Initial project state: .NET reference, design, Rust port (M0+M1), evidence
rust / build / test / clippy / fmt (push) Has been cancelled
rust / build / test / clippy / fmt (push) Has been cancelled
Layout:
- src/ .NET 10 x64 reference: MxNativeCodec, MxNativeClient,
MxAsbClient, probes, tests, harnesses. Executable spec.
- design/ Architectural plan for the Rust port (M0–M6), error
model, protocol invariants, risks (R1–R16), adversarial
review log (review.md).
- rust/ Rust workspace. M0 skeleton + M1 codec parity.
mxaccess-codec: 215 unit tests + 2 cross-implementation
parity tests (byte-identical against .NET reference).
Other crates are M0 stubs awaiting M2+.
- captures/ Frida + netsh + pcap evidence per CLAUDE.md
("captures are evidence, not throwaway logs").
- analysis/ Decompiled C# (frida/proxy/decompiled-*),
Ghidra exports for native DLLs (`exports/` only —
working state at `projects/` and AVEVA's input
binaries at `input/` are gitignored).
- docs/ Reverse-engineering reference docs.
- tools/ Setup-LiveProbeEnv.ps1 (Infisical credential fetcher),
Compute-Crc.ps1 (.NET parity helper).
- .github/workflows/ Rust CI: fmt + build + test + clippy on Windows.
- LICENSE MIT (Joseph Doherty, 2026).
Verified:
- cargo test --workspace → 217 passed (215 unit + 2 .NET parity), 0 failed
- cargo clippy --workspace -- -D warnings → clean
- cargo fmt --all -- --check → clean
- cargo publish --dry-run -p mxaccess-codec → packages cleanly
Excluded from history (see .gitignore):
- **/bin, **/obj, **/target — build artifacts
- analysis/ghidra/projects/ — Ghidra working state (regenerable)
- analysis/ghidra/input/ — AVEVA proprietary DLLs (vendor IP)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
+188
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using System;
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namespace Invensys.Compression;
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internal class AADeflaterManaged : IDisposable
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{
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private enum DeflaterState
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{
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NotStarted,
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SlowDownForIncompressible1,
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SlowDownForIncompressible2,
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StartingSmallData,
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CompressThenCheck,
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CheckingForIncompressible,
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HandlingSmallData
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}
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private const int MinBlockSize = 256;
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private const int MaxHeaderFooterGoo = 120;
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private const int CleanCopySize = 8072;
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private const double BadCompressionThreshold = 1.0;
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private AAFastEncoder deflateEncoder;
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private AACopyEncoder copyEncoder;
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private AADeflateInput input;
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private AAOutputBuffer output;
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private DeflaterState processingState;
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private AADeflateInput inputFromHistory;
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internal AADeflaterManaged()
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{
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deflateEncoder = new AAFastEncoder();
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copyEncoder = new AACopyEncoder();
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input = new AADeflateInput();
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output = new AAOutputBuffer();
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processingState = DeflaterState.NotStarted;
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}
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public bool NeedsInput()
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{
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if (input.Count == 0)
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{
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return deflateEncoder.BytesInHistory == 0;
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}
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return false;
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}
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public void SetInput(byte[] inputBuffer, int startIndex, int count)
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{
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input.Buffer = inputBuffer;
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input.Count = count;
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input.StartIndex = startIndex;
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if (count > 0 && count < 256)
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{
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switch (processingState)
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{
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case DeflaterState.NotStarted:
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case DeflaterState.CheckingForIncompressible:
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processingState = DeflaterState.StartingSmallData;
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break;
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case DeflaterState.CompressThenCheck:
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processingState = DeflaterState.HandlingSmallData;
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break;
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}
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}
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}
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public int GetDeflateOutput(byte[] outputBuffer)
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{
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output.UpdateBuffer(outputBuffer);
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switch (processingState)
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{
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case DeflaterState.NotStarted:
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{
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AADeflateInput.InputState state3 = input.DumpState();
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AAOutputBuffer.BufferState state4 = output.DumpState();
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deflateEncoder.GetBlockHeader(output);
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deflateEncoder.GetCompressedData(input, output);
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if (!UseCompressed(deflateEncoder.LastCompressionRatio))
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{
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input.RestoreState(state3);
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output.RestoreState(state4);
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copyEncoder.GetBlock(input, output, isFinal: false);
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FlushInputWindows();
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processingState = DeflaterState.CheckingForIncompressible;
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}
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else
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{
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processingState = DeflaterState.CompressThenCheck;
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}
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break;
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}
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case DeflaterState.CompressThenCheck:
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deflateEncoder.GetCompressedData(input, output);
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if (!UseCompressed(deflateEncoder.LastCompressionRatio))
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{
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processingState = DeflaterState.SlowDownForIncompressible1;
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inputFromHistory = deflateEncoder.UnprocessedInput;
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}
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break;
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case DeflaterState.SlowDownForIncompressible1:
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deflateEncoder.GetBlockFooter(output);
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processingState = DeflaterState.SlowDownForIncompressible2;
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goto case DeflaterState.SlowDownForIncompressible2;
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case DeflaterState.SlowDownForIncompressible2:
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if (inputFromHistory.Count > 0)
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{
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copyEncoder.GetBlock(inputFromHistory, output, isFinal: false);
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}
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if (inputFromHistory.Count == 0)
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{
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deflateEncoder.FlushInput();
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processingState = DeflaterState.CheckingForIncompressible;
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}
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break;
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case DeflaterState.CheckingForIncompressible:
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{
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AADeflateInput.InputState state = input.DumpState();
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AAOutputBuffer.BufferState state2 = output.DumpState();
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deflateEncoder.GetBlock(input, output, 8072);
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if (!UseCompressed(deflateEncoder.LastCompressionRatio))
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{
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input.RestoreState(state);
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output.RestoreState(state2);
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copyEncoder.GetBlock(input, output, isFinal: false);
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FlushInputWindows();
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}
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break;
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}
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case DeflaterState.StartingSmallData:
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deflateEncoder.GetBlockHeader(output);
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processingState = DeflaterState.HandlingSmallData;
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goto case DeflaterState.HandlingSmallData;
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case DeflaterState.HandlingSmallData:
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deflateEncoder.GetCompressedData(input, output);
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break;
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}
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return output.BytesWritten;
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}
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public bool Finish(byte[] outputBuffer, out int bytesRead)
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{
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if (processingState == DeflaterState.NotStarted)
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{
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bytesRead = 0;
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return true;
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}
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output.UpdateBuffer(outputBuffer);
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if (processingState == DeflaterState.CompressThenCheck || processingState == DeflaterState.HandlingSmallData || processingState == DeflaterState.SlowDownForIncompressible1)
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{
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deflateEncoder.GetBlockFooter(output);
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}
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WriteFinal();
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bytesRead = output.BytesWritten;
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return true;
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}
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void IDisposable.Dispose()
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{
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}
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protected void Dispose(bool disposing)
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{
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}
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private bool UseCompressed(double ratio)
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{
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return ratio <= 1.0;
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}
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private void FlushInputWindows()
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{
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deflateEncoder.FlushInput();
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}
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private void WriteFinal()
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{
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copyEncoder.GetBlock(null, output, isFinal: true);
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}
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}
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