perf(worker): signal-driven event drain — removes the 25 ms latency floor and idle wakeups
This commit is contained in:
@@ -311,6 +311,61 @@ public sealed class WorkerPipeSessionTests
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await SendShutdownAndWaitAsync(pipePair, runTask, cancellation.Token);
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}
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/// <summary>
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/// The event drain loop waits on the runtime's wake signal instead of sleeping a fixed tick,
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/// so an event enqueued at an idle worker is framed as soon as it is enqueued rather than up
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/// to <c>EventDrainInterval</c> later. The fake's wait honours only the signal here, so the
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/// event reaching the pipe is proof the enqueue woke the loop — a poll-driven loop would
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/// never run again, and the test would fail on its cancellation deadline instead of passing
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/// on a fallback tick that happened to fire. The loop is left parked on that wait before the
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/// enqueue, which also makes the recorded fallback ceiling assertable.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task RunAsync_EventAfterIdle_DrainLoopWakesOnSignalNotOnPollTick()
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{
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using CancellationTokenSource cancellation = new(TimeSpan.FromSeconds(10));
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using PipePair pipePair = await PipePair.CreateAsync(cancellation.Token);
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FakeRuntimeSession runtime = new()
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{
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WaitForEventsOnSignalOnly = true,
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};
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// A far-off heartbeat interval keeps the drain loop the only thing that can produce a frame
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// after the first beat, so nothing else can mask a drain loop that never woke.
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WorkerPipeSession session = CreatePipeSession(
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pipePair.WorkerStream,
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runtime,
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new WorkerPipeSessionOptions
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{
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HeartbeatInterval = TimeSpan.FromMinutes(5),
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HeartbeatGrace = TimeSpan.FromSeconds(30),
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});
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Task runTask = session.RunAsync(cancellation.Token);
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await CompleteGatewayHandshakeAsync(pipePair, cancellation.Token);
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// Park the drain loop: it drains empty once and then waits. Enqueuing before it parks would
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// let the first drain pass find the event, which proves nothing about the wake.
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while (runtime.LastWaitForEventsTimeout is null)
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{
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await Task.Delay(TimeSpan.FromMilliseconds(5), cancellation.Token);
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}
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runtime.EnqueueEvent(CreateWorkerEvent(sequence: 7));
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WorkerEnvelope workerEvent = await ReadUntilAsync(
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pipePair.GatewayReader,
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WorkerEnvelope.BodyOneofCase.WorkerEvent,
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cancellation.Token);
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Assert.Equal(7UL, workerEvent.WorkerEvent.Event.WorkerSequence);
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// The 25 ms survives as the ceiling the loop passes to every wait, not as a poll period.
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Assert.Equal(TimeSpan.FromMilliseconds(25), runtime.LastWaitForEventsTimeout);
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await SendShutdownAndWaitAsync(pipePair, runTask, cancellation.Token);
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}
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/// <summary>
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/// Verifies that a Ping control command is answered on the worker side
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/// (not dispatched to the STA) with an OK reply that echoes the ping
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using ZB.MOM.WW.MxGateway.Contracts.Proto;
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using ZB.MOM.WW.MxGateway.Worker.MxAccess;
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@@ -300,6 +302,123 @@ public sealed class MxAccessEventQueueTests
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Assert.Equal(WorkerFaultCategory.MxaccessEventConversionFailed, queue.Fault?.Category);
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}
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// Wake-signal timings. The fallback is far longer than the patience deliberately: every wait
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// below asserts "the signal completed this", which is only a faithful claim while the fallback
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// timeout cannot have completed it within the patience window. The patience itself is generous
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// so a loaded CI box cannot fail a test that is not about latency.
