (var sock in clients)
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sock.Dispose();
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}
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finally
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{
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server.Dispose();
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}
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}
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}
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