166 lines
9.3 KiB
C#
166 lines
9.3 KiB
C#
using System.Collections.Concurrent;
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using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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namespace ZB.MOM.WW.OtOpcUa.Host.IntegrationTests;
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/// <summary>
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/// Opt-in fake <see cref="IDriverFactory"/> the <see cref="TwoNodeClusterHarness"/> can register
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/// so a deployed driver actually reaches <c>Connected</c> (Healthy) in-process — no Docker sim and
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/// no real backend. Materialises a <see cref="FakeReconnectDriver"/> for the <c>"Modbus"</c> driver
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/// type (any other type returns <c>null</c>, mirroring <see cref="NullDriverFactory"/>).
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/// </summary>
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/// <remarks>
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/// The DI wiring resolves <see cref="IDriverFactory"/> from the container; the production
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/// <c>AddOtOpcUaRuntime()</c> seeds <see cref="NullDriverFactory"/> via <c>TryAddSingleton</c>, so a
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/// harness that wants live drivers registers this fake first (its registration wins). Every
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/// initialize/connect succeeds, so the wrapping <c>DriverInstanceActor</c> walks
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/// <c>Connecting → Connected → Healthy</c> and (on <c>ReconnectDriver</c>) drives
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/// <c>ForceReconnect → Reconnecting → re-initialize → Connected</c> without any fault injection.
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/// Each created driver is recorded in <see cref="Created"/> so a test can reach in and flip its
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/// health to <see cref="DriverState.Reconnecting"/> just before issuing the reconnect command.
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/// </remarks>
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public sealed class FakeReconnectDriverFactory : IDriverFactory
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{
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/// <summary>The single driver type this fake factory materialises.</summary>
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public const string FakeDriverType = "Modbus";
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/// <summary>
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/// Drivers this factory has created, keyed by <c>driverInstanceId</c>, so a test can retrieve the
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/// live instance (e.g. to call <see cref="FakeReconnectDriver.ReportReconnecting"/> before
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/// dispatching a reconnect command). Concurrent because the factory is invoked on the spawning
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/// actor thread while the test reads on its own thread.
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/// </summary>
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public ConcurrentDictionary<string, FakeReconnectDriver> Created { get; } = new();
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/// <summary>
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/// Returns a <see cref="FakeReconnectDriver"/> when <paramref name="driverType"/> is
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/// <see cref="FakeDriverType"/>; otherwise <c>null</c> (the host logs + skips the row). Records the
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/// created driver in <see cref="Created"/> keyed by <paramref name="driverInstanceId"/>.
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/// </summary>
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/// <param name="driverType">The driver type name from the deployed <c>DriverInstance</c> row.</param>
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/// <param name="driverInstanceId">The stable driver-instance identifier.</param>
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/// <param name="driverConfigJson">The driver configuration as a JSON string (ignored by the fake).</param>
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/// <returns>A new <see cref="FakeReconnectDriver"/>, or <c>null</c> for an unsupported type.</returns>
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public IDriver? TryCreate(string driverType, string driverInstanceId, string driverConfigJson)
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{
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if (driverType != FakeDriverType) return null;
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var driver = new FakeReconnectDriver(driverInstanceId, driverType);
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Created[driverInstanceId] = driver;
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return driver;
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}
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/// <summary>Gets the driver-type names this factory can materialise.</summary>
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public IReadOnlyCollection<string> SupportedTypes { get; } = new[] { FakeDriverType };
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}
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/// <summary>
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/// A minimal in-process <see cref="IDriver"/> whose connect/initialize path always succeeds, so the
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/// wrapping <c>DriverInstanceActor</c> reaches <c>Connected</c> and publishes a
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/// <see cref="DriverState.Healthy"/> snapshot. Reads/writes/subscribes are benign no-ops; this exists
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/// only to let a deployed driver walk the Healthy ↔ Reconnecting FSM in-process for E2E tests.
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///
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/// <para>The driver's reported health is controllable: a test calls <see cref="ReportReconnecting"/>
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/// to make <see cref="GetHealth"/> return <see cref="DriverState.Reconnecting"/> (simulating a lost
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/// connection — the realistic trigger for an operator Reconnect). The <c>DriverInstanceActor</c>'s
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/// <c>ForceReconnect</c> handler POLLS <see cref="GetHealth"/> right after entering its Reconnecting
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/// state, so that snapshot surfaces <see cref="DriverState.Reconnecting"/> on the driver-health topic.
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/// The subsequent retry calls <see cref="InitializeAsync"/>, which clears the flag back to
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/// <see cref="DriverState.Healthy"/>, so the next snapshot returns to Healthy.</para>
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/// </summary>
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public sealed class FakeReconnectDriver : IDriver
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{
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/// <summary>
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/// Initializes a new <see cref="FakeReconnectDriver"/>.