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private static readonly TimeSpan WakeFallback = TimeSpan.FromSeconds(30);
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private static readonly TimeSpan WakePatience = TimeSpan.FromSeconds(5);
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/// <summary>
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/// Verifies the queue wakes a parked waiter as soon as an event is enqueued, rather than
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/// leaving it to time out. This is what removes the drain loop's latency floor: before the
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/// signal existed, an event arriving at an idle queue waited out the loop's whole poll tick.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task WaitForEventsAsync_EnqueueAfterIdle_CompletesWithoutWaitingTheFallback()
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{
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MxAccessEventQueue queue = new(capacity: 4);
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Task wait = queue.WaitForEventsAsync(WakeFallback, CancellationToken.None);
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Assert.False(wait.IsCompleted);
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queue.Enqueue(CreateEvent(MxEventFamily.OnDataChange, itemHandle: 10));
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Assert.Same(wait, await Task.WhenAny(wait, Task.Delay(WakePatience)));
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await wait;
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Assert.Equal(1, queue.Count);
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}
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/// <summary>
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/// Verifies a fault recorded while the waiter is parked wakes it too. The drain loop
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/// discovers faults by calling <c>DrainFault()</c> at the top of each pass, so without this
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/// signal an overflow or conversion fault would not be reported until the loop's fallback
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/// tick expired.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task WaitForEventsAsync_RecordFaultWhileParked_WakesTheWaiter()
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{
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MxAccessEventQueue queue = new(capacity: 4);
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Task wait = queue.WaitForEventsAsync(WakeFallback, CancellationToken.None);
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Assert.False(wait.IsCompleted);
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queue.RecordFault(new WorkerFault
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{
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Category = WorkerFaultCategory.MxaccessEventConversionFailed,
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});
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Assert.Same(wait, await Task.WhenAny(wait, Task.Delay(WakePatience)));
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await wait;
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Assert.NotNull(queue.DrainFault());
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}
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/// <summary>
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/// Verifies the one-permit cap loses no wakeups. A burst that lands while nobody is waiting
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/// leaves exactly one pending wake — the waiter that consumes it drains the whole burst, so
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/// coalescing costs nothing — and that consumed wake is not replayed: the next wait parks
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/// until a new enqueue signals it.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task WaitForEventsAsync_BurstWhileNoWaiter_CoalescesToOneWakeThatLosesNothing()
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{
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MxAccessEventQueue queue = new(capacity: 16);
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for (int itemHandle = 0; itemHandle < 5; itemHandle++)
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{
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queue.Enqueue(CreateEvent(MxEventFamily.OnDataChange, itemHandle));
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}
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Task firstWait = queue.WaitForEventsAsync(WakeFallback, CancellationToken.None);
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Assert.Same(firstWait, await Task.WhenAny(firstWait, Task.Delay(WakePatience)));
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await firstWait;
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// One wake, the whole burst: the waiter re-drains everything queued, which is why capping
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// the signal at a single permit cannot drop an event.
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Assert.Equal(5, queue.Drain(maxEvents: 0).Count);
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Task secondWait = queue.WaitForEventsAsync(WakeFallback, CancellationToken.None);
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Assert.False(secondWait.IsCompleted);
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queue.Enqueue(CreateEvent(MxEventFamily.OnDataChange, itemHandle: 99));
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Assert.Same(secondWait, await Task.WhenAny(secondWait, Task.Delay(WakePatience)));
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await secondWait;
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}
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/// <summary>
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/// Verifies the timeout still bounds an unsignalled wait: the fallback survives as a ceiling
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/// on how long a caller may sleep, so a state change reached by some future path that does
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/// not signal is still observed on the next pass rather than never.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task WaitForEventsAsync_WithNoSignal_CompletesAtTheFallbackTimeout()
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{
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MxAccessEventQueue queue = new(capacity: 4);
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Task wait = queue.WaitForEventsAsync(TimeSpan.FromMilliseconds(25), CancellationToken.None);
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Assert.Same(wait, await Task.WhenAny(wait, Task.Delay(WakePatience)));
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await wait;
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}
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/// <summary>Verifies a cancelled wait unwinds instead of hanging until the fallback expires.</summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task WaitForEventsAsync_WhenCancelled_Throws()
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{
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MxAccessEventQueue queue = new(capacity: 4);
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using CancellationTokenSource cancellation = new();
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Task wait = queue.WaitForEventsAsync(WakeFallback, cancellation.Token);
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cancellation.Cancel();
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await Assert.ThrowsAnyAsync<OperationCanceledException>(async () => await wait);
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}
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// Mirrors MxAccessEventQueue's per-event repeated-field allowance. Kept local rather than made
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// public on the queue: the byte-budget tests state their budgets in units of that charge, so a
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// change to it should surface here as a failing bound instead of silently moving with the code.
