feat: implement NatsServer orchestrator with accept loop and message routing
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116
tests/NATS.Server.Tests/ServerTests.cs
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116
tests/NATS.Server.Tests/ServerTests.cs
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using NATS.Server;
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namespace NATS.Server.Tests;
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public class ServerTests : IAsyncDisposable
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public ServerTests()
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{
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// Use random port
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_port = GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port });
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}
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public async ValueTask DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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private static int GetFreePort()
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{
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using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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return ((IPEndPoint)sock.LocalEndPoint!).Port;
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}
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private async Task<Socket> ConnectClientAsync()
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{
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var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await sock.ConnectAsync(IPAddress.Loopback, _port);
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return sock;
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}
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private static async Task<string> ReadLineAsync(Socket sock, int bufSize = 4096)
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{
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var buf = new byte[bufSize];
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var n = await sock.ReceiveAsync(buf, SocketFlags.None);
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return Encoding.ASCII.GetString(buf, 0, n);
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}
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[Fact]
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public async Task Server_accepts_connection_and_sends_INFO()
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{
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var serverTask = _server.StartAsync(_cts.Token);
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await Task.Delay(100); // let server start
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using var client = await ConnectClientAsync();
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var response = await ReadLineAsync(client);
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Assert.StartsWith("INFO ", response);
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task Server_basic_pubsub()
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{
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var serverTask = _server.StartAsync(_cts.Token);
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await Task.Delay(100);
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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// Read INFO from both
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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// CONNECT + SUB on subscriber
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\n"));
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await Task.Delay(50);
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// CONNECT + PUB on publisher
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo 5\r\nHello\r\n"));
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await Task.Delay(100);
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// Read MSG from subscriber
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var buf = new byte[4096];
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var n = await sub.ReceiveAsync(buf, SocketFlags.None);
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var msg = Encoding.ASCII.GetString(buf, 0, n);
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Assert.Contains("MSG foo 1 5\r\nHello\r\n", msg);
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task Server_wildcard_matching()
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{
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var serverTask = _server.StartAsync(_cts.Token);
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await Task.Delay(100);
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using var pub = await ConnectClientAsync();
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using var sub = await ConnectClientAsync();
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await ReadLineAsync(pub);
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await ReadLineAsync(sub);
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await sub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo.* 1\r\n"));
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await Task.Delay(50);
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nPUB foo.bar 5\r\nHello\r\n"));
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await Task.Delay(100);
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var buf = new byte[4096];
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var n = await sub.ReceiveAsync(buf, SocketFlags.None);
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var msg = Encoding.ASCII.GetString(buf, 0, n);
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Assert.Contains("MSG foo.bar 1 5\r\n", msg);
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await _cts.CancelAsync();
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}
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}
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