29bb4f176e
Semantic collision git auto-merged: WP2 and WP4 each added a BuildReference helper to the DraftValidatorTests partial class (same param types -> CS0111). Kept one with the refId param name + default null, satisfying both call styles. Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
557 lines
23 KiB
C#
557 lines
23 KiB
C#
using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Configuration.Entities;
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using ZB.MOM.WW.OtOpcUa.Configuration.Enums;
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using ZB.MOM.WW.OtOpcUa.Configuration.Validation;
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namespace ZB.MOM.WW.OtOpcUa.Configuration.Tests;
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/// <summary>
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/// v3 WP1: the namespace-binding + Galaxy-FullName rules are retired (Namespace entity gone;
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/// Tags are raw-only, not equipment-bound). The retained rules (UNS segments, path length,
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/// EquipmentUuid immutability, external-id reservation preflight, EquipmentId derivation,
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/// cluster topology, VirtualTag equipment-signal collision) are exercised below against the v3
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/// entity shapes. WP4 (Wave C) adds the new v3 rules (raw-name charset, historized-tagname length,
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/// UNS effective-leaf uniqueness).
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/// </summary>
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[Trait("Category", "Unit")]
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public sealed class DraftValidatorTests
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{
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/// <summary>Verifies that UnsSegment validation rejects uppercase and special characters.</summary>
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/// <param name="name">The segment name to validate.</param>
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/// <param name="shouldPass">Whether the validation should pass for this name.</param>
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[Theory]
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[InlineData("valid-name", true)]
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[InlineData("line-01", true)]
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[InlineData("_default", true)]
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[InlineData("UPPER", false)]
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[InlineData("with space", false)]
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[InlineData("", false)]
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public void UnsSegment_rule_accepts_lowercase_or_default_only(string name, bool shouldPass)
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{
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var uuid = Guid.NewGuid();
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Equipment =
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[
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new Equipment
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{
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EquipmentUuid = uuid,
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EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
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Name = name,
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UnsLineId = "line-a",
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MachineCode = "m",
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},
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],
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};
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var errors = DraftValidator.Validate(draft);
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var hasUnsError = errors.Any(e => e.Code == "UnsSegmentInvalid");
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hasUnsError.ShouldBe(!shouldPass);
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}
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/// <summary>Verifies that equipment UUID must remain immutable across generations.</summary>
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[Fact]
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public void EquipmentUuid_change_across_generations_is_rejected()
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{
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var oldUuid = Guid.Parse("11111111-1111-1111-1111-111111111111");
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var newUuid = Guid.Parse("22222222-2222-2222-2222-222222222222");
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var eid = DraftValidator.DeriveEquipmentId(oldUuid);
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var draft = new DraftSnapshot
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{
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GenerationId = 2, ClusterId = "c",
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Equipment = [new Equipment { EquipmentUuid = newUuid, EquipmentId = eid, Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
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PriorEquipment = [new Equipment { EquipmentUuid = oldUuid, EquipmentId = eid, Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipmentUuidImmutable");
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}
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/// <summary>Verifies that a ZTag cannot be reserved by a different equipment UUID.</summary>
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[Fact]
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public void ZTag_reserved_by_different_uuid_is_rejected()
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{
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var uuid = Guid.NewGuid();
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var otherUuid = Guid.NewGuid();
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = DraftValidator.DeriveEquipmentId(uuid), Name = "eq", UnsLineId = "line-a", MachineCode = "m", ZTag = "ZT-001" }],
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ActiveReservations = [new ExternalIdReservation { Kind = ReservationKind.ZTag, Value = "ZT-001", EquipmentUuid = otherUuid, ClusterId = "c", FirstPublishedBy = "t" }],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "BadDuplicateExternalIdentifier");
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}
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/// <summary>Verifies that equipment ID must be derived from its UUID.</summary>
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[Fact]
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public void EquipmentId_that_does_not_match_derivation_is_rejected()
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{
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var uuid = Guid.NewGuid();
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = "EQ-operator-typed", Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipmentIdNotDerived");
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}
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/// <summary>Verifies that all violations are reported simultaneously (single-pass validation).</summary>
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[Fact]
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public void Draft_with_multiple_violations_surfaces_all_of_them()
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{
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var uuid = Guid.NewGuid();
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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// EQ-wrong is not the canonical derivation, and "BAD NAME" fails the UNS segment regex.
