4d3fc9c816
- R02:H1 ScriptedAlarmHostActor gains a factory Props (Func<(upstream, engine)>) so every incarnation builds and owns its own engine; a supervision restart no longer re-creates the actor around a disposed engine. The legacy instance-taking Props stays source-compatible and is now restart-safe in the weaker sense (PreRestart marks the stop as a restart, PostStop then detaches instead of disposing). DriverHostActor still spawns through the legacy overload (not owned by this lane — F3). - R02:H3 OnAlarmCommand runs every engine op under a 10 s token linked to the actor's lifetime (DefaultCommandTimeout / Props commandTimeout) and logs a Warning on timeout instead of suspending the mailbox on a stalled store. - R02:L3 DependencyMuxTagUpstreamSource.RetainOnly(loaded dep-ref union), called after every successful load. - R02:P6 VirtualTagActor's per-failure ScriptLogEntry is rate-limited per tag (ScriptLogRateLimiter, 20/min + one summary); the Bad publish and the metric are untouched. - R07:H6 DependencyMuxActor retains the last (value, status, ts) per ever-registered ref (through unregisters) and replays them in one batch to a RegisterInterest(ReplayRetained: true) — VirtualTagActor, the Calculation mux adapter and the alarm host opt in; the historization recorder does not (a replay there would record a stale sample per deploy). CalculationDriver records inputs regardless of _running so a replay landing before InitializeAsync still satisfies the change-gate. - R07:P4 CalculationEvaluator negative-caches compile failures by source hash (one Roslyn attempt + one Warning per source until redeploy); the driver's script-log entry fires on the Good→Bad transition or a change of reason, matching the once-per-transition Bad publish. - R07:H8 array results dedup structurally. - R07:L2 ShutdownAsync drops the compiled scripts (collectible ALCs). - R07:U5 DraftValidator rule CalculationNoEffectiveTrigger: a tag with no timer whose change trigger is off or whose script has no literal ctx.GetTag read can never evaluate. Refs #734 Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
146 lines
6.9 KiB
C#
146 lines
6.9 KiB
C#
using Akka.Actor;
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using Akka.TestKit;
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using Serilog;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Core.Scripting;
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using ZB.MOM.WW.OtOpcUa.OpcUaServer;
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using ZB.MOM.WW.OtOpcUa.Runtime.OpcUa;
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using ZB.MOM.WW.OtOpcUa.Runtime.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
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using ZB.MOM.WW.OtOpcUa.Runtime.VirtualTags;
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namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.ScriptedAlarms;
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/// <summary>
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/// R02:H1 — a supervision restart of <see cref="ScriptedAlarmHostActor"/> used to dispose the
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/// Props-captured engine and re-create the actor around the disposed instance, so every later
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/// <c>ApplyScriptedAlarms</c> failed and the node's scripted alarms silently died. With the factory
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/// Props each incarnation builds its own engine; with the legacy Props a restart only detaches. Both
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/// shapes must load cleanly after a throw inside a <see cref="VirtualTagActor.DependencyValueBatch"/>
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/// handler. Also R02:H3 — an inbound alarm command's engine op is bounded.
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/// </summary>
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public sealed class ScriptedAlarmHostActorRestartTests : RuntimeActorTestBase
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{
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private static readonly TimeSpan Timeout = TimeSpan.FromSeconds(30);
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private static EquipmentScriptedAlarmPlan Plan(string id = "alm-1", string depRef = "M.T") =>
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new(ScriptedAlarmId: id, EquipmentId: "Plant/Line1/M", Name: "HighTemp", AlarmType: "AlarmCondition",
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Severity: 800, MessageTemplate: "condition", PredicateScriptId: $"{id}-script",
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PredicateSource: $"return (int)ctx.GetTag(\"{depRef}\").Value > 90;",
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DependencyRefs: new[] { depRef }, HistorizeToAveva: true, Retain: true, Enabled: true);
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private static ScriptedAlarmEngine BuildEngine(DependencyMuxTagUpstreamSource upstream, IAlarmStateStore? store = null)
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{
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var logger = new LoggerConfiguration().CreateLogger();
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return new ScriptedAlarmEngine(upstream, store ?? new InMemoryAlarmStateStore(), new ScriptLoggerFactory(logger), logger);
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}
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private static (DependencyMuxTagUpstreamSource, ScriptedAlarmEngine) Pair()
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{
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var up = new DependencyMuxTagUpstreamSource();
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return (up, BuildEngine(up));
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}
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/// <summary>Apply, crash the handler (a null TagId makes <c>Push</c> throw → restart), apply again
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/// and prove the second load registers interest and the alarm still activates.</summary>
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private void RestartThenReload(IActorRef host, TestProbe publish, TestProbe mux)
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{
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan() }));
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mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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// The crash: a batch whose item has a null TagId makes the upstream Push throw out of the handler
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// (the documented, deliberately unguarded path) → supervision restarts the actor.