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/// </summary>
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/// <param name="driverInstanceId">The stable logical driver-instance identifier.</param>
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/// <param name="driverType">The driver type name.</param>
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public FakeReconnectDriver(string driverInstanceId, string driverType)
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{
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DriverInstanceId = driverInstanceId;
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DriverType = driverType;
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}
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/// <summary>Gets the stable logical ID of this driver instance.</summary>
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public string DriverInstanceId { get; }
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/// <summary>Gets the driver type name (e.g. "Modbus").</summary>
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public string DriverType { get; }
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/// <summary>
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/// When <c>true</c>, <see cref="GetHealth"/> reports <see cref="DriverState.Reconnecting"/>.
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/// <c>volatile</c> because the actor polls <see cref="GetHealth"/> from its own thread while the
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/// test flips this from another via <see cref="ReportReconnecting"/>.
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/// </summary>
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private volatile bool _reconnecting;
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/// <summary>Timestamp of the most recent successful initialize; surfaced as the last successful read.</summary>
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private DateTime _lastSuccess = DateTime.UtcNow;
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/// <summary>
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/// Number of times <see cref="InitializeAsync"/> has been invoked. Read by the test to prove a
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/// reconnect genuinely re-initialised the driver through the full cluster path (≥ 2 means the
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/// initial connect plus at least one reconnect retry). Mutated via <see cref="Interlocked"/> since
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/// the actor's retry path runs on a thread-pool thread.
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/// </summary>
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public int InitializeCount;
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/// <summary>
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/// Marks the driver as having lost its connection so the next <see cref="GetHealth"/> poll reports
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/// <see cref="DriverState.Reconnecting"/>. The test calls this immediately before dispatching the
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/// reconnect command, simulating the realistic operator-Reconnect trigger.
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/// </summary>
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public void ReportReconnecting() => _reconnecting = true;
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/// <summary>
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/// Connect/initialize path — always succeeds (returns a completed task), so the actor self-Tells
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/// <c>InitializeSucceeded</c> and becomes <c>Connected</c>. This is the method that makes connect
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/// succeed; the FSM's reconnect path re-invokes it and it succeeds again. Increments
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/// <see cref="InitializeCount"/> and clears the reconnecting flag (initialize succeeded → healthy
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/// again).
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/// </summary>
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/// <param name="driverConfigJson">The driver configuration JSON (ignored).</param>
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/// <param name="cancellationToken">Cancellation token for the operation.</param>
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/// <returns>A completed task — initialization always succeeds.</returns>
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public Task InitializeAsync(string driverConfigJson, CancellationToken cancellationToken)
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{
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Interlocked.Increment(ref InitializeCount);
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_lastSuccess = DateTime.UtcNow;
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_reconnecting = false;
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return Task.CompletedTask;
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}
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/// <summary>Applies a config change in place — a no-op that always succeeds.</summary>
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/// <param name="driverConfigJson">The driver configuration JSON (ignored).</param>
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/// <param name="cancellationToken">Cancellation token for the operation.</param>
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/// <returns>A completed task — reinitialization always succeeds.</returns>
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public Task ReinitializeAsync(string driverConfigJson, CancellationToken cancellationToken)
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=> Task.CompletedTask;
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/// <summary>Stops the driver — a no-op that always succeeds.</summary>
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/// <param name="cancellationToken">Cancellation token for the operation.</param>
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/// <returns>A completed task.</returns>
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public Task ShutdownAsync(CancellationToken cancellationToken)
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=> Task.CompletedTask;
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/// <summary>
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/// Returns a <see cref="DriverState.Reconnecting"/> snapshot when the test has flagged a lost
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/// connection via <see cref="ReportReconnecting"/>; otherwise a <see cref="DriverState.Healthy"/>
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/// snapshot. The actor polls this on every observable state change, so the published state tracks
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/// this flag.
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/// </summary>
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/// <returns>A <see cref="DriverHealth"/> reflecting the controllable connection state.</returns>
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public DriverHealth GetHealth() => _reconnecting
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? new DriverHealth(DriverState.Reconnecting, _lastSuccess, null)
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: new DriverHealth(DriverState.Healthy, DateTime.UtcNow, null);
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/// <summary>Returns a zero memory footprint (the fake holds no driver-attributable caches).</summary>
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/// <returns>Always <c>0</c>.</returns>
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public long GetMemoryFootprint() => 0;
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/// <summary>Flushes optional caches — a no-op (the fake holds none).</summary>
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/// <param name="cancellationToken">Cancellation token for the operation.</param>
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/// <returns>A completed task.</returns>
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public Task FlushOptionalCachesAsync(CancellationToken cancellationToken)
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=> Task.CompletedTask;
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}
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