using System.Collections.Concurrent; using System.Threading.Channels; using ZB.MOM.WW.MxGateway.Contracts.Proto; namespace ZB.MOM.WW.MxGateway.Server.Sessions; /// /// Invoked by the pump (on the pump thread) when a subscriber's bounded channel is full /// and the event cannot be written. The handler applies policy side-effects only: /// it records the overflow metric and, in the legacy single-subscriber FailFast case, /// faults the owning session. The handler MUST NOT complete the subscriber's channel — /// the distributor performs the disconnect and channel-completion unconditionally, /// regardless of what the handler does. /// /// /// when FailFast is allowed to fault the whole session for this /// overflow. This is gated on the SESSION MODE, not a live count: it is /// only for an external subscriber in single-subscriber mode /// (AllowMultipleEventSubscribers == false), where at most one external subscriber /// can ever exist. In multi-subscriber mode it is always , so /// FailFast degrades to a per-subscriber disconnect and one slow consumer never faults a /// session shared by others; gating on the fixed mode also removes the race where a /// concurrent registration could make a count snapshot falsely report a sole subscriber. /// Always for internal subscribers (the dashboard mirror) so a /// slow/broken dashboard can never fault the session. /// /// /// when the overflowing subscriber is the gateway-owned internal /// dashboard mirror subscriber. The handler uses this to choose the correct metric label /// ("dashboard-mirror" vs "grpc-event-stream"). /// public delegate void SubscriberOverflowHandler(bool isOnlySubscriber, bool isInternal); /// /// Per-session event pump and fan-out. A single background task drains the /// session's event source exactly once and fans each event out to /// every currently-registered subscriber's own bounded channel. /// /// /// /// The bounded replay ring buffer is wired into GatewaySession and /// EventStreamService. The per-subscriber backpressure-isolation policy is /// implemented here: a slow subscriber overflows only its own bounded channel and the /// pump applies the policy to that subscriber alone (see /// and OnSubscriberOverflow), leaving /// the pump, the session, and other subscribers running. The FailFast-faults-session /// decision is mode-gated: it fires only in single-subscriber mode /// (singleSubscriberMode), so multi-subscriber FailFast always degrades to /// a per-subscriber disconnect — see OnSubscriberOverflow. The ring buffer supports capacity /// eviction (oldest entry dropped when the count exceeds /// replayBufferCapacity) and age eviction (entries older than /// replayRetentionSeconds dropped on the next append or query), and is /// queried via by reconnecting subscribers. /// /// /// Source seam. The event source is injected as a /// producing an /// of already-mapped public /// s, given a . This is the /// cleanest seam: it can pass /// ct => session.ReadEventsAsync(ct).Select(mapper.MapEvent) (or a /// channel reader's ReadAllAsync), while unit tests pass a plain /// channel reader's ReadAllAsync with no real session. The pump owns the /// single consumption of this enumerable; fan-out happens on the public /// after mapping, mirroring today's /// EventStreamService.ProduceEventsAsync ordering. /// /// /// Concurrency. The subscriber set is a /// keyed by a monotonic id. /// The pump iterates it with a snapshot-free enumerator (which never throws on /// concurrent add/remove), and / lease disposal mutate it /// without any lock held across an await. Each subscriber channel has a /// single writer — the pump — so per-channel writes never race. MXAccess parity: /// events are fanned in the order received; the pump never reorders or /// synthesizes events. /// /// public sealed class SessionEventDistributor : IAsyncDisposable { /// /// Bounded wait for the pump to stop during disposal. A source factory that /// ignores cancellation must not hang dispose forever; after this window the /// pump is abandoned and subscribers are completed anyway. /// private static readonly TimeSpan DefaultShutdownTimeout = TimeSpan.FromSeconds(5); private readonly string _sessionId; private readonly Func> _eventSourceFactory; private readonly int _subscriberQueueCapacity; private readonly bool _singleSubscriberMode; private readonly SubscriberOverflowHandler? _overflowHandler; private readonly TimeSpan _shutdownTimeout; private readonly ILogger _logger; private readonly TimeProvider _timeProvider; private readonly ConcurrentDictionary _subscribers = new(); private readonly