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Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = "EQ-wrong", Name = "BAD NAME", UnsLineId = "line-a", MachineCode = "m" }],
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};
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var errors = DraftValidator.Validate(draft);
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errors.ShouldContain(e => e.Code == "EquipmentIdNotDerived");
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errors.ShouldContain(e => e.Code == "UnsSegmentInvalid");
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}
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/// <summary>Probe for the deploy-path gate: a full, realistic v3 config (UNS area/line +
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/// canonical Equipment + distinct-named VirtualTags) must produce ZERO validation errors so the
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/// reject-on-any-error deploy gate is safe to activate.</summary>
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[Fact]
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public void Full_realistic_config_passes_all_rules()
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{
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var area = new UnsArea { UnsAreaId = "area-filling", ClusterId = "MAIN", Name = "filling" };
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var line = new UnsLine { UnsLineId = "line-1", UnsAreaId = area.UnsAreaId, Name = "line-1" };
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var rinserUuid = Guid.NewGuid();
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var fillerUuid = Guid.NewGuid();
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var rinser = new Equipment
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{
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EquipmentUuid = rinserUuid,
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EquipmentId = DraftValidator.DeriveEquipmentId(rinserUuid),
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Name = "rinser-01",
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UnsLineId = line.UnsLineId,
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MachineCode = "machine_001",
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};
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var filler = new Equipment
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{
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EquipmentUuid = fillerUuid,
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EquipmentId = DraftValidator.DeriveEquipmentId(fillerUuid),
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Name = "filler-02",
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UnsLineId = line.UnsLineId,
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MachineCode = "machine_002",
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};
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var draft = new DraftSnapshot
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{
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GenerationId = 0,
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ClusterId = string.Empty, // global snapshot — matches DraftSnapshotFactory.FromConfigDbAsync
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UnsAreas = [area],
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UnsLines = [line],
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Equipment = [rinser, filler],
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VirtualTags =
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[
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BuildVirtualTag(equipmentId: rinser.EquipmentId, name: "oee"),
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BuildVirtualTag(equipmentId: filler.EquipmentId, name: "throughput"),
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],
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};
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var errors = DraftValidator.Validate(draft);
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errors.ShouldBeEmpty(
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"a realistic canonical deployed config must pass every DraftValidator rule so the " +
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"reject-on-any-error deploy gate is safe; firing rules: " +
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string.Join("; ", errors.Select(e => $"[{e.Code}] {e.Message}")));
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}
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// ------------------------------------------------------------------------------------
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// ValidateNoUnsEffectiveNameCollision — v3: VirtualTag name uniqueness within equipment
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// ------------------------------------------------------------------------------------
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/// <summary>Two VirtualTags sharing (EquipmentId, Name) collide on a single OPC UA NodeId.</summary>
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[Fact]
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public void Two_VirtualTags_same_equipment_and_name_collide()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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VirtualTags =
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[
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BuildVirtualTag(equipmentId: "eq-1", name: "speed", suffix: "a"),
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BuildVirtualTag(equipmentId: "eq-1", name: "speed", suffix: "b"),
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],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "UnsEffectiveNameCollision");
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}
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/// <summary>VirtualTags with the same name under DIFFERENT equipment do not collide.</summary>
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[Fact]
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public void Same_name_different_equipment_does_not_collide()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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VirtualTags =
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[
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BuildVirtualTag(equipmentId: "eq-1", name: "speed"),
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BuildVirtualTag(equipmentId: "eq-2", name: "speed"),
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],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "UnsEffectiveNameCollision");
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}
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/// <summary>The rename-induced case the authoring guard never sees: an authoring-clean draft where
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/// a reference (no override, effective name = backing raw tag's current Name) ends up sharing an
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/// effective name with a VirtualTag after a raw-tag rename. The deploy gate is the backstop.</summary>
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[Fact]
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public void Reference_effective_from_raw_name_collides_with_virtualtag_after_rename()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Tags = [BuildTag(tagId: "tag-1", name: "speed")], // raw tag renamed to "speed"
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UnsTagReferences =
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[
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// No override → effective name is the backing raw tag's Name ("speed").
