perf(worker): control-frame completions resolve at the class-transition flush, not after the event batch
The two-class writer already got control bytes out ahead of a queued event backlog, but a frame counts as delivered only once flushed, and the drain deferred its single FlushAsync — and every TrySetResult — to the end of the pass. A heartbeat, command reply, fault, or shutdown ack was therefore written first and completed last, behind up to a full 128-frame event batch. The drain now records each frame's priority class on PendingFrame and flushes at every control-to-event boundary, completing and clearing the written set there. Cost stays bounded: a pure-event pass still pays exactly one flush, a run of control frames still pays one for the run, and only a pass that mixes both classes pays a second — never one flush per control frame, the syscall-per-heartbeat cost WRK-12 removed. A boundary flush that itself fails is a new failure window and is handled like the end-of-pass flush failure, additionally failing the event frame the drain had already claimed off its queue and every frame still queued. Frames a boundary flush completed leave the written set, so a later failure in the same pass can no longer reach back and fail an already-delivered control frame. The awaited task of a caller that lost the write-lock race is still bounded by the winning drainer's pass — that enqueue-then-contend parking is unchanged and now documented on WriteAsync and in docs/WorkerFrameProtocol.md.
This commit is contained in:
@@ -14,9 +14,11 @@ namespace ZB.MOM.WW.MxGateway.Worker.Ipc;
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/// Writes worker frames to a stream with length-prefixed protobuf serialization. Callers enqueue a
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/// frame at a <see cref="WorkerFrameWritePriority"/> and then contend for a single write lock; whoever
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/// holds the lock drains every queued frame, control frames first, so a reply, fault, or heartbeat is
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/// never delayed behind an event backlog. The envelope <c>Sequence</c> is stamped by the
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/// draining lock-holder at the moment of writing, so the on-wire order and the stamped sequence always
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/// agree even under concurrent callers and priority reordering.
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/// never delayed behind an event backlog — neither in the bytes it writes nor in the flush that
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/// delivers them, because the drain flushes at every control-to-event boundary rather than only at the
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/// end of the pass. The envelope <c>Sequence</c> is stamped by the draining lock-holder at the moment
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/// of writing, so the on-wire order and the stamped sequence always agree even under concurrent callers
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/// and priority reordering.
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/// </summary>
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public sealed class WorkerFrameWriter
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{
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@@ -24,15 +26,25 @@ public sealed class WorkerFrameWriter
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{
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/// <summary>Initializes a new instance of the PendingFrame class.</summary>
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/// <param name="envelope">Worker envelope awaiting write.</param>
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public PendingFrame(WorkerEnvelope envelope)
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/// <param name="priority">Priority class the frame was queued at.</param>
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public PendingFrame(WorkerEnvelope envelope, WorkerFrameWritePriority priority)
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{
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Envelope = envelope;
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IsControl = priority != WorkerFrameWritePriority.Event;
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Completion = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
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}
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/// <summary>Gets the worker envelope awaiting write.</summary>
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public WorkerEnvelope Envelope { get; }
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/// <summary>
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/// Gets a value indicating whether this frame was queued as control-plane traffic. Recorded at
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/// construction from the same expression that picks the queue, so the class the drain sees can
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/// never disagree with the queue the frame sits in. The drain uses it to flush and complete
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/// written control frames at the moment it turns to events (see <see cref="DrainQueuedFramesAsync"/>).
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/// </summary>
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public bool IsControl { get; }
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/// <summary>Gets the completion source signaled once the frame has been written or has failed.</summary>
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public TaskCompletionSource<bool> Completion { get; }
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@@ -95,6 +107,15 @@ public sealed class WorkerFrameWriter
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/// the canceller behind the very write it is abandoning would defeat the point of cancellation.
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/// The abandoned frame's completion gets a fault-observing continuation so a write failure after
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/// the caller unwinds never raises an unobserved-task exception (NEXT-04).
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/// <para>
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/// Latency contract: a control frame's bytes are written, flushed, and its completion
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/// resolved before the events a drain pass writes after it — the delivery point of a heartbeat,
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/// reply, fault, or shutdown ack is never charged for the event backlog behind it. The returned
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/// task can still be later than that instant for a caller that lost the write-lock race: it only
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/// observes its completion after the winning drainer releases the lock, so its own return remains
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/// bounded by that pass. That parking is deliberate — the alternative is to race the lock wait
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/// against the completion, which buys nothing for the frame's delivery.
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/// </para>
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/// </remarks>
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public async Task WriteAsync(
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WorkerEnvelope envelope,
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@@ -106,7 +127,7 @@ public sealed class WorkerFrameWriter
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throw new ArgumentNullException(nameof(envelope));
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}
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PendingFrame frame = new PendingFrame(envelope);
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PendingFrame frame = new PendingFrame(envelope, priority);
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lock (_gate)
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{
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if (priority == WorkerFrameWritePriority.Event)
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@@ -153,8 +174,12 @@ public sealed class WorkerFrameWriter
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/// rather than one per frame (WRK-25, realizing the WRK-12 coalescing on the path it was built
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/// for). Intra-batch order is preserved because the enqueue is atomic under <c>_gate</c> and each
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/// class queue is FIFO; the control-before-event guarantee still holds because any concurrently
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/// queued control frame is drained ahead of this batch by <see cref="DequeueNext"/>. Every frame's
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/// "written and flushed before completion" contract is unchanged.