CancellationTokenSource _shutdownCts = new(); private readonly object _lifecycleLock = new(); // Replay ring buffer. Appended on the pump thread and queried from arbitrary // threads via TryGetReplayFrom, so every access is under _replayLock. Backed by a // fixed-size circular array preallocated to the capacity so appending a retained // event allocates no node (the LinkedList this replaced allocated one node per // event on the fan-out hot path). Events are kept in ascending WorkerSequence order // (the pump fans in source order): _replayHead is the logical front (oldest retained // event) and _replayCount entries follow it, wrapping modulo the array length. The // logical entry at position i is _replayBuffer[(_replayHead + i) % Length]. Capacity // == 0 disables retention (the array is empty and never indexed); RetentionSeconds // <= 0 disables age-based eviction. private readonly int _replayBufferCapacity; private readonly TimeSpan _replayRetention; private readonly bool _ageEvictionEnabled; private readonly ReplayEntry[] _replayBuffer; private int _replayHead; private int _replayCount; private readonly object _replayLock = new(); private bool _anyEventSeen; private ulong _highestSequenceSeen; private long _nextSubscriberId; private Task? _pumpTask; private bool _started; private bool _disposed; // Set once the pump has run its final CompleteAllSubscribers sweep — the event source // completed or faulted and the pump exited. Guarded by _lifecycleLock together with the // subscriber add. A subscriber that registers AFTER this point but BEFORE DisposeAsync // (the source ended but the session is not yet torn down) would otherwise be added with a // channel the now-exited pump never completes, hanging its reader forever. The register // paths complete such a late registrant's channel immediately with the same terminal // state. _completionError carries the terminal exception (source fault) or null (graceful // source completion), mirroring what the final CompleteAllSubscribers passed. private bool _completed; private Exception? _completionError; /// /// Initializes a per-session event distributor. /// /// Owning session id, used only for logging context. /// /// Factory producing the session's event stream given a cancellation token. /// The pump consumes this exactly once. See the type remarks for the seam this /// plugs into. /// /// /// Bounded capacity of each per-subscriber channel. Mirrors the gRPC event-stream /// queue capacity shape used today. /// /// Logger for pump lifecycle diagnostics. /// /// Optional per-subscriber backpressure handler invoked when a subscriber's bounded /// channel is full. See the primary constructor overload for the full contract. /// /// /// when the owning session is in single-subscriber mode. See /// the primary constructor overload for the full contract. /// /// /// This overload disables the replay ring buffer (capacity 0). Use the overload /// taking replay parameters to retain events for reconnect/reattach replay. /// Kept internal so production wiring cannot accidentally use /// the no-replay path; tests reach it via InternalsVisibleTo. /// internal SessionEventDistributor( string sessionId, Func> eventSourceFactory, int subscriberQueueCapacity, ILogger logger, SubscriberOverflowHandler? overflowHandler = null, bool singleSubscriberMode = true) : this( sessionId, eventSourceFactory, subscriberQueueCapacity, replayBufferCapacity: 0, replayRetentionSeconds: 0, logger, TimeProvider.System, overflowHandler, singleSubscriberMode) { } /// /// Initializes a per-session event distributor with a bounded replay ring buffer. /// /// Owning session id, used only for logging context. /// /// Factory producing the session's event stream given a cancellation token. /// The pump consumes this exactly once. See the type remarks for the seam this /// plugs into. /// /// /// Bounded capacity of each per-subscriber channel. Mirrors the gRPC event-stream /// queue capacity shape used today. /// /// /// Maximum number of events retained for replay. The oldest retained event is /// evicted once this count is exceeded. 0 disables retention entirely. /// /// /// Maximum age, in seconds, of a retained event. Entries older than this are /// evicted regardless of capacity. 