fix(dashboard): clamped CAS retry loop in snapshot hub connection counter + direct counter tests
Decrement was decrement-first with a single non-retried repair CAS. From zero, two unmatched decrements (SignalR calls OnDisconnectedAsync for a connection whose OnConnectedAsync faulted) capture -1 and -2; a real Increment then makes the count -1, and the first decrementer's stale CompareExchange(0, -1) matches and resets to zero — erasing a live connection, so the idle gate freezes an open dashboard. The same lost race also made Decrement report 0 when it had not written 0. Clamping now happens inside the compare-and-swap: read, clamp, publish, retry on loss. A lost race re-reads the fresh value instead of repairing a stale one. The counter moves to its own file per the one-public-type-per-file convention and gains direct tests: the zero floor under concurrent unmatched decrements, matched pairs settling at zero, and an interleaved connect/disconnect stress round. The stress test asserts the observable invariants only — the specific interleaving cannot be forced through the public API (verified: the previous implementation passes it), which its remarks now state rather than implying a reproducer. A hub wiring test is skipped for the EventsHub reason: driving Hub.OnConnectedAsync needs caller-clients and connection-context fakes, and the overrides are two lines of delegation to the tested type. Also documents that the API-key refresh's pre-gate time check races benignly.
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@@ -39,43 +39,3 @@ public sealed class DashboardSnapshotHub(
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await base.OnDisconnectedAsync(exception).ConfigureAwait(false);
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}
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}
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/// <summary>
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/// Process-wide count of live <see cref="DashboardSnapshotHub"/> connections.
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/// Registered as a singleton and read by <see cref="DashboardSnapshotPublisher"/>
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/// to idle-gate the snapshot tick: with no dashboard connected there is nothing
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/// to broadcast to, so no snapshot is built.
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/// </summary>
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public sealed class DashboardSnapshotHubConnectionCounter
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{
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private int _count;
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/// <summary>Gets the number of live snapshot hub connections.</summary>
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public int Count => Volatile.Read(ref _count);
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/// <summary>Records a new snapshot hub connection.</summary>
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/// <returns>The connection count after the increment.</returns>
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public int Increment()
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{
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return Interlocked.Increment(ref _count);
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}
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/// <summary>
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/// Records a snapshot hub disconnection. The count is clamped at zero: SignalR
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/// can invoke <c>OnDisconnectedAsync</c> for a connection whose
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/// <c>OnConnectedAsync</c> faulted, and a negative count would idle-gate the
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/// publisher while viewers are still attached.
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/// </summary>
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/// <returns>The connection count after the decrement.</returns>
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public int Decrement()
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{
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int updated = Interlocked.Decrement(ref _count);
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if (updated >= 0)
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{
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return updated;
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}
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Interlocked.CompareExchange(ref _count, 0, updated);
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return 0;
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}
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}
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