feat: implement NatsServer orchestrator with accept loop and message routing
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140
src/NATS.Server/NatsServer.cs
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140
src/NATS.Server/NatsServer.cs
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using NATS.Server.Protocol;
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using NATS.Server.Subscriptions;
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namespace NATS.Server;
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public sealed class NatsServer : IMessageRouter, ISubListAccess, IDisposable
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{
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private readonly NatsOptions _options;
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private readonly ConcurrentDictionary<ulong, NatsClient> _clients = new();
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private readonly SubList _subList = new();
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private readonly ServerInfo _serverInfo;
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private Socket? _listener;
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private ulong _nextClientId;
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public SubList SubList => _subList;
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public NatsServer(NatsOptions options)
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{
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_options = options;
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_serverInfo = new ServerInfo
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{
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ServerId = Guid.NewGuid().ToString("N")[..20].ToUpperInvariant(),
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ServerName = options.ServerName ?? $"nats-dotnet-{Environment.MachineName}",
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Version = NatsProtocol.Version,
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Host = options.Host,
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Port = options.Port,
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MaxPayload = options.MaxPayload,
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};
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}
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public async Task StartAsync(CancellationToken ct)
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{
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_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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_listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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_listener.Bind(new IPEndPoint(
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_options.Host == "0.0.0.0" ? IPAddress.Any : IPAddress.Parse(_options.Host),
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_options.Port));
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_listener.Listen(128);
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try
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{
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while (!ct.IsCancellationRequested)
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{
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var socket = await _listener.AcceptAsync(ct);
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var clientId = Interlocked.Increment(ref _nextClientId);
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var client = new NatsClient(clientId, socket, _options, _serverInfo);
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client.Router = this;
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_clients[clientId] = client;
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_ = RunClientAsync(client, ct);
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}
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}
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catch (OperationCanceledException) { }
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}
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private async Task RunClientAsync(NatsClient client, CancellationToken ct)
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{
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try
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{
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await client.RunAsync(ct);
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}
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catch (Exception)
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{
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// Client disconnected or errored
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}
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finally
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{
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RemoveClient(client);
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}
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}
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public void ProcessMessage(string subject, string? replyTo, ReadOnlyMemory<byte> headers,
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ReadOnlyMemory<byte> payload, NatsClient sender)
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{
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var result = _subList.Match(subject);
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// Deliver to plain subscribers
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foreach (var sub in result.PlainSubs)
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{
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if (sub.Client == null || sub.Client == sender && !(sender.ClientOpts?.Echo ?? true))
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continue;
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DeliverMessage(sub, subject, replyTo, headers, payload);
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}
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// Deliver to one member of each queue group (round-robin)
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foreach (var queueGroup in result.QueueSubs)
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{
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if (queueGroup.Length == 0) continue;
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// Simple round-robin -- pick based on total delivered across group
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var idx = Math.Abs((int)Interlocked.Increment(ref sender.OutMsgs)) % queueGroup.Length;
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// Undo the OutMsgs increment -- it will be incremented properly in SendMessageAsync
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Interlocked.Decrement(ref sender.OutMsgs);
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for (int attempt = 0; attempt < queueGroup.Length; attempt++)
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{
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var sub = queueGroup[(idx + attempt) % queueGroup.Length];
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if (sub.Client != null && (sub.Client != sender || (sender.ClientOpts?.Echo ?? true)))
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{
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DeliverMessage(sub, subject, replyTo, headers, payload);
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break;
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}
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}
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}
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}
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private static void DeliverMessage(Subscription sub, string subject, string? replyTo,
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ReadOnlyMemory<byte> headers, ReadOnlyMemory<byte> payload)
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{
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var client = sub.Client;
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if (client == null) return;
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// Check auto-unsub
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var count = Interlocked.Increment(ref sub.MessageCount);
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if (sub.MaxMessages > 0 && count > sub.MaxMessages)
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return;
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// Fire and forget -- deliver asynchronously
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_ = client.SendMessageAsync(subject, sub.Sid, replyTo, headers, payload, CancellationToken.None);
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}
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public void RemoveClient(NatsClient client)
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{
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_clients.TryRemove(client.Id, out _);
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client.RemoveAllSubscriptions(_subList);
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}
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public void Dispose()
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{
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_listener?.Dispose();
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foreach (var client in _clients.Values)
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client.Dispose();
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_subList.Dispose();
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}
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}
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