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BuildReference(refId: "ref-1", equipmentId: "eq-1", tagId: "tag-1", overrideName: null),
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],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "speed")],
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};
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var errors = DraftValidator.Validate(draft);
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errors.ShouldContain(e => e.Code == "UnsEffectiveNameCollision");
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// Names both colliding sources + the equipment.
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var msg = errors.First(e => e.Code == "UnsEffectiveNameCollision").Message;
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msg.ShouldContain("ref-1");
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msg.ShouldContain("vtag-eq-1-speed");
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msg.ShouldContain("eq-1");
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}
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/// <summary>A reference's DisplayNameOverride (not its backing raw name) is the effective name and
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/// must be unique against a VirtualTag in the same equipment.</summary>
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[Fact]
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public void Reference_override_collides_with_virtualtag()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Tags = [BuildTag(tagId: "tag-1", name: "raw-name")], // backing raw name differs
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UnsTagReferences =
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[
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BuildReference(refId: "ref-1", equipmentId: "eq-1", tagId: "tag-1", overrideName: "computed"),
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],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "computed")],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "UnsEffectiveNameCollision");
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}
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/// <summary>Effective-name comparison is ordinal: "Speed" (VirtualTag) and "speed" (reference's
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/// backing raw name) do NOT collide — they are distinct OPC UA browse names.</summary>
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[Fact]
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public void Effective_name_collision_is_ordinal_case_sensitive()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Tags = [BuildTag(tagId: "tag-1", name: "speed")],
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UnsTagReferences =
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[
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BuildReference(refId: "ref-1", equipmentId: "eq-1", tagId: "tag-1", overrideName: null),
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],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "Speed")],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "UnsEffectiveNameCollision");
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}
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private static VirtualTag BuildVirtualTag(string equipmentId, string name, string suffix = "") => new()
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{
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VirtualTagId = $"vtag-{equipmentId}-{name}{suffix}",
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EquipmentId = equipmentId,
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Name = name,
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DataType = "Float",
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ScriptId = "s-1",
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};
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private static Tag BuildTag(string tagId, string name) => new()
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{
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TagId = tagId,
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DeviceId = "dev-1",
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Name = name,
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DataType = "Float",
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AccessLevel = TagAccessLevel.Read,
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TagConfig = "{}",
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};
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private static UnsTagReference BuildReference(string refId, string equipmentId, string tagId, string? overrideName = null) => new()
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{
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UnsTagReferenceId = refId,
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EquipmentId = equipmentId,
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TagId = tagId,
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DisplayNameOverride = overrideName,
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};
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// ------------------------------------------------------------------------------------
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// ValidateEquipReferenceResolution — v3 WP4: {{equip}}/<RefName> must resolve to a reference
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// ------------------------------------------------------------------------------------
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private static Script BuildScript(string id, string source) => new()
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{
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ScriptId = id, Name = id, SourceCode = source, SourceHash = $"h-{id}",
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};
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private static Tag BuildRawTag(string tagId, string name) => new()
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{
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TagId = tagId, DeviceId = "dev-1", Name = name, DataType = "Float",
