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mxaccessgw/src/ZB.MOM.WW.MxGateway.Server/Dashboard/DashboardBrowseModel.cs
T

123 lines
4.6 KiB
C#

using ZB.MOM.WW.MxGateway.Contracts.Proto.Galaxy;
namespace ZB.MOM.WW.MxGateway.Server.Dashboard;
/// <summary>
/// One node in the dashboard Browse hierarchy tree. Wraps a Galaxy object
/// and its child objects; the object's attributes are the leaf "tags" the
/// operator can right-click and add to the subscription panel.
/// </summary>
public sealed class DashboardBrowseNode
{
/// <summary>The underlying Galaxy object for this node.</summary>
public required GalaxyObject Object { get; init; }
/// <summary>Child objects contained by this object, sorted areas-first then by name.</summary>
public List<DashboardBrowseNode> Children { get; } = [];
/// <summary>The label shown for this node in the tree.</summary>
public string DisplayName =>
!string.IsNullOrWhiteSpace(Object.BrowseName) ? Object.BrowseName
: !string.IsNullOrWhiteSpace(Object.ContainedName) ? Object.ContainedName
: Object.TagName;
/// <summary>True when this node is a Galaxy area rather than an instance object.</summary>
public bool IsArea => Object.IsArea;
/// <summary>The object's attributes — the browsable tags.</summary>
public IReadOnlyList<GalaxyAttribute> Attributes => Object.Attributes;
/// <summary>True when the node has child objects or attributes to expand.</summary>
public bool HasChildren => Children.Count > 0 || Object.Attributes.Count > 0;
/// <summary>Whether this node has at least one matching descendant, per the
/// server's <c>child_has_children</c> projector hint. Controls whether the UI
/// shows an expand triangle before children have actually loaded.</summary>
public bool HasChildrenHint { get; init; }
/// <summary>The lazy-load state for this node's children.</summary>
public BrowseLoadState LoadState { get; set; } = BrowseLoadState.NotLoaded;
/// <summary>Short error string if the last load attempt failed; null otherwise.</summary>
public string? LoadError { get; set; }
}
/// <summary>Lazy-load lifecycle of a browse node's children.</summary>
public enum BrowseLoadState
{
/// <summary>Children have not been requested yet.</summary>
NotLoaded,
/// <summary>A load is in progress.</summary>
Loading,
/// <summary>Children have been loaded into <see cref="DashboardBrowseNode.Children"/>.</summary>
Loaded,
/// <summary>The last load attempt failed; see <see cref="DashboardBrowseNode.LoadError"/>.</summary>
Error,
}
/// <summary>
/// Builds the dashboard Browse tree from the flat Galaxy object list held
/// by <c>IGalaxyHierarchyCache</c>. Pure and side-effect free so the
/// parent/child linkage and ordering rules are unit-testable.
/// </summary>
public static class DashboardBrowseTreeBuilder
{
/// <summary>Builds the root nodes of the Browse tree.</summary>
/// <param name="objects">The flat Galaxy object list.</param>
/// <returns>The root nodes, sorted areas-first then alphabetically.</returns>
public static IReadOnlyList<DashboardBrowseNode> Build(IReadOnlyList<GalaxyObject> objects)
{
ArgumentNullException.ThrowIfNull(objects);
Dictionary<int, DashboardBrowseNode> nodes = new(objects.Count);
foreach (GalaxyObject galaxyObject in objects)
{
// Last write wins on a duplicate gobject id — Galaxy ids are unique
// in practice, but guard so the dictionary build never throws.
nodes[galaxyObject.GobjectId] = new DashboardBrowseNode { Object = galaxyObject };
}
List<DashboardBrowseNode> roots = [];
foreach (DashboardBrowseNode node in nodes.Values)
{
int parentId = node.Object.ParentGobjectId;
if (parentId != 0
&& parentId != node.Object.GobjectId
&& nodes.TryGetValue(parentId, out DashboardBrowseNode? parent))
{
parent.Children.Add(node);
}
else
{
roots.Add(node);
}
}
SortRecursive(roots);
return roots;
}
private static void SortRecursive(List<DashboardBrowseNode> nodes)
{
nodes.Sort(CompareNodes);
foreach (DashboardBrowseNode node in nodes)
{
SortRecursive(node.Children);
}
}
// Areas sort before instance objects; within a group, by display name.
private static int CompareNodes(DashboardBrowseNode left, DashboardBrowseNode right)
{
if (left.IsArea != right.IsArea)
{
return left.IsArea ? -1 : 1;
}
return string.Compare(left.DisplayName, right.DisplayName, StringComparison.OrdinalIgnoreCase);
}
}