Files
mxaccessgw/src/ZB.MOM.WW.MxGateway.Worker/MxAccess/AlarmDispatcher.cs
T

253 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using ZB.MOM.WW.MxGateway.Contracts.Proto;
namespace ZB.MOM.WW.MxGateway.Worker.MxAccess;
/// <summary>
/// In-process dispatcher that owns the lifetime of an
/// <see cref="IMxAccessAlarmConsumer"/> + <see cref="MxAccessAlarmEventSink"/>
/// pair, and wires the consumer's <c>AlarmTransitionEmitted</c> stream
/// onto the sink's <c>EnqueueTransition</c> path so transitions land on
/// the worker's <see cref="MxAccessEventQueue"/> as proto
/// <see cref="OnAlarmTransitionEvent"/> messages ready for IPC dispatch.
/// </summary>
/// <remarks>
/// <para>
/// The dispatcher carries the consumer→sink→queue pipeline. The
/// worker's IPC layer issues <c>SubscribeAlarmsCommand</c> /
/// <c>AcknowledgeAlarmCommand</c> / <c>QueryActiveAlarmsCommand</c>
/// through <see cref="AlarmCommandHandler"/>, which owns one
/// dispatcher per session.
/// </para>
/// <para>
/// Threading: <see cref="WnWrapAlarmConsumer"/> owns no internal
/// timer — the worker's STA drives polling via
/// <c>StaRuntime.InvokeAsync(() =&gt; PollOnce())</c>, so the
/// consumer's <c>AlarmTransitionEmitted</c> event fires on the STA.
/// The dispatcher is purely a pass-through, so it inherits that
/// thread. Fan-out into <c>EnqueueTransition</c> uses the
/// thread-safe <see cref="MxAccessEventQueue.Enqueue"/>.
/// </para>
/// </remarks>
public sealed class AlarmDispatcher : IDisposable
{
private readonly IMxAccessAlarmConsumer consumer;
private readonly MxAccessAlarmEventSink sink;
private readonly string sessionId;
private readonly EventHandler<MxAlarmTransitionEvent> handler;
private bool disposed;
/// <summary>Initializes a new alarm dispatcher for the given consumer, sink, and session ID.</summary>
/// <param name="consumer">The alarm consumer.</param>
/// <param name="sink">The alarm event sink.</param>
/// <param name="sessionId">The session identifier.</param>
public AlarmDispatcher(
IMxAccessAlarmConsumer consumer,
MxAccessAlarmEventSink sink,
string sessionId)
{
this.consumer = consumer ?? throw new ArgumentNullException(nameof(consumer));
this.sink = sink ?? throw new ArgumentNullException(nameof(sink));
this.sessionId = sessionId ?? string.Empty;
// Sink.Attach is the seam that propagates the session id onto the
// proto SessionId field of every emitted MxEvent. Pass the consumer
// as the "associated COM object" — sink ignores the object reference
// for the alarm path, but the existing IMxAccessEventSink contract
// requires a non-null first arg.
this.sink.Attach(this.consumer, this.sessionId);
this.handler = OnTransition;
consumer.AlarmTransitionEmitted += handler;
}
/// <summary>
/// Begin polling the configured AVEVA alarm provider for
/// transitions. The supplied subscription expression follows the
/// canonical <c>\\&lt;machine&gt;\Galaxy!&lt;area&gt;</c> format.
/// </summary>
/// <param name="subscription">The subscription expression (e.g., <c>\\HOST\Galaxy!Area</c>).</param>
public void Subscribe(string subscription)
{
if (disposed) throw new ObjectDisposedException(nameof(AlarmDispatcher));
consumer.Subscribe(subscription);
}
/// <summary>
/// Forward an <c>AcknowledgeAlarm</c> request to the underlying
/// consumer's <c>AlarmAckByGUID</c>. Returns the AVEVA-native
/// status code (0 = success).
/// </summary>
/// <param name="alarmGuid">The alarm GUID.</param>
/// <param name="ackComment">The acknowledgment comment.</param>
/// <param name="ackOperatorName">The operator name.</param>
/// <param name="ackOperatorNode">The operator node.</param>
/// <param name="ackOperatorDomain">The operator domain.</param>
/// <param name="ackOperatorFullName">The operator full name.</param>
/// <returns>The AVEVA-native status code.</returns>
public int Acknowledge(
Guid alarmGuid,
string ackComment,
string ackOperatorName,
string ackOperatorNode,
string ackOperatorDomain,
string ackOperatorFullName)
{
if (disposed) throw new ObjectDisposedException(nameof(AlarmDispatcher));
return consumer.AcknowledgeByGuid(
alarmGuid,
ackComment,
ackOperatorName,
ackOperatorNode,
ackOperatorDomain,
ackOperatorFullName);
}
/// <summary>
/// Acknowledge an alarm by its (name, provider, group) tuple.
/// Routes to the consumer's <c>AcknowledgeByName</c> path which
/// maps to <c>wwAlarmConsumerClass.AlarmAckByName</c>.