0 (or less) disables age-based eviction. /// /// Logger for pump lifecycle diagnostics. /// /// Clock used to timestamp and age-evict replay entries. Inject a fake to make /// age-eviction deterministic in tests. /// /// /// Optional per-subscriber backpressure handler invoked when a subscriber's bounded /// channel is full. It records the overflow metric and, for the legacy /// single-subscriber FailFast case, faults the owning session. The distributor always /// disconnects the offending subscriber with an overflow fault regardless of the /// handler. When (unit/skeleton use) the offending subscriber is /// still disconnected but no metric/fault side effect runs. /// /// /// when the owning session is in single-subscriber mode /// (AllowMultipleEventSubscribers == false). This gates the FailFast /// session-fault decision in OnSubscriberOverflow: an external subscriber that /// overflows reports isOnlySubscriber == true (legacy FailFast faults the /// session) ONLY in single-subscriber mode. In multi-subscriber mode it is always /// , so FailFast degrades to a per-subscriber disconnect and a /// transient registration race can never falsely fault a shared session. Defaults to /// so existing call sites and unit tests keep legacy /// single-subscriber FailFast behavior. /// public SessionEventDistributor( string sessionId, Func> eventSourceFactory, int subscriberQueueCapacity, int replayBufferCapacity, double replayRetentionSeconds, ILogger logger, TimeProvider timeProvider, SubscriberOverflowHandler? overflowHandler = null, bool singleSubscriberMode = true) { ArgumentException.ThrowIfNullOrWhiteSpace(sessionId); ArgumentNullException.ThrowIfNull(eventSourceFactory); ArgumentOutOfRangeException.ThrowIfLessThan(subscriberQueueCapacity, 1); ArgumentOutOfRangeException.ThrowIfNegative(replayBufferCapacity); ArgumentOutOfRangeException.ThrowIfNegative(replayRetentionSeconds); ArgumentNullException.ThrowIfNull(logger); ArgumentNullException.ThrowIfNull(timeProvider); _sessionId = sessionId; _eventSourceFactory = eventSourceFactory; _subscriberQueueCapacity = subscriberQueueCapacity; _singleSubscriberMode = singleSubscriberMode; _overflowHandler = overflowHandler; _shutdownTimeout = DefaultShutdownTimeout; _replayBufferCapacity = replayBufferCapacity; _replayBuffer = new ReplayEntry[replayBufferCapacity]; _ageEvictionEnabled = replayRetentionSeconds > 0; _replayRetention = _ageEvictionEnabled ? TimeSpan.FromSeconds(replayRetentionSeconds) : TimeSpan.Zero; _logger = logger; _timeProvider = timeProvider; } /// /// Gets the count of currently-registered subscribers. This count INCLUDES internal /// subscribers (e.g. the gateway-owned dashboard mirror registered via /// Register(isInternal: true)), and therefore differs from /// , which tracks only external /// (gRPC) subscribers and excludes the internal dashboard subscriber. /// public int SubscriberCount => _subscribers.Count; /// /// Starts the background pump. Idempotent — a second call is a no-op. /// /// Token observed only while starting. /// A task that represents the asynchronous operation. public Task StartAsync(CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); lock (_lifecycleLock) { ObjectDisposedException.ThrowIf(_disposed, this); if (_started) { return Task.CompletedTask; } _started = true; _pumpTask = Task.Run(() => PumpAsync(_shutdownCts.Token), CancellationToken.None); } return Task.CompletedTask; } /// /// Registers a new subscriber and returns its lease. The lease exposes the /// subscriber's and, when disposed, unregisters the /// subscriber and completes its channel without disturbing the pump or other /// subscribers. /// /// /// for a gateway-owned internal subscriber (the /// session's dashboard mirror) that must NOT participate in the single-subscriber /// overflow accounting. An internal subscriber is excluded from the /// isOnlySubscriber count, so a lone external gRPC subscriber still reports /// isOnlySubscriber == true (preserving legacy FailFast session-fault /// behavior) even while the dashboard subscriber is attached; and an internal /// subscriber that itself overflows always reports isOnlySubscriber == false, /// so a slow/broken dashboard can never fault the session — it is merely /// disconnected from the mirror. Defaults to (external /// subscriber) so every existing call site is unchanged. /// /// The lease for the newly-registered subscriber. public IEventSubscriberLease Register(bool isInternal = false) { Channel channel = CreateSubscriberChannel(); long id = Interlocked.Increment(ref _nextSubscriberId); Subscriber subscriber = new(id, channel, isInternal); return RegisterSubscriber(subscriber); } private IEventSubscriberLease RegisterSubscriber(Subscriber subscriber) { // The disposed check AND the map add happen under the same lock with no await // in between. DisposeAsync sets _disposed=true under this same lock before it // calls CompleteAllSubscribers, so once disposal has begun no further