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/// queued control frame is drained ahead of this batch by <see cref="DequeueNext"/>, and — since
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/// the control-frame completion decoupling — is also flushed and completed before this batch's
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/// remaining events are written, so a batch in flight does not delay a control frame's delivery.
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/// Every frame's "written and flushed before completion" contract is unchanged. An event batch that
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/// a control frame cuts into therefore pays one extra flush; an uninterrupted batch still pays
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/// exactly one.
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/// </summary>
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/// <param name="envelopes">Envelopes to write, in order.</param>
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/// <param name="priority">Scheduling priority for the whole batch.</param>
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@@ -189,7 +214,7 @@ public sealed class WorkerFrameWriter
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{
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WorkerEnvelope envelope = envelopes[index]
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?? throw new ArgumentException("Batch envelopes must not contain null.", nameof(envelopes));
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frames[index] = new PendingFrame(envelope);
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frames[index] = new PendingFrame(envelope, priority);
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}
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lock (_gate)
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@@ -296,14 +321,24 @@ public sealed class WorkerFrameWriter
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// The stream write itself is not cancellable: a frame is written atomically or fails, never left
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// half-written on the pipe because a caller gave up waiting.
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//
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// Flushes are coalesced across the whole drained batch (WRK-12 / IPC-15): each frame is written to
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// the stream but not flushed individually; a single FlushAsync runs after the batch, then every
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// successfully-written frame is completed. A caller's Completion therefore still signals only after
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// its bytes have been written AND flushed, so the "written and flushed" contract is unchanged — but
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// a burst of N events now costs one flush syscall instead of N.
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// Flushes are coalesced within a priority class rather than blindly across the whole pass (WRK-12 /
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// IPC-15, narrowed by the control-frame completion decoupling): each frame is written to the stream
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// but not flushed individually, and one FlushAsync runs at the end of the pass — plus one at each
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// control-to-event boundary, which flushes and completes the control frames written so far before
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// the event backlog behind them is written, instead of after it. Without that boundary flush the
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// priority scheduler only got control *bytes* out early: their delivery point, and every waiting
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// caller's completion, still sat behind up to a full event batch.
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//
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// A caller's Completion therefore still signals only after its bytes have been written AND flushed —
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// the contract is unchanged, the moment it is reached simply stops being pinned to the end of the
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// pass. Cost is bounded: a pure-event pass (the event hot path) still pays exactly one flush, a burst
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// of control frames still pays one for the whole burst, and only a pass that actually mixes both
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// classes pays a second — never one flush per control frame, which is the syscall-per-heartbeat cost
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// WRK-12 removed.
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private async Task DrainQueuedFramesAsync()
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{
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List<PendingFrame> written = new List<PendingFrame>();
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bool writtenHoldsControl = false;
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while (true)
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{
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PendingFrame? frame = DequeueNext();
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@@ -312,10 +347,40 @@ public sealed class WorkerFrameWriter
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break;
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}
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if (writtenHoldsControl && !frame.IsControl)
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{
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// Class transition: the frames written so far include at least one control frame whose
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// caller is waiting on delivery. Flush and complete them here rather than parking them
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// behind the events this pass is about to write. Charged once per transition, not once
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// per control frame. Event frames already in the list ride along — they too are written
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// and now flushed, so completing them early is the same contract, earlier.
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try
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{
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await _stream.FlushAsync(CancellationToken.None).ConfigureAwait(false);
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}
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catch (Exception exception)
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{
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// Same shape as the end-of-pass flush failure: the bytes reached the stream but the
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// flush that guarantees delivery failed, so the pipe is broken. Fail the frame just
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// claimed (it is out of its queue and nothing else will ever complete it), every
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// written-but-unflushed frame, and everything still queued, then stop draining.
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frame.Completion.TrySetException(exception);
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FailFrames(written, exception);
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FailAllQueued(exception);
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return;
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}
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// Completed frames leave the list, so a later failure in this pass cannot fail them.
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CompleteFrames(written);
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written.Clear();
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writtenHoldsControl = false;
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}
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try
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{
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await WriteFrameAsync(frame.Envelope).ConfigureAwait(false);
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written.Add(frame);
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writtenHoldsControl |= frame.IsControl;
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}
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catch (WorkerFrameProtocolException exception) when (IsPerFrameRejection(exception))
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{
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@@ -348,13 +413,19 @@ public sealed class WorkerFrameWriter
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catch (Exception exception)
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{
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// The batch reached the stream but the flush that guarantees delivery failed: the pipe is
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// broken. Fail every frame in the batch (the queue was already drained) so no caller treats
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// an unflushed write as delivered.
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// broken. Fail every frame still in the batch (the queue was already drained) so no caller
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// treats an unflushed write as delivered. Frames a boundary flush already completed are not
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// in the list — their bytes were flushed, so this later failure does not reach back to them.
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FailFrames(written, exception);
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return;
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}
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foreach (PendingFrame frame in written)
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CompleteFrames(written);
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}
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private static void CompleteFrames(List<PendingFrame> frames)
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{
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foreach (PendingFrame frame in frames)
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{
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frame.Completion.TrySetResult(true);
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}
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