Files
mxaccessgw/src/ZB.MOM.WW.MxGateway.Worker/Ipc/WorkerFrameWriter.cs
T
Joseph Doherty 84dbf20a43 fix(worker): observe faults on frames abandoned by cancellation (NEXT-04, NEXT-05 decision)
A WriteAsync/WriteBatchAsync caller cancelled after the draining lock-holder
claimed its frame unwinds without awaiting that frame's completion; the same
holds for a frame already faulted by a concurrent FailAllQueued, where
TrySetCanceled loses. A later wire-write failure then lands TrySetException on
a task with no awaiter and surfaces as TaskScheduler.UnobservedTaskException.
The tombstone helpers now attach a fault-observing continuation to every frame
in the cancelled call (a cancelled task never fires OnlyOnFaulted, so
unconditional attach is safe), outside _gate because an already-faulted task
runs the continuation inline.

NEXT-05 is resolved as a documented decision, not a code change: tombstoned
entries keep their lazy DequeueNext purge — any subsequent write drains both
queues to empty and the heartbeat loop bounds residency to one interval, while
eager Queue<T> rebuilds under _gate would add ordering-invariant surface for
no gain. Rationale recorded in docs/WorkerFrameProtocol.md alongside the
WRK-22 residual-window contract.

New regression test drives the exact abandonment: gated stream holds writer A
mid-write, the queued event frame is claimed and blocked mid-write, its caller
is cancelled, the write then faults with a marker exception, and the test
asserts the marker never reaches UnobservedTaskException after a forced GC.
net48 x86 build/test runs on windev with the rest of this batch.
2026-08-10 05:57:53 -04:00

484 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
using Google.Protobuf;
using ZB.MOM.WW.MxGateway.Contracts.Proto;
namespace ZB.MOM.WW.MxGateway.Worker.Ipc;
/// <summary>
/// Writes worker frames to a stream with length-prefixed protobuf serialization. Callers enqueue a
/// frame at a <see cref="WorkerFrameWritePriority"/> and then contend for a single write lock; whoever
/// holds the lock drains every queued frame, control frames first, so a reply, fault, or heartbeat is
/// never delayed behind an event backlog. The envelope <c>Sequence</c> is stamped by the
/// draining lock-holder at the moment of writing, so the on-wire order and the stamped sequence always
/// agree even under concurrent callers and priority reordering.
/// </summary>
public sealed class WorkerFrameWriter
{
private sealed class PendingFrame
{
/// <summary>Initializes a new instance of the PendingFrame class.</summary>
/// <param name="envelope">Worker envelope awaiting write.</param>
public PendingFrame(WorkerEnvelope envelope)
{
Envelope = envelope;
Completion = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
}
/// <summary>Gets the worker envelope awaiting write.</summary>
public WorkerEnvelope Envelope { get; }
/// <summary>Gets the completion source signaled once the frame has been written or has failed.</summary>
public TaskCompletionSource<bool> Completion { get; }
/// <summary>
/// Set to <c>true</c> by <see cref="DequeueNext"/> — under <c>_gate</c> — at the instant the
/// draining lock-holder takes ownership of this frame to write it. A cancelled caller
/// tombstones its frame only while it is still unclaimed, so a claim and a cancel can never
/// both win: the flag is the interlock between the two. A frame already claimed is mid-write
/// and can no longer be recalled (see <see cref="WriteAsync(WorkerEnvelope, WorkerFrameWritePriority, CancellationToken)"/>).
/// Mutated only under <c>_gate</c>.
/// </summary>
public bool Claimed;
}
private readonly WorkerFrameProtocolOptions _options;
private readonly SemaphoreSlim _writeLock = new SemaphoreSlim(1, 1);
private readonly Stream _stream;
private readonly object _gate = new object();
private readonly Queue<PendingFrame> _controlFrames = new Queue<PendingFrame>();
private readonly Queue<PendingFrame> _eventFrames = new Queue<PendingFrame>();
// Only ever read/written by the current write-lock holder while draining, so no interlock is
// needed. Starts at 0 and is committed only immediately before the stream write, so the first
// written frame carries sequence 1 and a per-frame rejection leaves the counter untouched —
// the next accepted frame reuses the number and the wire sequence stays contiguous.