subscriber // can be added — closing the Register-after-DisposeAsync window that would // otherwise leave a subscriber's channel never completed. lock (_lifecycleLock) { ObjectDisposedException.ThrowIf(_disposed, this); _subscribers[subscriber.Id] = subscriber; // Close the register-after-pump-completion window: if the pump already ran its // final CompleteAllSubscribers (source completed/faulted) but the distributor is // not yet disposed, no further completion sweep will run, so complete this late // registrant's channel now with the same terminal state instead of leaving its // reader hanging. if (_completed) { subscriber.Channel.Writer.TryComplete(_completionError); } } return new SubscriberLease(this, subscriber); } // Creates a per-subscriber bounded channel. The pump is the single writer; readers are // single-consumer (one gRPC stream / dashboard subscriber). Synchronous continuations are // disabled so a slow reader can never stall the pump on its completion. // // The pump MUST stay non-blocking: it writes with the non-blocking TryWrite so one slow // reader can never stall the single pump that feeds every subscriber. FullMode is // deliberately Wait — NOT because the pump ever blocks (it never calls the blocking // WriteAsync overload), but because Wait is the only BoundedChannelFullMode under which // TryWrite returns false when the channel is full. That false return IS the overflow signal // the pump needs to apply the per-subscriber backpressure policy. The Drop* modes would // make TryWrite silently succeed-and-drop, hiding overflow and re-introducing silent data // loss. So: Wait mode + TryWrite = a non-blocking pump that still detects a full channel. private Channel CreateSubscriberChannel() => Channel.CreateBounded( new BoundedChannelOptions(_subscriberQueueCapacity) { SingleReader = true, SingleWriter = true, FullMode = BoundedChannelFullMode.Wait, AllowSynchronousContinuations = false, }); /// /// Atomically snapshots the replay ring for events newer than /// AND registers a live subscriber, so the /// replay→live handoff has no gap and no duplicate (reconnect/resume). /// /// /// The last worker sequence the reconnecting client already observed. Replay returns /// events strictly newer than this; the live channel is filtered (by the caller) to /// events strictly newer than the last replayed sequence. /// /// /// The retained events newer than , in ascending /// sequence order. Never null; empty when nothing newer is retained. /// /// /// when events between and the /// oldest retained event were already evicted (capacity/age), so the client missed /// events that can no longer be replayed and must re-snapshot. Mirrors /// gap semantics. /// /// /// The oldest worker sequence still retained and replayable. 0 when nothing is /// retained. Meaningful to the caller only when is /// (it populates the ReplayGap sentinel's /// oldest_available_sequence). /// /// /// The worker sequence the live channel must resume strictly after: the highest /// replayed sequence, or when nothing was replayed. /// The caller MUST apply this as the per-subscriber live filter so any event that was /// both replayed here and subsequently fanned into this subscriber's live channel is /// dropped exactly once (no duplicate), while every newer event is delivered (no gap). /// /// /// for a gateway-owned internal subscriber. See /// . /// /// The lease for the newly-registered subscriber. /// /// /// Why this is atomic and the handoff is correct. The replay snapshot and the /// subscriber registration both run inside the SAME _replayLock critical /// section. The pump appends each event to the replay buffer under _replayLock /// before fanning it to subscribers (outside the lock). Therefore, relative /// to this method's critical section, for every event E: /// /// /// /// If the pump appended E before this critical section, E is in /// (when newer than /// ). The pump's fan-out of E may race the /// registration: if it writes E to this new channel too, E's sequence is /// <= liveResumeSequence, so the caller's live filter DROPS it — no /// duplicate. /// /// /// If the pump appends E after this critical section, E is NOT in the snapshot, /// but this subscriber is already registered, so the pump fans E into the live /// channel with sequence > liveResumeSequence — delivered as live, no /// gap. /// /// /// /// Lock ordering: this is the only path that holds both _replayLock and /// _lifecycleLock; it always takes _replayLock first then /// _lifecycleLock. No other path acquires both, so there is no inversion. /// /// public IEventSubscriberLease