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host.Tell(new VirtualTagActor.DependencyValueBatch(new[]
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{
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new VirtualTagActor.DependencyValueChanged(null!, 1, DateTime.UtcNow),
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}));
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mux.ExpectMsg<DependencyMuxActor.UnregisterInterest>(Timeout); // PostStop of the crashed incarnation
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// A later apply must load cleanly on the restarted incarnation…
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan() }));
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var reg = mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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reg.TagRefs.ShouldContain("M.T");
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// …and the alarm must still work end to end.
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
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var state = publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(Timeout);
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state.AlarmNodeId.ShouldBe("alm-1");
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state.State.Active.ShouldBeTrue();
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}
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[Fact]
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public void Factory_Props_survives_a_handler_throw_and_loads_cleanly_afterwards()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var built = 0;
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var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref, () => { built++; return Pair(); }));
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RestartThenReload(host, publish, mux);
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built.ShouldBe(2, "the restarted incarnation built its own engine");
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}
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[Fact]
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public void Legacy_instance_Props_survives_a_handler_throw_because_a_restart_only_detaches()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var (upstream, engine) = Pair();
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var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref, upstream, engine));
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RestartThenReload(host, publish, mux);
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}
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[Fact]
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public void An_alarm_command_whose_store_hangs_is_bounded_and_the_mailbox_moves_on()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var store = new HangingSaveStore();
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var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref,
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() => { var up = new DependencyMuxTagUpstreamSource(); return (up, BuildEngine(up, store)); },
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commandTimeout: TimeSpan.FromMilliseconds(300)));
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan() }));
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mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
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publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(Timeout).State.Active.ShouldBeTrue();
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store.HangNext = true;
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host.Tell(new AlarmCommand("alm-1", "Acknowledge", "alice", "ack", null));
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// The hung save would have suspended the mailbox indefinitely; the bound releases it, so the
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// next dependency value is processed and the alarm clears.
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 10, DateTime.UtcNow));
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publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(Timeout).State.Active.ShouldBeFalse();
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store.ObservedCancellation.ShouldBeTrue();
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}
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/// <summary>Store whose next SaveAsync blocks until its token is cancelled.</summary>
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private sealed class HangingSaveStore : IAlarmStateStore
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{
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private readonly InMemoryAlarmStateStore _inner = new();
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public volatile bool HangNext;
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public volatile bool ObservedCancellation;
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public Task<AlarmConditionState?> LoadAsync(string alarmId, CancellationToken ct) => _inner.LoadAsync(alarmId, ct);
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public Task<IReadOnlyList<AlarmConditionState>> LoadAllAsync(CancellationToken ct) => _inner.LoadAllAsync(ct);
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public Task RemoveAsync(string alarmId, CancellationToken ct) => _inner.RemoveAsync(alarmId, ct);
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public async Task SaveAsync(AlarmConditionState state, CancellationToken ct)
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{
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if (HangNext)
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{
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HangNext = false;
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try { await Task.Delay(System.Threading.Timeout.InfiniteTimeSpan, ct); }
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catch (OperationCanceledException) { ObservedCancellation = true; throw; }
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}
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await _inner.SaveAsync(state, ct);
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}
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}
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}
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