Files
lmxopcua/tests/ZB.MOM.WW.LmxOpcUa.Tests/Integration/AddressSpaceRebuildTests.cs
Joseph Doherty e4aaee10f7 Add runtime address space rebuild integration tests
Tests verify nodes can be added/removed from the OPC UA server at
runtime by mutating FakeGalaxyRepository and triggering a rebuild.
Uses real OPC UA client sessions to browse, subscribe, and observe
changes.

Tests cover:
- Browse initial hierarchy via OPC UA client
- Add object at runtime → new node appears on browse
- Remove object → node disappears from browse
- Subscribe to node, then remove it → publishes Bad quality
- Surviving nodes still browsable after partial rebuild
- Add/remove individual attributes at runtime

Infrastructure:
- OpcUaTestClient helper for programmatic OPC UA client connections
- OpcUaServerFixture updated with GalaxyRepository/MxProxy accessors
- OpcUaService.TriggerRebuild() exposed for test-driven rebuilds
- Namespace index resolved dynamically via session namespace table

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 06:32:31 -04:00

264 lines
10 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Opc.Ua;
using Opc.Ua.Client;
using Shouldly;
using Xunit;
using ZB.MOM.WW.LmxOpcUa.Host.Domain;
using ZB.MOM.WW.LmxOpcUa.Tests.Helpers;
namespace ZB.MOM.WW.LmxOpcUa.Tests.Integration
{
/// <summary>
/// Integration tests verifying dynamic address space changes via a real OPC UA client.
/// Tests browse, subscribe, add/remove nodes at runtime, and subscription quality changes.
/// </summary>
public class AddressSpaceRebuildTests
{
[Fact]
public async Task Browse_ReturnsInitialHierarchy()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
// Browse from ZB root
var zbNode = client.MakeNodeId("ZB");
var children = await client.BrowseAsync(zbNode);
children.ShouldContain(c => c.Name == "DEV");
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Browse_AfterAddingObject_NewNodeAppears()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
// Verify initial state — browse TestMachine_001
var machineNode = client.MakeNodeId("TestMachine_001");
var initialChildren = await client.BrowseAsync(machineNode);
initialChildren.ShouldNotContain(c => c.Name == "NewReceiver");
// Add a new object to the hierarchy
fixture.GalaxyRepository!.Hierarchy.Add(new GalaxyObjectInfo
{
GobjectId = 100, TagName = "NewReceiver_001",
ContainedName = "NewReceiver", BrowseName = "NewReceiver",
ParentGobjectId = 3, IsArea = false // parent = TestMachine_001
});
fixture.GalaxyRepository.Attributes.Add(new GalaxyAttributeInfo
{
GobjectId = 100, TagName = "NewReceiver_001",
AttributeName = "NewAttr", FullTagReference = "NewReceiver_001.NewAttr",
MxDataType = 5, IsArray = false
});
// Trigger rebuild
fixture.Service.TriggerRebuild();
await Task.Delay(500); // allow rebuild to complete
// Browse again — new node should appear
var updatedChildren = await client.BrowseAsync(machineNode);
updatedChildren.ShouldContain(c => c.Name == "NewReceiver");
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Browse_AfterRemovingObject_NodeDisappears()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
// Verify MESReceiver exists initially
var machineNode = client.MakeNodeId("TestMachine_001");
var initialChildren = await client.BrowseAsync(machineNode);
initialChildren.ShouldContain(c => c.Name == "MESReceiver");
// Remove MESReceiver and its attributes from hierarchy
fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
// Trigger rebuild
fixture.Service.TriggerRebuild();
await Task.Delay(500);
// Browse again — MESReceiver should be gone
var updatedChildren = await client.BrowseAsync(machineNode);
updatedChildren.ShouldNotContain(c => c.Name == "MESReceiver");
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Subscribe_RemovedNode_PublishesBadQuality()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
// Subscribe to an attribute that will be removed
var nodeId = client.MakeNodeId("MESReceiver_001.MoveInBatchID");
var (sub, item) = await client.SubscribeAsync(nodeId, intervalMs: 100);
// Collect notifications
var notifications = new List<MonitoredItemNotification>();
item.Notification += (_, e) =>
{
if (e.NotificationValue is MonitoredItemNotification n)
notifications.Add(n);
};
await Task.Delay(500); // let initial subscription settle
// Remove MESReceiver and its attributes
fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
// Trigger rebuild — nodes get deleted
fixture.Service.TriggerRebuild();
// Wait for publish cycle to deliver Bad status
await Task.Delay(2000);
// The subscription should have received a Bad quality notification
// after the node was deleted during rebuild
notifications.ShouldContain(n => StatusCode.IsBad(n.Value.StatusCode));
await sub.DeleteAsync(true);
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Subscribe_SurvivingNode_StillWorksAfterRebuild()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
// Subscribe to an attribute that will survive the rebuild
var nodeId = client.MakeNodeId("TestMachine_001.MachineID");
var (sub, item) = await client.SubscribeAsync(nodeId, intervalMs: 100);
await Task.Delay(500);
// Remove only MESReceiver (MachineID on TestMachine_001 survives)
fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
fixture.Service.TriggerRebuild();
await Task.Delay(1000);
// The surviving node should still be browsable
var machineNode = client.MakeNodeId("TestMachine_001");
var children = await client.BrowseAsync(machineNode);
children.ShouldContain(c => c.Name == "MachineID");
await sub.DeleteAsync(true);
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Browse_AddAttribute_NewVariableAppears()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
var machineNode = client.MakeNodeId("TestMachine_001");
var initialChildren = await client.BrowseAsync(machineNode);
initialChildren.ShouldNotContain(c => c.Name == "NewSensor");
// Add a new attribute
fixture.GalaxyRepository!.Attributes.Add(new GalaxyAttributeInfo
{
GobjectId = 3, TagName = "TestMachine_001",
AttributeName = "NewSensor", FullTagReference = "TestMachine_001.NewSensor",
MxDataType = 4, IsArray = false // Double
});
fixture.Service.TriggerRebuild();
await Task.Delay(500);
var updatedChildren = await client.BrowseAsync(machineNode);
updatedChildren.ShouldContain(c => c.Name == "NewSensor");
}
finally
{
await fixture.DisposeAsync();
}
}
[Fact]
public async Task Browse_RemoveAttribute_VariableDisappears()
{
var fixture = OpcUaServerFixture.WithFakes();
await fixture.InitializeAsync();
try
{
using var client = new OpcUaTestClient();
await client.ConnectAsync(fixture.EndpointUrl);
var machineNode = client.MakeNodeId("TestMachine_001");
var initialChildren = await client.BrowseAsync(machineNode);
initialChildren.ShouldContain(c => c.Name == "MachineCode");
// Remove MachineCode attribute
fixture.GalaxyRepository!.Attributes.RemoveAll(
a => a.TagName == "TestMachine_001" && a.AttributeName == "MachineCode");
fixture.Service.TriggerRebuild();
await Task.Delay(500);
var updatedChildren = await client.BrowseAsync(machineNode);
updatedChildren.ShouldNotContain(c => c.Name == "MachineCode");
}
finally
{
await fixture.DisposeAsync();
}
}
}
}