RegisterWithReplay( ulong afterSequence, out IReadOnlyList replayedEvents, out bool gap, out ulong oldestAvailableSequence, out ulong liveResumeSequence, bool isInternal = false) { Channel channel = CreateSubscriberChannel(); long id = Interlocked.Increment(ref _nextSubscriberId); Subscriber subscriber = new(id, channel, isInternal); // Snapshot replay AND register under a single _replayLock section so the live channel // begins exactly where the replay snapshot ends — see the remarks for the no-gap / // no-duplicate argument. _lifecycleLock is nested inside (consistent ordering) only to // honor the disposed check and the same add semantics as Register. lock (_replayLock) { EvictAged(); List newer = []; ulong highestReplayed = afterSequence; if (_replayCount == 0) { gap = _anyEventSeen && afterSequence < _highestSequenceSeen; oldestAvailableSequence = 0; // meaningful only when gap == true; 0 here since nothing is retained } else { ulong oldestRetained = ReplayEntryAt(0).Event.WorkerSequence; gap = oldestRetained > 0 && afterSequence < oldestRetained - 1; // Per the contract on OldestAvailableSequence: meaningful only when gap == true. oldestAvailableSequence = gap ? oldestRetained : 0; for (int i = 0; i < _replayCount; i++) { MxEvent retained = ReplayEntryAt(i).Event; if (retained.WorkerSequence > afterSequence) { newer.Add(retained); highestReplayed = retained.WorkerSequence; } } } replayedEvents = newer; liveResumeSequence = highestReplayed; lock (_lifecycleLock) { ObjectDisposedException.ThrowIf(_disposed, this); _subscribers[id] = subscriber; // Same register-after-pump-completion guard as Register: a resume that races in // after the source already ended still gets its retained replay batch (snapshot // above), but its live channel must be completed now since the pump is gone. if (_completed) { subscriber.Channel.Writer.TryComplete(_completionError); } } } return new SubscriberLease(this, subscriber); } /// /// Stops the pump and completes all subscriber channels. Idempotent. /// /// A task that represents the asynchronous operation. public async ValueTask DisposeAsync() { Task? pumpTask; lock (_lifecycleLock) { if (_disposed) { return; } _disposed = true; pumpTask = _pumpTask; } // Signal the pump to stop. It must not block on a non-reading subscriber: // it writes with non-blocking TryWrite, so cancellation tears it down promptly. await _shutdownCts.CancelAsync().ConfigureAwait(false); if (pumpTask is not null) { // Bound the wait: a source factory that ignores cancellation would otherwise // hang dispose forever. If the pump does not stop in time we log and proceed // to complete subscribers anyway; DisposeAsync must not throw on this path. Task completed = await Task.WhenAny(pumpTask, Task.Delay(_shutdownTimeout)).ConfigureAwait(false); if (!ReferenceEquals(completed, pumpTask)) { _logger.LogWarning( "Event distributor pump did not stop within {ShutdownTimeoutSeconds}s for session {SessionId}; completing subscribers and abandoning the pump.", _shutdownTimeout.TotalSeconds, _sessionId); } else { try { await pumpTask.ConfigureAwait(false); } catch (OperationCanceledException) { } catch (Exception exception) { _logger.LogDebug( exception, "Event distributor pump faulted during shutdown for session {SessionId}.", _sessionId); } } } CompleteAllSubscribers(error: null); _shutdownCts.Dispose(); } private async Task PumpAsync(CancellationToken cancellationToken) { try { await foreach (MxEvent mxEvent in _eventSourceFactory(cancellationToken) .WithCancellation(cancellationToken) .ConfigureAwait(false)) { // Retain for replay BEFORE fan-out so a reconnecting subscriber that // queries between fan-out and its own read still sees this event. Order // is preserved: the pump is the single appender and events arrive in // source order. AppendToReplayBuffer(mxEvent); // Enumerating a ConcurrentDictionary's Values never throws on concurrent // add/remove; a subscriber registered mid-iteration may miss this event, // which matches "late subscribers see events after they register". foreach (Subscriber subscriber in _subscribers.Values) { // Non-blocking write: TryWrite never blocks the pump on a slow reader. // A false return means this subscriber's bounded channel is full — the // per-subscriber overflow signal. We apply the backpressure policy to // THIS subscriber only; the pump, the session, and every other subscriber // keep running. Logs identifiers (worker sequence, subscriber id, session) // only, never the event payload or tag values. if (!subscriber.Channel.Writer.TryWrite(mxEvent)) { OnSubscriberOverflow(subscriber, mxEvent.WorkerSequence); } } } CompleteAllSubscribers(error: null); } catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested) { // Shutdown path: DisposeAsync completes subscribers. } catch (Exception exception) { // Unexpected source fault (not the shutdown-cancellation path above) — visible // by default so an event stream silently dying is not lost in Debug noise. _logger.LogError( exception, "Event distributor source faulted for session {SessionId}.", _sessionId); CompleteAllSubscribers(exception); } } // Applies the per-subscriber backpressure policy when a subscriber's bounded channel is // full. Runs on the pump thread. The offending subscriber is ALWAYS disconnected with an // overflow fault and unregistered, so it can never wedge the pump again; the overflow // handler decides the observable side effects (overflow metric, and — for legacy // single-subscriber FailFast — faulting the owning session). Multi-subscriber FailFast // intentionally degrades to a plain disconnect (see SubscriberOverflowHandler docs): one // slow consumer must not fault a session shared by other healthy subscribers. private void OnSubscriberOverflow(Subscriber subscriber, ulong workerSequence) { // Decide whether FailFast may fault the whole session for this overflow. This is the // "isOnlySubscriber" signal the legacy single-subscriber FailFast path keys on. bool isOnlySubscriber = !subscriber.IsInternal && _singleSubscriberMode; _logger.LogDebug( "Event distributor disconnecting subscriber {SubscriberId} in session {SessionId} after queue overflow (worker sequence {WorkerSequence}).", subscriber.Id, _sessionId, workerSequence); // Observability + session-fault decision. Errors here must not stall the pump or // leave the subscriber attached, so the disconnect below runs regardless. // Pass subscriber.IsInternal so the handler can choose the correct metric label. try { _overflowHandler?.Invoke(isOnlySubscriber, subscriber.IsInternal); } catch (Exception exception) { _logger.LogError( exception, "Event distributor overflow handler threw for session {SessionId}; disconnecting subscriber {SubscriberId} anyway.", _sessionId, subscriber.Id); } // Disconnect ONLY this subscriber: complete its channel with the overflow fault and // remove it from the fan-out set. Its gRPC reader's MoveNextAsync then throws the // SessionManagerException, which EventStreamService surfaces to the client exactly as // the pre-epic per-RPC overflow did. The pump and every other subscriber are untouched. if (_subscribers.TryRemove(subscriber.Id, out _)) { subscriber.Channel.Writer.TryComplete(new SessionManagerException( SessionManagerErrorCode.EventQueueOverflow, $"Session {_sessionId} event stream queue overflowed.")); } } private void CompleteAllSubscribers(Exception? error) { // Record the terminal state AND complete the current subscribers under _lifecycleLock // so this serializes with the subscriber-add in Register/RegisterWithReplay: a // subscriber added before this runs is in the map and completed by the loop; one that // races in afterward sees _completed and completes its own channel in the register // path. Exactly one of the two completes each subscriber. TryComplete is non-blocking // and (channels use AllowSynchronousContinuations=false) runs no continuation inline, // so holding the lock across the loop cannot stall or re-enter. lock (_lifecycleLock) { _completed = true; _completionError = error; foreach (Subscriber subscriber in _subscribers.Values) { subscriber.Channel.Writer.TryComplete(error); } } } private void Unregister(Subscriber subscriber) { if (_subscribers.TryRemove(subscriber.Id, out _)) { subscriber.Channel.Writer.TryComplete(); } } /// /// Returns the retained events with strictly /// greater than , in ascending sequence order, so a /// reconnecting or reattaching subscriber can replay what it missed. /// /// /// The last worker sequence the caller already observed. Only events newer than this /// are returned. /// /// /// The retained events newer than , in order. Never /// null; empty when nothing newer is retained. /// /// /// when events between and the /// oldest retained event were already evicted (by capacity or age), meaning the caller /// missed events that can no longer be replayed and must re-snapshot. When /// , whatever IS still retained is still returned via /// . /// /// /// Always — the out parameters fully describe the result. The /// return value exists for a fluent call shape and future extension. /// /// /// Gap semantics, by buffer state: /// /// /// Buffer non-empty: is iff /// is below the oldest retained sequence minus /// one (i.e. at