feat(sessions): add bounded replay ring buffer to SessionEventDistributor
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@@ -11,4 +11,20 @@ public sealed class EventOptions
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/// Gets the backpressure policy for event queue overflow.
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/// </summary>
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public EventBackpressurePolicy BackpressurePolicy { get; init; } = EventBackpressurePolicy.FailFast;
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/// <summary>
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/// Gets the maximum number of events retained in the per-session replay ring buffer
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/// used to re-deliver events a returning subscriber missed (reconnect/reattach).
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/// When the buffer exceeds this count the oldest retained events are evicted first.
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/// A value of <c>0</c> disables replay retention entirely.
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/// </summary>
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public int ReplayBufferCapacity { get; init; } = 1024;
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/// <summary>
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/// Gets the maximum age, in seconds, of an event retained in the per-session replay
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/// ring buffer. Entries older than this are evicted regardless of capacity. A value
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/// of <c>0</c> disables age-based eviction (only <see cref="ReplayBufferCapacity"/>
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/// bounds the buffer).
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/// </summary>
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public double ReplayRetentionSeconds { get; init; } = 300;
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}
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