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@@ -24,6 +24,13 @@ internal sealed class FakeRuntimeSession : IWorkerRuntimeSession
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private readonly object gate = new();
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private readonly Queue<WorkerEvent> events = new();
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private readonly List<string> cancelledCorrelationIds = new();
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// Mirrors MxAccessEventQueue's coalesced wake signal so the drain loop under test is driven the
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// same way it is in production: EnqueueEvent(s) releases one permit, WaitForEventsAsync consumes
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// it. Never disposed — the drain loop can still be parked on it while Dispose runs, and a
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// disposed SemaphoreSlim would turn that shutdown into an ObjectDisposedException.
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private readonly SemaphoreSlim eventSignal = new(0, 1);
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private TimeSpan? lastWaitForEventsTimeout;
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private WorkerRuntimeHeartbeatSnapshot snapshot = new(
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DateTimeOffset.UtcNow,
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pendingCommandCount: 0,
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@@ -263,6 +270,52 @@ internal sealed class FakeRuntimeSession : IWorkerRuntimeSession
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}
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}
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/// <summary>
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/// When set, <see cref="WaitForEventsAsync"/> honours only the wake signal and cancellation,
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/// never the fallback timeout. A drain loop that ships an event while this is set can only
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/// have been woken by the enqueue signal, which is what makes "the drain is signal-driven,
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/// not poll-driven" assertable without racing the 25 ms fallback tick.
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/// </summary>
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public bool WaitForEventsOnSignalOnly { get; set; }
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/// <summary>
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/// The <c>timeout</c> argument of the most recent <see cref="WaitForEventsAsync"/> call, so
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/// a test can assert the drain loop still passes its fallback ceiling.
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/// </summary>
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public TimeSpan? LastWaitForEventsTimeout
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{
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get
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{
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lock (gate)
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{
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return lastWaitForEventsTimeout;
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}
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}
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}
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/// <inheritdoc />
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public Task WaitForEventsAsync(TimeSpan timeout, CancellationToken cancellationToken)
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{
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lock (gate)
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{
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lastWaitForEventsTimeout = timeout;
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}
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if (BackingQueue is not null)
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{
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// Tests that drive a real queue enqueue into it directly, so the real queue owns the
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// wake signal too.
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return BackingQueue.WaitForEventsAsync(timeout, cancellationToken);
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}
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if (WaitForEventsOnSignalOnly)
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{
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return eventSignal.WaitAsync(cancellationToken);
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}
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return eventSignal.WaitAsync(timeout, cancellationToken);
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}
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/// <inheritdoc />
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public WorkerFault? DrainFault()
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{
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@@ -370,6 +423,8 @@ internal sealed class FakeRuntimeSession : IWorkerRuntimeSession
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{
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events.Enqueue(workerEvent);
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}
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SignalWake();
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}
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/// <summary>
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@@ -387,6 +442,26 @@ internal sealed class FakeRuntimeSession : IWorkerRuntimeSession
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events.Enqueue(workerEvent);
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}
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}
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SignalWake();
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}
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// Coalesced wake, released outside the gate exactly as MxAccessEventQueue does.
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private void SignalWake()
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{
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if (eventSignal.CurrentCount > 0)
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{
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return;
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}
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try
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{
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eventSignal.Release();
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}
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catch (SemaphoreFullException)
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{
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// A concurrent enqueue already published the pending wake this call wanted.
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}
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}
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/// <inheritdoc />
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@@ -15,6 +15,11 @@ namespace ZB.MOM.WW.MxGateway.Worker.Ipc;
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public sealed class WorkerPipeSession
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{
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// Fallback ceiling for the event drain loop's wait — not a poll period. MxAccessEventQueue
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// signals on enqueue (and on a recorded fault), so the loop wakes as soon as there is something
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// to ship instead of paying up to this interval of latency on every burst from idle, and an
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// idle worker parks instead of waking 40x/s. The interval survives only as the bound on how
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// long the loop may sleep unsignalled, which keeps its DrainFault() poll on a known cadence.