private ulong _nextSequence;
/// <summary>Initializes a new instance of the WorkerFrameWriter class.</summary>
/// <param name="stream">Stream to write frames to.</param>
/// <param name="options">Protocol options for frame encoding.</param>
public WorkerFrameWriter(
Stream stream,
WorkerFrameProtocolOptions options)
{
_stream = stream ?? throw new ArgumentNullException(nameof(stream));
_options = options ?? throw new ArgumentNullException(nameof(options));
}
/// <summary>Writes a control-priority worker envelope frame to the stream with length prefix.</summary>
/// <param name="envelope">Worker envelope to write.</param>
/// <param name="cancellationToken">Token to cancel the asynchronous operation.</param>
/// <returns>A task that completes when the frame has been written and flushed.</returns>
public Task WriteAsync(
WorkerEnvelope envelope,
CancellationToken cancellationToken = default)
{
return WriteAsync(envelope, WorkerFrameWritePriority.Control, cancellationToken);
}
/// <summary>Queues a worker envelope frame for writing at the given priority and drains the queue.</summary>
/// <param name="envelope">Worker envelope to write.</param>
/// <param name="priority">Scheduling priority; control frames are written ahead of event frames.</param>
/// <param name="cancellationToken">Token to cancel waiting for the write lock.</param>
/// <returns>A task that completes when the frame has been written and flushed.</returns>
/// <remarks>
/// Cancellation contract (WRK-22): if the token fires while this call is waiting for the write
/// lock, the frame is tombstoned so it is never written — unless a draining lock-holder has
/// already claimed it, in which case the frame may still reach the wire even though this call
/// observes <see cref="OperationCanceledException"/>. That residual window is by design: blocking
/// the canceller behind the very write it is abandoning would defeat the point of cancellation.
/// The abandoned frame's completion gets a fault-observing continuation so a write failure after
/// the caller unwinds never raises an unobserved-task exception (NEXT-04).
/// </remarks>
public async Task WriteAsync(
WorkerEnvelope envelope,
WorkerFrameWritePriority priority,
CancellationToken cancellationToken = default)
{
if (envelope is null)
{
throw new ArgumentNullException(nameof(envelope));
}
PendingFrame frame = new PendingFrame(envelope);
lock (_gate)
{
if (priority == WorkerFrameWritePriority.Event)
{
_eventFrames.Enqueue(frame);
}
else
{
_controlFrames.Enqueue(frame);
}
}
// Contend for the single writer: whoever wins drains every currently-queued frame in priority
// order, so this frame is written by this call or by a concurrent caller that got the lock
// first. Either way it completes via its own TaskCompletionSource.
try
{
await _writeLock.WaitAsync(cancellationToken).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
// Tombstone the queued frame so DequeueNext skips it — but only if a draining lock-holder
// has not already claimed it. If it is claimed it is mid-write and cannot be recalled; the
// caller still observes cancellation while the frame reaches the wire (documented above).
TombstoneIfUnclaimed(frame, cancellationToken);
throw;
}
try
{
await DrainQueuedFramesAsync().ConfigureAwait(false);
}
finally
{
_writeLock.Release();
}
await frame.Completion.Task.ConfigureAwait(false);
}
/// <summary>
/// Queues a whole batch of envelopes at one priority under a single lock acquisition and drains
/// it, so a burst of frames — the event drain loop's hot path — pays one flush for the batch
/// rather than one per frame (WRK-25, realizing the WRK-12 coalescing on the path it was built
/// for). Intra-batch order is preserved because the enqueue is atomic under <c>_gate</c> and each
/// class queue is FIFO; the control-before-event guarantee still holds because any concurrently
/// queued control frame is drained ahead of this batch by <see cref="DequeueNext"/>. Every frame's
/// "written and flushed before completion" contract is unchanged.
/// </summary>
/// <param name="envelopes">Envelopes to write, in order.</param>
/// <param name="priority">Scheduling priority for the whole batch.</param>
/// <param name="cancellationToken">Token to cancel waiting for the write lock.</param>
/// <returns>A task that completes when every frame in the batch has been written and flushed.</returns>
/// <remarks>
/// A per-frame rejection inside the batch (for example one oversized event) surfaces from the
/// awaited completions as its <see cref="WorkerFrameProtocolException"/>; the remaining frames are
/// still observed so none faults unobserved. Cancellation while waiting for the lock tombstones
/// every still-unclaimed frame in the batch, per the WRK-22 contract on
/// <see cref="WriteAsync(WorkerEnvelope, WorkerFrameWritePriority, CancellationToken)"/>; frames
/// the cancelled caller abandons (claimed mid-write, or already faulted) get a fault-observing
/// continuation so a later write failure never raises an unobserved-task exception (NEXT-04).