least one event newer than but /// older than the oldest retained was evicted). When /// equals or exceeds the newest retained /// sequence the caller is fully caught up: empty list, no gap. /// /// /// Buffer empty (retention disabled, nothing seen yet, or everything evicted): /// empty list, and is iff /// is below the highest sequence ever seen — /// i.e. the caller is behind but nothing is retained to replay. If no event has /// ever been seen, or the caller is already at/ahead of the highest seen, there /// is nothing to miss: no gap. /// /// /// public bool TryGetReplayFrom(ulong afterSequence, out IReadOnlyList events, out bool gap) { lock (_replayLock) { EvictAged(); if (_replayCount == 0) { events = []; // Nothing retained. The caller missed events only if it is behind the // highest sequence ever seen (and we have seen at least one event). gap = _anyEventSeen && afterSequence < _highestSequenceSeen; return true; } ulong oldestRetained = ReplayEntryAt(0).Event.WorkerSequence; // A gap exists when at least one event newer than afterSequence was evicted, // i.e. afterSequence sits below the oldest-retained-minus-one boundary. // Written as (oldestRetained > 0 && afterSequence < oldestRetained - 1) to // avoid wrapping when afterSequence == ulong.MaxValue (afterSequence + 1 // would overflow to 0, falsely reporting a gap). gap = oldestRetained > 0 && afterSequence < oldestRetained - 1; // O(n) scan over the retained buffer — acceptable because TryGetReplayFrom // is only called on subscriber reconnect, never on the hot fan-out path. List newer = []; for (int i = 0; i < _replayCount; i++) { MxEvent retained = ReplayEntryAt(i).Event; if (retained.WorkerSequence > afterSequence) { newer.Add(retained); } } events = newer; return true; } } private void AppendToReplayBuffer(MxEvent mxEvent) { lock (_replayLock) { _anyEventSeen = true; if (mxEvent.WorkerSequence > _highestSequenceSeen) { _highestSequenceSeen = mxEvent.WorkerSequence; } // Capacity 0 disables retention: track the highest-seen sequence (so replay // can still report a gap) but keep no events. if (_replayBufferCapacity == 0) { return; } // Append at the logical tail. When the ring is full the oldest entry is // overwritten in place (its slot becomes the new tail) and the head advances, // so the newest _replayBufferCapacity events are retained with no allocation. ReplayEntry entry = new(mxEvent, _timeProvider.GetUtcNow()); if (_replayCount < _replayBufferCapacity) { _replayBuffer[(_replayHead + _replayCount) % _replayBufferCapacity] = entry; _replayCount++; } else { _replayBuffer[_replayHead] = entry; _replayHead = (_replayHead + 1) % _replayBufferCapacity; } EvictAged(); } } // Returns the logical entry at position i (0 == oldest retained). Must be called // under _replayLock with 0 <= i < _replayCount (so the array length is nonzero). private ReplayEntry ReplayEntryAt(int i) => _replayBuffer[(_replayHead + i) % _replayBuffer.Length]; // Must be called under _replayLock. Drops entries older than the retention window // by advancing the head past them (no dealloc; slots are reused on the next append). private void EvictAged() { if (!_ageEvictionEnabled || _replayCount == 0) { return; } DateTimeOffset cutoff = _timeProvider.GetUtcNow() - _replayRetention; while (_replayCount > 0 && _replayBuffer[_replayHead].RetainedAt < cutoff) { _replayHead = (_replayHead + 1) % _replayBuffer.Length; _replayCount--; } } private readonly record struct ReplayEntry(MxEvent Event, DateTimeOffset RetainedAt); private sealed class Subscriber(long id, Channel channel, bool isInternal) { /// Gets the subscriber's monotonic id, assigned at registration. public long Id { get; } = id; /// Gets the subscriber's own bounded event channel, written by the pump. public Channel Channel { get; } = channel; /// /// Gets a value indicating whether this is the gateway-owned internal dashboard /// subscriber. Excluded from the single-subscriber overflow accounting so it cannot /// fault the session. /// public bool IsInternal { get; } = isInternal; } private sealed class SubscriberLease(SessionEventDistributor distributor, Subscriber subscriber) : IEventSubscriberLease { private int _leaseDisposed; /// public ChannelReader Reader => subscriber.Channel.Reader; /// /// Unregisters the subscriber from the distributor and completes its channel. /// Safe to call more than once; only the first call takes effect. /// public void Dispose() { // Atomic check-and-set so concurrent Dispose calls unregister at most once. if (Interlocked.Exchange(ref _leaseDisposed, 1) == 0) { distributor.Unregister(subscriber); } } } }