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private static readonly TimeSpan EventDrainInterval = TimeSpan.FromMilliseconds(25);
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private static readonly TimeSpan BackgroundTaskStopTimeout = TimeSpan.FromSeconds(1);
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private const uint EventDrainBatchSize = 128;
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@@ -367,7 +372,15 @@ public sealed class WorkerPipeSession
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IReadOnlyList<WorkerEvent> events = runtimeSession.DrainEvents(EventDrainBatchSize);
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if (events.Count == 0)
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{
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await Task.Delay(EventDrainInterval, cancellationToken).ConfigureAwait(false);
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// Wait on the queue's wake signal rather than sleeping a fixed tick: an event
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// enqueued by the STA completes this immediately, so the first event of a burst is
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// framed at signal latency instead of waiting out EventDrainInterval, and a session
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// with no traffic stops waking at all. The wait's outcome is intentionally ignored —
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// whether a signal or the fallback ended it, the next pass re-checks DrainFault()
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// and re-drains, which is also why one coalesced wake for many enqueues is safe.
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await runtimeSession
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.WaitForEventsAsync(EventDrainInterval, cancellationToken)
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.ConfigureAwait(false);
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continue;
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}
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@@ -57,6 +57,23 @@ public interface IWorkerRuntimeSession : IDisposable
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/// <returns>The drained events and the truncation facts describing what stayed queued.</returns>
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WorkerEventDrainResult DrainEvents(uint maxEvents, int maxTotalBytes);
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/// <summary>
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/// Waits until the outbound event queue has something for the caller to look at (an
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/// enqueued event or a recorded fault), the fallback timeout elapses, or the token is
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/// cancelled. Lets a drain loop be signal-driven instead of polling.
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/// </summary>
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/// <remarks>
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/// Declared on the interface because the pipe session only ever sees an
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/// <see cref="IWorkerRuntimeSession"/>, never the queue behind it; .NET Framework 4.8 has
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/// no default interface members, so every implementation supplies it. The wait's outcome is
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/// not surfaced: the caller re-drains and re-checks <see cref="DrainFault"/> after every
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/// wait, because the signal is coalesced and the timeout is a ceiling, not a poll period.
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/// </remarks>
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/// <param name="timeout">Maximum time to wait before the wait completes unsignalled.</param>
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/// <param name="cancellationToken">Token cancelling the wait.</param>
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/// <returns>A task that completes when the queue is signalled or the timeout elapses.</returns>
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Task WaitForEventsAsync(TimeSpan timeout, CancellationToken cancellationToken);
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/// <summary>
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/// Drains a pending fault from the queue, if any.
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/// </summary>
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Google.Protobuf.WellKnownTypes;
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using ZB.MOM.WW.MxGateway.Contracts.Proto;
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@@ -38,6 +40,17 @@ public sealed class MxAccessEventQueue
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private readonly int capacity;
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private readonly Queue<WorkerEvent> events;
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private readonly object syncRoot = new();
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// Wake signal for the worker's event drain loop (see WorkerPipeSession.RunEventDrainLoopAsync).
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// Capped at one permit, so it is a level ("there is something to look at"), never a count: a
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// burst of enqueues coalesces into one wake and the waiter re-drains everything that arrived.
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// Never released while holding syncRoot — the STA thread enqueues here, so its path must stay a
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// lock acquire plus a non-blocking Release. Deliberately not disposed: the queue outlives its
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// waiter, no wait handle is ever materialized (nothing touches AvailableWaitHandle), and making
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// the queue IDisposable would only add a lifecycle race between the STA's Enqueue and the
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// drain loop's wait. WorkerFrameWriter's _writeLock is held the same way.