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AccessLevel = TagAccessLevel.Read, TagConfig = "{}",
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};
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/// <summary>A VirtualTag script using <c>{{equip}}/Speed</c> with no reference "Speed" on the equipment is
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/// a deploy error naming the equipment + the missing ref.</summary>
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[Fact]
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public void VirtualTag_equip_ref_unresolved_is_deploy_error()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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};
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var err = DraftValidator.Validate(draft).First(e => e.Code == "EquipReferenceUnresolved");
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err.Message.ShouldContain("eq-1");
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err.Message.ShouldContain("Speed");
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}
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/// <summary>The same script resolves cleanly when the equipment has a reference whose effective name is
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/// "Speed" (backing raw tag's Name).</summary>
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[Fact]
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public void VirtualTag_equip_ref_resolved_is_clean()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "Speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-1", "tag-1")],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>A DisplayNameOverride is the effective name: <c>{{equip}}/MotorSpeed</c> resolves to a
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/// reference overridden to "MotorSpeed" even though the backing raw tag's Name is "raw_speed".</summary>
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[Fact]
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public void VirtualTag_equip_ref_resolves_by_override_name()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/MotorSpeed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "raw_speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-1", "tag-1", overrideName: "MotorSpeed")],
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};
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DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>A reference on a DIFFERENT equipment does not satisfy the token — resolution is per owning
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/// equipment.</summary>
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[Fact]
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public void VirtualTag_equip_ref_does_not_resolve_across_equipment()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return ctx.GetTag(\"{{equip}}/Speed\").Value;")],
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VirtualTags = [BuildVirtualTag(equipmentId: "eq-1", name: "vt")],
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Tags = [BuildRawTag("tag-1", "Speed")],
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UnsTagReferences = [BuildReference("ref-1", "eq-2", "tag-1")], // reference is on eq-2, not eq-1
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipReferenceUnresolved");
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}
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/// <summary>Alarm message-template <c>{{equip}}/Temp</c> follows the same rule — an unresolved ref in the
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/// template is a deploy error.</summary>
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[Fact]
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public void ScriptedAlarm_message_template_equip_ref_unresolved_is_deploy_error()
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{
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var draft = new DraftSnapshot
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{
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GenerationId = 1, ClusterId = "c",
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Scripts = [BuildScript("s-1", "return true;")],
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ScriptedAlarms =
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[
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new ScriptedAlarm
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{
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ScriptedAlarmId = "al-1", EquipmentId = "eq-1", Name = "overheat",
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AlarmType = "LimitAlarm", MessageTemplate = "Too hot: {{equip}}/Temp",
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PredicateScriptId = "s-1",
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},
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],
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};
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DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipReferenceUnresolved");
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}
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// ------------------------------------------------------------------------------------
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// Phase 6.3 task #148 part 2 — ValidateClusterTopology (unchanged in v3)
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// ------------------------------------------------------------------------------------
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/// <summary>Verifies that cluster topology validation checks node count against declared redundancy mode.</summary>
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/// <param name="nodeCount">The declared cluster node count.</param>
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/// <param name="mode">The declared redundancy mode.</param>
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/// <param name="enabledNodes">The number of enabled nodes to include in the topology.</param>
