using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Microsoft.VisualC; namespace std; [StructLayout(LayoutKind.Sequential, Size = 56)] [MiscellaneousBits(64)] [DebugInfoInPDB] [NativeCppClass] internal struct ios_base { [DebugInfoInPDB] [NativeCppClass] [MiscellaneousBits(64)] [CLSCompliant(false)] public enum @event { } [StructLayout(LayoutKind.Sequential, Size = 20)] [CLSCompliant(false)] [MiscellaneousBits(64)] [NativeCppClass] [DebugInfoInPDB] public struct failure { } [StructLayout(LayoutKind.Sequential, Size = 1)] [MiscellaneousBits(64)] [NativeCppClass] [DebugInfoInPDB] [CLSCompliant(false)] public struct Init { } [StructLayout(LayoutKind.Sequential, Size = 16)] [NativeCppClass] [MiscellaneousBits(65)] [DebugInfoInPDB] internal struct _Iosarray { } [StructLayout(LayoutKind.Sequential, Size = 12)] [MiscellaneousBits(65)] [NativeCppClass] [DebugInfoInPDB] internal struct _Fnarray { } }