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private readonly SemaphoreSlim eventSignal = new SemaphoreSlim(initialCount: 0, maxCount: 1);
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private ulong lastEventSequence;
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private WorkerFault? fault;
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private bool faultDrained;
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@@ -142,6 +155,8 @@ public sealed class MxAccessEventQueue
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throw new ArgumentNullException(nameof(mxEvent));
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}
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try
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{
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lock (syncRoot)
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{
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if (fault is not null)
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@@ -170,6 +185,38 @@ public sealed class MxAccessEventQueue
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events.Enqueue(workerEvent);
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}
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}
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finally
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{
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// Wake the drain loop outside the lock, on every exit path: the success path has an
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// event to ship, and the overflow path has just self-recorded the fault the loop
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// reports through DrainFault(). Signalling in a finally also keeps the already-faulted
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// rejection harmless — a spurious wake only costs the waiter one empty re-drain.
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SignalWake();
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}
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}
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/// <summary>
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/// Waits for a wake signal, the fallback timeout, or cancellation, so the worker's event
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/// drain loop is signal-driven instead of polling. <see cref="Enqueue"/> and
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/// <see cref="RecordFault"/> both signal, so an event arriving at an idle queue is picked
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/// up immediately rather than at the caller's next tick, and an idle queue costs no wakeups
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/// at all.
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/// </summary>
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/// <remarks>
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/// The wait's outcome is deliberately not surfaced: the caller must re-drain (and re-check
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/// <see cref="DrainFault"/>) after every wait regardless of whether a signal or the timeout
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/// ended it, because the signal is coalesced — one pending wake can stand for any number of
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/// enqueues. The timeout is therefore a ceiling on how long the caller may sleep, not a
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/// poll period: it bounds how late a state change reaches the caller if some future path
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/// mutates the queue without signalling.
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/// </remarks>
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/// <param name="timeout">Maximum time to wait before the wait completes unsignalled.</param>
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/// <param name="cancellationToken">Token cancelling the wait.</param>
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/// <returns>A task that completes when the queue is signalled or the timeout elapses.</returns>
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public Task WaitForEventsAsync(TimeSpan timeout, CancellationToken cancellationToken)
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{
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return eventSignal.WaitAsync(timeout, cancellationToken);
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}
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/// <summary>
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/// Attempts to dequeue the next event without removing it if empty.
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@@ -291,6 +338,11 @@ public sealed class MxAccessEventQueue
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{
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fault ??= workerFault.Clone();
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}
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// The drain loop discovers faults by polling DrainFault() at the top of each pass, so a
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// fault recorded while it is parked must wake it — otherwise the fault would be reported
|
||||
// no sooner than the loop's fallback tick. Signalled outside the lock, as Enqueue does.
|
||||
SignalWake();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -311,6 +363,28 @@ public sealed class MxAccessEventQueue
|
||||
}
|
||||
}
|
||||
|
||||
private void SignalWake()
|
||||
{
|
||||
// Fast path: a wake is already pending and no waiter has consumed it yet, so releasing
|
||||
// again would only throw. This keeps a burst of enqueues on the STA at a single volatile
|
||||
// read once the first event has signalled.
|
||||
if (eventSignal.CurrentCount > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
eventSignal.Release();
|
||||
}
|
||||
catch (SemaphoreFullException)
|
||||
{
|
||||
// A concurrent producer won the race between the check above and this Release. The
|
||||
// pending wake it published is exactly the wake this call wanted, so there is nothing
|
||||
// to do — the signal is a level, not a count.
|
||||
}
|
||||
}
|
||||
|
||||
private WorkerFault CreateOverflowFault()
|
||||
{
|
||||
string message = $"MXAccess outbound event queue reached capacity {capacity}.";
|
||||
|
||||
@@ -455,6 +455,12 @@ public sealed class MxAccessStaSession : IWorkerRuntimeSession
|
||||
return eventQueue.Drain(maxEvents, maxTotalBytes);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Task WaitForEventsAsync(TimeSpan timeout, CancellationToken cancellationToken)
|
||||
{
|
||||
return eventQueue.WaitForEventsAsync(timeout, cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public WorkerFault? DrainFault()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user