/// </remarks>
public async Task WriteBatchAsync(
IReadOnlyList<WorkerEnvelope> envelopes,
WorkerFrameWritePriority priority,
CancellationToken cancellationToken = default)
{
if (envelopes is null)
{
throw new ArgumentNullException(nameof(envelopes));
}
if (envelopes.Count == 0)
{
return;
}
PendingFrame[] frames = new PendingFrame[envelopes.Count];
for (int index = 0; index < envelopes.Count; index++)
{
WorkerEnvelope envelope = envelopes[index]
?? throw new ArgumentException("Batch envelopes must not contain null.", nameof(envelopes));
frames[index] = new PendingFrame(envelope);
}
lock (_gate)
{
Queue<PendingFrame> queue = priority == WorkerFrameWritePriority.Event ? _eventFrames : _controlFrames;
foreach (PendingFrame frame in frames)
{
queue.Enqueue(frame);
}
}
try
{
await _writeLock.WaitAsync(cancellationToken).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
TombstoneUnclaimed(frames, cancellationToken);
throw;
}
try
{
await DrainQueuedFramesAsync().ConfigureAwait(false);
}
finally
{
_writeLock.Release();
}
// Await every completion so no per-frame rejection faults unobserved, but surface the first
// failure (in batch order) to the caller — the drain loop maps it back to the offending event.
Exception? firstFailure = null;
foreach (PendingFrame frame in frames)
{
try
{
await frame.Completion.Task.ConfigureAwait(false);
}
catch (Exception exception)
{
firstFailure ??= exception;
}
}
if (firstFailure is not null)
{
ExceptionDispatchInfo.Capture(firstFailure).Throw();
}
}
private void TombstoneIfUnclaimed(PendingFrame frame, CancellationToken cancellationToken)
{
lock (_gate)
{
if (!frame.Claimed)
{
frame.Completion.TrySetCanceled(cancellationToken);
}
}
ObserveAbandonedFault(frame);
}
private void TombstoneUnclaimed(PendingFrame[] frames, CancellationToken cancellationToken)
{
lock (_gate)
{
foreach (PendingFrame frame in frames)
{
if (!frame.Claimed)
{
frame.Completion.TrySetCanceled(cancellationToken);
}
}
}
foreach (PendingFrame frame in frames)
{
ObserveAbandonedFault(frame);
}
}
/// <summary>
/// Observes any fault on a frame the cancelled caller stops awaiting (NEXT-04). A frame
/// claimed by a draining lock-holder — or already faulted by a concurrent
/// <c>FailAllQueued</c> — completes on a task nobody awaits after cancellation unwinds the
/// caller; a later write failure would then surface as an unobserved-task exception. A
/// cancelled task never triggers the faulted continuation, so attaching unconditionally is
/// safe. Attached outside <c>_gate</c> because an already-faulted task runs the
/// continuation inline.
/// </summary>
/// <param name="frame">Frame whose completion may fault without an awaiter.</param>
private static void ObserveAbandonedFault(PendingFrame frame)
{
_ = frame.Completion.Task.ContinueWith(
task => _ = task.Exception,
CancellationToken.None,
TaskContinuationOptions.OnlyOnFaulted | TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default);
}
// Runs only under _writeLock. Drains control frames before event frames, stamping and writing each.
// The stream write itself is not cancellable: a frame is written atomically or fails, never left
// half-written on the pipe because a caller gave up waiting.
//
// Flushes are coalesced across the whole drained batch (WRK-12 / IPC-15): each frame is written to
// the stream but not flushed individually; a single FlushAsync runs after the batch, then every
// successfully-written frame is completed. A caller's Completion therefore still signals only after
// its bytes have been written AND flushed, so the "written and flushed" contract is unchanged — but
// a burst of N events now costs one flush syscall instead of N.
private async Task DrainQueuedFramesAsync()
{
List<PendingFrame> written = new List<PendingFrame>();
while (true)
{
PendingFrame? frame = DequeueNext();
if (frame is null)
{
break;
}
try
{
await WriteFrameAsync(frame.Envelope).ConfigureAwait(false);
written.Add(frame);
}
catch (WorkerFrameProtocolException exception) when (IsPerFrameRejection(exception))
{
// Validation, empty-payload, and oversized-frame errors are specific to this frame and
// do not damage the stream; fail only this frame and keep draining the rest. Nothing was
// written for it, so it needs no flush.
frame.Completion.TrySetException(exception);
}
catch (Exception exception)
{
// A stream write failure means the pipe is broken; fail this frame, every frame already
// written this batch but not yet flushed, and every frame still queued so no caller
// awaits forever, then stop draining.
frame.Completion.TrySetException(exception);
FailFrames(written, exception);
FailAllQueued(exception);
return;
}
}
if (written.Count == 0)
{
return;
}
try
{
await _stream.FlushAsync(CancellationToken.None).ConfigureAwait(false);
}
catch (Exception exception)
{
// The batch reached the stream but the flush that guarantees delivery failed: the pipe is
// broken. Fail every frame in the batch (the queue was already drained) so no caller treats
// an unflushed write as delivered.