/// </summary>
/// <param name="alarmName">The alarm name.</param>
/// <param name="providerName">The provider name.</param>
/// <param name="groupName">The group name.</param>
/// <param name="ackComment">The acknowledgment comment.</param>
/// <param name="ackOperatorName">The operator name.</param>
/// <param name="ackOperatorNode">The operator node.</param>
/// <param name="ackOperatorDomain">The operator domain.</param>
/// <param name="ackOperatorFullName">The operator full name.</param>
/// <returns>The AVEVA-native status code.</returns>
public int AcknowledgeByName(
string alarmName,
string providerName,
string groupName,
string ackComment,
string ackOperatorName,
string ackOperatorNode,
string ackOperatorDomain,
string ackOperatorFullName)
{
if (disposed) throw new ObjectDisposedException(nameof(AlarmDispatcher));
return consumer.AcknowledgeByName(
alarmName,
providerName,
groupName,
ackComment,
ackOperatorName,
ackOperatorNode,
ackOperatorDomain,
ackOperatorFullName);
}
/// <summary>
/// Drives a single synchronous poll of the underlying consumer.
/// Must be called on the STA thread that owns the wnwrap COM object.
/// No-op if the dispatcher has been disposed.
/// </summary>
public void PollOnce()
{
if (disposed) return;
consumer.PollOnce();
}
/// <summary>
/// Snapshot the currently-active alarm set as
/// <see cref="ActiveAlarmSnapshot"/> protos for the
/// <c>QueryActiveAlarms</c> RPC's ConditionRefresh stream.
/// </summary>
public IReadOnlyList<ActiveAlarmSnapshot> SnapshotActiveAlarms()
{
if (disposed) throw new ObjectDisposedException(nameof(AlarmDispatcher));
IReadOnlyList<MxAlarmSnapshotRecord> records = consumer.SnapshotActiveAlarms();
if (records.Count == 0) return Array.Empty<ActiveAlarmSnapshot>();
List<ActiveAlarmSnapshot> snapshots = new List<ActiveAlarmSnapshot>(records.Count);
foreach (MxAlarmSnapshotRecord record in records)
{
snapshots.Add(MapToSnapshot(record));
}
return snapshots;
}
private void OnTransition(object? sender, MxAlarmTransitionEvent transition)
{
if (disposed) return;
if (transition is null) return;
MxAlarmSnapshotRecord record = transition.Record;
AlarmTransitionKind kind = AlarmRecordTransitionMapper.MapTransition(
transition.PreviousState, record.State);
if (kind == AlarmTransitionKind.Unspecified) return;
string fullReference = AlarmRecordTransitionMapper.ComposeFullReference(
record.ProviderName, record.Group, record.TagName);
sink.EnqueueTransition(
alarmFullReference: fullReference,
sourceObjectReference: record.TagName,
alarmTypeName: record.Type,
transitionKind: kind,
severity: record.Priority,
originalRaiseTimestampUtc: null,
transitionTimestampUtc: record.TransitionTimestampUtc,
operatorUser: record.OperatorName,
operatorComment: record.AlarmComment,
category: record.Group,
description: string.Empty,
degraded: record.Degraded);
}
private static ActiveAlarmSnapshot MapToSnapshot(MxAlarmSnapshotRecord record)
{
ActiveAlarmSnapshot snapshot = new ActiveAlarmSnapshot
{
AlarmFullReference = AlarmRecordTransitionMapper.ComposeFullReference(
record.ProviderName, record.Group, record.TagName),
SourceObjectReference = record.TagName,
AlarmTypeName = record.Type,
CurrentState = MapConditionState(record.State),
Severity = record.Priority,
OperatorUser = record.OperatorName,
OperatorComment = record.AlarmComment,
Category = record.Group,
Description = string.Empty,
Degraded = record.Degraded,
SourceProvider = record.Degraded ? AlarmProviderMode.Subtag : AlarmProviderMode.Alarmmgr,
};
if (record.TransitionTimestampUtc != DateTime.MinValue)
{
snapshot.LastTransitionTimestamp =
Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(
DateTime.SpecifyKind(record.TransitionTimestampUtc, DateTimeKind.Utc));
}
return snapshot;
}
private static AlarmConditionState MapConditionState(MxAlarmStateKind state)
{
// The proto's AlarmConditionState only distinguishes Active /
// ActiveAcked / Inactive — both Rtn states collapse to Inactive
// (the ack-vs-unack distinction on a cleared alarm is not exposed
// through OPC UA's Part 9 condition state model anyway).
return state switch
{
MxAlarmStateKind.UnackAlm => AlarmConditionState.Active,
MxAlarmStateKind.AckAlm => AlarmConditionState.ActiveAcked,
MxAlarmStateKind.UnackRtn => AlarmConditionState.Inactive,
MxAlarmStateKind.AckRtn => AlarmConditionState.Inactive,
_ => AlarmConditionState.Unspecified,
};
}
/// <summary>Gets the session ID.</summary>
public string SessionId => sessionId;
/// <inheritdoc />
public void Dispose()
{
if (disposed) return;
disposed = true;
try { consumer.AlarmTransitionEmitted -= handler; } catch { /* swallow */ }
try { sink.Detach(); } catch { /* swallow */ }
try { consumer.Dispose(); } catch { /* swallow */ }
}
}