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/// <param name="expectedDeclaredErrors">The number of ClusterRedundancyModeInvalid errors expected.</param>
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[Theory]
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[InlineData(1, RedundancyMode.None, 1, 0)] // single-node standalone — ok
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[InlineData(2, RedundancyMode.Warm, 2, 0)] // 2-node warm — ok
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[InlineData(2, RedundancyMode.Hot, 2, 0)] // 2-node hot — ok
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[InlineData(1, RedundancyMode.Warm, 1, 1)] // declared mismatch — should flag
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[InlineData(2, RedundancyMode.None, 2, 1)] // None with 2 nodes — should flag
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public void ValidateClusterTopology_checks_declared_pair(
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byte nodeCount, RedundancyMode mode, int enabledNodes, int expectedDeclaredErrors)
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{
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var cluster = BuildCluster(nodeCount: nodeCount, mode: mode);
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var nodes = Enumerable.Range(0, enabledNodes)
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.Select(i => BuildNode($"n-{i}", enabled: true))
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.ToList();
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var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
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errors.Count(e => e.Code == "ClusterRedundancyModeInvalid").ShouldBe(expectedDeclaredErrors);
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}
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/// <summary>Verifies that disabled nodes cause topology validation to fail.</summary>
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[Fact]
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public void ValidateClusterTopology_flags_disabled_node_mismatch()
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{
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var cluster = BuildCluster(nodeCount: 2, mode: RedundancyMode.Hot);
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var nodes = new[]
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{
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BuildNode("primary", enabled: true),
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BuildNode("backup", enabled: false),
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};
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var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
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errors.ShouldContain(e => e.Code == "ClusterEnabledNodeCountMismatch");
|
|
}
|
|
|
|
/// <summary>Verifies that a valid standalone cluster passes validation.</summary>
|
|
[Fact]
|
|
public void ValidateClusterTopology_returns_no_errors_on_valid_standalone()
|
|
{
|
|
var cluster = BuildCluster(nodeCount: 1, mode: RedundancyMode.None);
|
|
var nodes = new[] { BuildNode("only", enabled: true) };
|
|
|
|
var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
|
|
errors.ShouldBeEmpty();
|
|
}
|
|
|
|
private static ServerCluster BuildCluster(byte nodeCount, RedundancyMode mode) => new()
|
|
{
|
|
ClusterId = "c-test",
|
|
Name = "Test",
|
|
Enterprise = "zb",
|
|
Site = "dev",
|
|
NodeCount = nodeCount,
|
|
RedundancyMode = mode,
|
|
Enabled = true,
|
|
CreatedBy = "t",
|
|
};
|
|
|
|
private static ClusterNode BuildNode(string id, bool enabled) => new()
|
|
{
|
|
NodeId = id,
|
|
ClusterId = "c-test",
|
|
Host = "localhost",
|
|
OpcUaPort = 4840,
|
|
DashboardPort = 5001,
|
|
ApplicationUri = $"urn:{id}",
|
|
ServiceLevelBase = 200,
|
|
Enabled = enabled,
|
|
CreatedBy = "t",
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
// ValidatePathLength — Enterprise/Site length precision (Configuration-003)
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/// <summary>Verifies that path length validation uses actual Enterprise and Site lengths.</summary>
|
|
[Fact]
|
|
public void PathLength_uses_actual_Enterprise_Site_when_provided()
|
|
{
|
|
var areaId = "area-a";
|
|
var lineId = "line-b";
|
|
var uuid = Guid.NewGuid();
|
|
var eqName = new string('x', 90); // 90 chars — exceeds UNS regex but that's a separate error
|
|
|
|
var snapshot = new DraftSnapshot
|
|
{
|
|
GenerationId = 1,
|
|
ClusterId = "c",
|
|
Enterprise = "zb", // 2 chars (actual)
|
|
Site = "s", // 1 char (actual)
|
|
UnsAreas = [new UnsArea { UnsAreaId = areaId, ClusterId = "c", Name = new string('a', 32) }],
|
|
UnsLines = [new UnsLine { UnsLineId = lineId, UnsAreaId = areaId, Name = new string('b', 32) }],
|
|
Equipment =
|
|
[
|
|
new Equipment
|
|
{
|
|
EquipmentUuid = uuid,
|
|
EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
|
|
Name = eqName,
|
|
UnsLineId = lineId,
|
|
MachineCode = "m",
|
|
},
|
|
],
|
|
};
|
|
|
|
var errors = DraftValidator.Validate(snapshot);
|
|
|
|
errors.ShouldNotContain(e => e.Code == "PathTooLong",
|
|
"actual Enterprise='zb' + Site='s' keeps total path at 161 chars — under the 200-char limit");
|
|
}
|
|
|
|
/// <summary>Verifies that path length validation uses conservative fallback when Enterprise and Site are absent.</summary>
|
|
[Fact]
|
|
public void PathLength_conservative_fallback_when_Enterprise_Site_absent()
|
|
{
|
|
var areaId = "area-x";
|
|
var lineId = "line-y";
|
|
var uuid = Guid.NewGuid();
|
|
|
|
var snapshot = new DraftSnapshot
|
|
{
|
|
GenerationId = 1,
|
|
ClusterId = "c",
|
|
UnsAreas = [new UnsArea { UnsAreaId = areaId, ClusterId = "c", Name = new string('a', 32) }],
|
|
UnsLines = [new UnsLine { UnsLineId = lineId, UnsAreaId = areaId, Name = new string('b', 32) }],
|
|
Equipment =
|
|
[
|
|
new Equipment
|
|
{
|
|
EquipmentUuid = uuid,
|
|
EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
|
|
Name = new string('c', 29),
|
|
UnsLineId = lineId,
|
|
MachineCode = "m",
|
|
},
|
|
],
|
|
};
|
|
|
|
var errors = DraftValidator.Validate(snapshot);
|
|
|
|
errors.ShouldNotContain(e => e.Code == "PathTooLong",
|
|
"conservative 32+32+32+32+29+4 = 161 chars is still under the 200-char limit");
|
|
}
|
|
}
|