FailFrames(written, exception);
return;
}
foreach (PendingFrame frame in written)
{
frame.Completion.TrySetResult(true);
}
}
private static void FailFrames(List<PendingFrame> frames, Exception exception)
{
foreach (PendingFrame frame in frames)
{
frame.Completion.TrySetException(exception);
}
}
private static bool IsPerFrameRejection(WorkerFrameProtocolException exception)
{
return exception.ErrorCode is WorkerFrameProtocolErrorCode.InvalidEnvelope
or WorkerFrameProtocolErrorCode.MessageTooLarge
or WorkerFrameProtocolErrorCode.ProtocolVersionMismatch
or WorkerFrameProtocolErrorCode.SessionMismatch;
}
// Returns the next frame to write, control frames first, skipping any frame a cancelled caller
// tombstoned while it waited for the lock (WRK-22). The frame actually returned is marked Claimed
// under _gate in the same critical section that checks the tombstone, so a claim and a concurrent
// cancel are mutually exclusive: whichever acquires _gate first wins.
private PendingFrame? DequeueNext()
{
lock (_gate)
{
while (_controlFrames.Count > 0)
{
PendingFrame frame = _controlFrames.Dequeue();
if (frame.Completion.Task.IsCanceled)
{
continue;
}
frame.Claimed = true;
return frame;
}
while (_eventFrames.Count > 0)
{
PendingFrame frame = _eventFrames.Dequeue();
if (frame.Completion.Task.IsCanceled)
{
continue;
}
frame.Claimed = true;
return frame;
}
return null;
}
}
private void FailAllQueued(Exception exception)
{
lock (_gate)
{
while (_controlFrames.Count > 0)
{
_controlFrames.Dequeue().Completion.TrySetException(exception);
}
while (_eventFrames.Count > 0)
{
_eventFrames.Dequeue().Completion.TrySetException(exception);
}
}
}
private async Task WriteFrameAsync(WorkerEnvelope envelope)
{
WorkerEnvelopeValidator.Validate(envelope, _options);
// Stamp the sequence at the actual point of writing, under the write lock, so the wire order
// and the stamped sequence agree regardless of caller concurrency or priority.
//
// Peek-stamp-commit (WRK-23): the sequence participates in CalculateSize() (varint width),
// so it must be stamped before the size checks — but a per-frame rejection must not burn a
// number, or the wire shows phantom gaps that an operator reads as lost frames. Stamp a
// candidate, validate the stamped envelope, and commit the counter only once the frame is
// certain to be written.
ulong candidateSequence = unchecked(_nextSequence + 1);
envelope.Sequence = candidateSequence;
int payloadLength = envelope.CalculateSize();
if (payloadLength == 0)
{
throw new WorkerFrameProtocolException(
WorkerFrameProtocolErrorCode.InvalidEnvelope,
"Worker envelope cannot serialize to an empty payload.");
}
if (payloadLength > _options.MaxMessageBytes)
{
throw new WorkerFrameProtocolException(
WorkerFrameProtocolErrorCode.MessageTooLarge,
$"Worker envelope payload length {payloadLength} exceeds the configured maximum of {_options.MaxMessageBytes} bytes.");
}
_nextSequence = candidateSequence;
// Serialize once into a single buffer that carries the 4-byte length prefix followed by the
// payload, then issue one stream write. This avoids a second serialization pass, a separate
// prefix array, and a separate prefix write. The flush is deferred to the end of the drained
// batch (see DrainQueuedFramesAsync) so a burst of frames shares one flush.
int frameLength = sizeof(uint) + payloadLength;
byte[] frame = new byte[frameLength];
WriteUInt32LittleEndian(frame, (uint)payloadLength);
envelope.WriteTo(new Span<byte>(frame, sizeof(uint), payloadLength));
await _stream.WriteAsync(frame, 0, frameLength, CancellationToken.None).ConfigureAwait(false);
}
private static void WriteUInt32LittleEndian(
byte[] buffer,
uint value)
{
buffer[0] = (byte)value;
buffer[1] = (byte)(value >> 8);
buffer[2] = (byte)(value >> 16);
buffer[3] = (byte)(value >> 24);
}
}