136 lines
4.7 KiB
C#
136 lines
4.7 KiB
C#
using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Config;
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using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Runtime;
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namespace ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Tests.Runtime;
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/// <summary>
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/// Connect / recreate orchestration tests for <see cref="GalaxyMxSession"/>. The SDK
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/// session/client types are sealed with internal ctors and cannot be faked, so these
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/// drive the open body through the <c>OpenAndRegisterOverrideForTests</c> seam. The
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/// core regression guard is <see cref="Recreate_after_connect_opens_a_fresh_session"/>:
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/// a stale-session reconnect must rebuild rather than no-op (the gateway-restart bug).
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/// </summary>
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public sealed class GalaxyMxSessionReconnectTests
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{
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private static GalaxyMxAccessOptions MinimalOptions() => new(ClientName: "OtOpcUaTest");
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private static GalaxyMxSession NewSession() => new(MinimalOptions());
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/// <summary>A second <c>ConnectAsync</c> while connected must be a no-op (idempotent guard).</summary>
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[Fact]
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public async Task Connect_then_connect_again_is_a_noop()
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{
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var session = NewSession();
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var openCount = 0;
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session.OpenAndRegisterOverrideForTests = _ =>
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{
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openCount++;
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return Task.CompletedTask;
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};
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await session.ConnectAsync(null!, CancellationToken.None);
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openCount.ShouldBe(1);
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await session.ConnectAsync(null!, CancellationToken.None);
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openCount.ShouldBe(1);
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}
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/// <summary>
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/// The regression guard for the gateway-restart bug: <c>RecreateAsync</c> must bypass
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/// the no-op guard and re-run the open body even though a (stale) session is present.
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/// </summary>
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[Fact]
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public async Task Recreate_after_connect_opens_a_fresh_session()
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{
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var session = NewSession();
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var openCount = 0;
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session.OpenAndRegisterOverrideForTests = _ =>
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{
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openCount++;
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return Task.CompletedTask;
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};
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await session.ConnectAsync(null!, CancellationToken.None);
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openCount.ShouldBe(1);
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await session.RecreateAsync(null!, CancellationToken.None);
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openCount.ShouldBe(2);
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}
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/// <summary><c>RecreateAsync</c> on a never-connected session still opens (teardown is a no-op first).</summary>
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[Fact]
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public async Task Recreate_when_never_connected_still_opens()
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{
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var session = NewSession();
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var openCount = 0;
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session.OpenAndRegisterOverrideForTests = _ =>
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{
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openCount++;
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return Task.CompletedTask;
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};
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await session.RecreateAsync(null!, CancellationToken.None);
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openCount.ShouldBe(1);
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}
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/// <summary>
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/// A failed first connect must not leave <c>_connected</c> set — the next attempt has
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/// to reach the open body again (partial-open teardown).
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/// </summary>
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[Fact]
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public async Task Connect_failure_is_not_left_half_open()
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{
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var session = NewSession();
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var openCount = 0;
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session.OpenAndRegisterOverrideForTests = _ =>
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{
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// Throw on the first attempt, succeed on the second.
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if (openCount++ == 0)
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{
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throw new InvalidOperationException("simulated open failure");
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}
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return Task.CompletedTask;
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};
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await Should.ThrowAsync<InvalidOperationException>(
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async () => await session.ConnectAsync(null!, CancellationToken.None));
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openCount.ShouldBe(1);
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session.IsConnected.ShouldBeFalse(); // _connected must NOT be latched by the failed attempt.
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// The failed first attempt must not have latched _connected — the retry reaches the body.
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await session.ConnectAsync(null!, CancellationToken.None);
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openCount.ShouldBe(2);
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}
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/// <summary>
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/// <see cref="GalaxyMxSession.IsConnected"/> tracks the <c>_connected</c> guard across the
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/// full lifecycle: false when fresh, true after connect, still true after a recreate, and
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/// false again after dispose.
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/// </summary>
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[Fact]
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public async Task IsConnected_reflects_connect_recreate_and_dispose()
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{
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var session = NewSession();
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var openCount = 0;
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session.OpenAndRegisterOverrideForTests = _ =>
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{
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openCount++;
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return Task.CompletedTask;
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};
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session.IsConnected.ShouldBeFalse();
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await session.ConnectAsync(null!, CancellationToken.None);
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session.IsConnected.ShouldBeTrue();
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await session.RecreateAsync(null!, CancellationToken.None);
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session.IsConnected.ShouldBeTrue();
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await session.DisposeAsync();
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session.IsConnected.ShouldBeFalse();
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}
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}
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