fe2a6db786
rust / build / test / clippy / fmt (push) Has been cancelled
Layout:
- src/ .NET 10 x64 reference: MxNativeCodec, MxNativeClient,
MxAsbClient, probes, tests, harnesses. Executable spec.
- design/ Architectural plan for the Rust port (M0–M6), error
model, protocol invariants, risks (R1–R16), adversarial
review log (review.md).
- rust/ Rust workspace. M0 skeleton + M1 codec parity.
mxaccess-codec: 215 unit tests + 2 cross-implementation
parity tests (byte-identical against .NET reference).
Other crates are M0 stubs awaiting M2+.
- captures/ Frida + netsh + pcap evidence per CLAUDE.md
("captures are evidence, not throwaway logs").
- analysis/ Decompiled C# (frida/proxy/decompiled-*),
Ghidra exports for native DLLs (`exports/` only —
working state at `projects/` and AVEVA's input
binaries at `input/` are gitignored).
- docs/ Reverse-engineering reference docs.
- tools/ Setup-LiveProbeEnv.ps1 (Infisical credential fetcher),
Compute-Crc.ps1 (.NET parity helper).
- .github/workflows/ Rust CI: fmt + build + test + clippy on Windows.
- LICENSE MIT (Joseph Doherty, 2026).
Verified:
- cargo test --workspace → 217 passed (215 unit + 2 .NET parity), 0 failed
- cargo clippy --workspace -- -D warnings → clean
- cargo fmt --all -- --check → clean
- cargo publish --dry-run -p mxaccess-codec → packages cleanly
Excluded from history (see .gitignore):
- **/bin, **/obj, **/target — build artifacts
- analysis/ghidra/projects/ — Ghidra working state (regenerable)
- analysis/ghidra/input/ — AVEVA proprietary DLLs (vendor IP)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
104 lines
2.1 KiB
C#
104 lines
2.1 KiB
C#
using System.Threading;
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namespace System.IO.Compression;
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internal class DeflateStreamAsyncResult : IAsyncResult
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{
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public byte[] buffer;
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public int offset;
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public int count;
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private object m_AsyncObject;
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private object m_AsyncState;
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private AsyncCallback m_AsyncCallback;
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private object m_Result;
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internal bool m_CompletedSynchronously;
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private int m_InvokedCallback;
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private int m_Completed;
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private object m_Event;
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public object AsyncState => m_AsyncState;
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public WaitHandle AsyncWaitHandle
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{
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get
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{
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int completed = m_Completed;
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if (m_Event == null)
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{
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Interlocked.CompareExchange(ref m_Event, new ManualResetEvent(completed != 0), null);
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}
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ManualResetEvent manualResetEvent = (ManualResetEvent)m_Event;
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if (completed == 0 && m_Completed != 0)
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{
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manualResetEvent.Set();
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}
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return manualResetEvent;
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}
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}
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public bool CompletedSynchronously => m_CompletedSynchronously;
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public bool IsCompleted => m_Completed != 0;
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internal object Result => m_Result;
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public DeflateStreamAsyncResult(object asyncObject, object asyncState, AsyncCallback asyncCallback, byte[] buffer, int offset, int count)
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{
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this.buffer = buffer;
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this.offset = offset;
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this.count = count;
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m_CompletedSynchronously = true;
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m_AsyncObject = asyncObject;
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m_AsyncState = asyncState;
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m_AsyncCallback = asyncCallback;
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}
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internal void Close()
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{
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if (m_Event != null)
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{
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((ManualResetEvent)m_Event).Close();
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}
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}
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internal void InvokeCallback(bool completedSynchronously, object result)
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{
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Complete(completedSynchronously, result);
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}
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internal void InvokeCallback(object result)
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{
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Complete(result);
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}
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private void Complete(bool completedSynchronously, object result)
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{
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m_CompletedSynchronously = completedSynchronously;
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Complete(result);
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}
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private void Complete(object result)
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{
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m_Result = result;
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Interlocked.Increment(ref m_Completed);
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if (m_Event != null)
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{
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((ManualResetEvent)m_Event).Set();
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}
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if (Interlocked.Increment(ref m_InvokedCallback) == 1 && m_AsyncCallback != null)
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{
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m_AsyncCallback(this);
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}
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}
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}
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