Tests verify nodes can be added/removed from the OPC UA server at runtime by mutating FakeGalaxyRepository and triggering a rebuild. Uses real OPC UA client sessions to browse, subscribe, and observe changes. Tests cover: - Browse initial hierarchy via OPC UA client - Add object at runtime → new node appears on browse - Remove object → node disappears from browse - Subscribe to node, then remove it → publishes Bad quality - Surviving nodes still browsable after partial rebuild - Add/remove individual attributes at runtime Infrastructure: - OpcUaTestClient helper for programmatic OPC UA client connections - OpcUaServerFixture updated with GalaxyRepository/MxProxy accessors - OpcUaService.TriggerRebuild() exposed for test-driven rebuilds - Namespace index resolved dynamically via session namespace table Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
264 lines
10 KiB
C#
264 lines
10 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Opc.Ua;
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using Opc.Ua.Client;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.LmxOpcUa.Host.Domain;
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using ZB.MOM.WW.LmxOpcUa.Tests.Helpers;
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namespace ZB.MOM.WW.LmxOpcUa.Tests.Integration
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{
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/// <summary>
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/// Integration tests verifying dynamic address space changes via a real OPC UA client.
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/// Tests browse, subscribe, add/remove nodes at runtime, and subscription quality changes.
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/// </summary>
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public class AddressSpaceRebuildTests
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{
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[Fact]
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public async Task Browse_ReturnsInitialHierarchy()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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// Browse from ZB root
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var zbNode = client.MakeNodeId("ZB");
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var children = await client.BrowseAsync(zbNode);
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children.ShouldContain(c => c.Name == "DEV");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Browse_AfterAddingObject_NewNodeAppears()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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// Verify initial state — browse TestMachine_001
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var machineNode = client.MakeNodeId("TestMachine_001");
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var initialChildren = await client.BrowseAsync(machineNode);
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initialChildren.ShouldNotContain(c => c.Name == "NewReceiver");
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// Add a new object to the hierarchy
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fixture.GalaxyRepository!.Hierarchy.Add(new GalaxyObjectInfo
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{
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GobjectId = 100, TagName = "NewReceiver_001",
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ContainedName = "NewReceiver", BrowseName = "NewReceiver",
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ParentGobjectId = 3, IsArea = false // parent = TestMachine_001
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});
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fixture.GalaxyRepository.Attributes.Add(new GalaxyAttributeInfo
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{
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GobjectId = 100, TagName = "NewReceiver_001",
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AttributeName = "NewAttr", FullTagReference = "NewReceiver_001.NewAttr",
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MxDataType = 5, IsArray = false
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});
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// Trigger rebuild
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fixture.Service.TriggerRebuild();
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await Task.Delay(500); // allow rebuild to complete
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// Browse again — new node should appear
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var updatedChildren = await client.BrowseAsync(machineNode);
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updatedChildren.ShouldContain(c => c.Name == "NewReceiver");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Browse_AfterRemovingObject_NodeDisappears()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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// Verify MESReceiver exists initially
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var machineNode = client.MakeNodeId("TestMachine_001");
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var initialChildren = await client.BrowseAsync(machineNode);
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initialChildren.ShouldContain(c => c.Name == "MESReceiver");
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// Remove MESReceiver and its attributes from hierarchy
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fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
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fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
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// Trigger rebuild
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fixture.Service.TriggerRebuild();
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await Task.Delay(500);
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// Browse again — MESReceiver should be gone
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var updatedChildren = await client.BrowseAsync(machineNode);
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updatedChildren.ShouldNotContain(c => c.Name == "MESReceiver");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Subscribe_RemovedNode_PublishesBadQuality()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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// Subscribe to an attribute that will be removed
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var nodeId = client.MakeNodeId("MESReceiver_001.MoveInBatchID");
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var (sub, item) = await client.SubscribeAsync(nodeId, intervalMs: 100);
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// Collect notifications
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var notifications = new List<MonitoredItemNotification>();
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item.Notification += (_, e) =>
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{
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if (e.NotificationValue is MonitoredItemNotification n)
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notifications.Add(n);
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};
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await Task.Delay(500); // let initial subscription settle
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// Remove MESReceiver and its attributes
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fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
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fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
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// Trigger rebuild — nodes get deleted
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fixture.Service.TriggerRebuild();
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// Wait for publish cycle to deliver Bad status
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await Task.Delay(2000);
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// The subscription should have received a Bad quality notification
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// after the node was deleted during rebuild
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notifications.ShouldContain(n => StatusCode.IsBad(n.Value.StatusCode));
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await sub.DeleteAsync(true);
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Subscribe_SurvivingNode_StillWorksAfterRebuild()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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// Subscribe to an attribute that will survive the rebuild
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var nodeId = client.MakeNodeId("TestMachine_001.MachineID");
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var (sub, item) = await client.SubscribeAsync(nodeId, intervalMs: 100);
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await Task.Delay(500);
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// Remove only MESReceiver (MachineID on TestMachine_001 survives)
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fixture.GalaxyRepository!.Hierarchy.RemoveAll(h => h.TagName == "MESReceiver_001");
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fixture.GalaxyRepository.Attributes.RemoveAll(a => a.TagName == "MESReceiver_001");
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fixture.Service.TriggerRebuild();
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await Task.Delay(1000);
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// The surviving node should still be browsable
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var machineNode = client.MakeNodeId("TestMachine_001");
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var children = await client.BrowseAsync(machineNode);
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children.ShouldContain(c => c.Name == "MachineID");
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await sub.DeleteAsync(true);
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Browse_AddAttribute_NewVariableAppears()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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var machineNode = client.MakeNodeId("TestMachine_001");
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var initialChildren = await client.BrowseAsync(machineNode);
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initialChildren.ShouldNotContain(c => c.Name == "NewSensor");
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// Add a new attribute
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fixture.GalaxyRepository!.Attributes.Add(new GalaxyAttributeInfo
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{
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GobjectId = 3, TagName = "TestMachine_001",
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AttributeName = "NewSensor", FullTagReference = "TestMachine_001.NewSensor",
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MxDataType = 4, IsArray = false // Double
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});
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fixture.Service.TriggerRebuild();
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await Task.Delay(500);
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var updatedChildren = await client.BrowseAsync(machineNode);
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updatedChildren.ShouldContain(c => c.Name == "NewSensor");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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[Fact]
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public async Task Browse_RemoveAttribute_VariableDisappears()
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{
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var fixture = OpcUaServerFixture.WithFakes();
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await fixture.InitializeAsync();
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try
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{
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using var client = new OpcUaTestClient();
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await client.ConnectAsync(fixture.EndpointUrl);
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var machineNode = client.MakeNodeId("TestMachine_001");
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var initialChildren = await client.BrowseAsync(machineNode);
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initialChildren.ShouldContain(c => c.Name == "MachineCode");
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// Remove MachineCode attribute
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fixture.GalaxyRepository!.Attributes.RemoveAll(
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a => a.TagName == "TestMachine_001" && a.AttributeName == "MachineCode");
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fixture.Service.TriggerRebuild();
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await Task.Delay(500);
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var updatedChildren = await client.BrowseAsync(machineNode);
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updatedChildren.ShouldNotContain(c => c.Name == "MachineCode");
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}
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finally
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{
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await fixture.DisposeAsync();
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}
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}
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}
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}
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