Files
lmxopcua/tests/Core/ZB.MOM.WW.OtOpcUa.Configuration.Tests/DraftValidatorTests.cs
T
Joseph Doherty b14a7cb847 v3 batch1 gate: fix stale collision-error-code assertions (EquipmentSignalNameCollision -> UnsEffectiveNameCollision) in Configuration.Tests
WP1 wrote these against its interim VirtualTag-only collision rule; WP4a replaced it
with the broader UnsEffectiveNameCollision rule. Neither test-sweep scope covered these
two Configuration.Tests files, so the assertions went stale. Configuration.Tests 107/107.
2026-07-15 21:56:36 -04:00

368 lines
15 KiB
C#

using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Configuration.Entities;
using ZB.MOM.WW.OtOpcUa.Configuration.Enums;
using ZB.MOM.WW.OtOpcUa.Configuration.Validation;
namespace ZB.MOM.WW.OtOpcUa.Configuration.Tests;
/// <summary>
/// v3 WP1: the namespace-binding + Galaxy-FullName rules are retired (Namespace entity gone;
/// Tags are raw-only, not equipment-bound). The retained rules (UNS segments, path length,
/// EquipmentUuid immutability, external-id reservation preflight, EquipmentId derivation,
/// cluster topology, VirtualTag equipment-signal collision) are exercised below against the v3
/// entity shapes. WP4 (Wave C) adds the new v3 rules (raw-name charset, historized-tagname length,
/// UNS effective-leaf uniqueness).
/// </summary>
[Trait("Category", "Unit")]
public sealed class DraftValidatorTests
{
/// <summary>Verifies that UnsSegment validation rejects uppercase and special characters.</summary>
/// <param name="name">The segment name to validate.</param>
/// <param name="shouldPass">Whether the validation should pass for this name.</param>
[Theory]
[InlineData("valid-name", true)]
[InlineData("line-01", true)]
[InlineData("_default", true)]
[InlineData("UPPER", false)]
[InlineData("with space", false)]
[InlineData("", false)]
public void UnsSegment_rule_accepts_lowercase_or_default_only(string name, bool shouldPass)
{
var uuid = Guid.NewGuid();
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
Equipment =
[
new Equipment
{
EquipmentUuid = uuid,
EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
Name = name,
UnsLineId = "line-a",
MachineCode = "m",
},
],
};
var errors = DraftValidator.Validate(draft);
var hasUnsError = errors.Any(e => e.Code == "UnsSegmentInvalid");
hasUnsError.ShouldBe(!shouldPass);
}
/// <summary>Verifies that equipment UUID must remain immutable across generations.</summary>
[Fact]
public void EquipmentUuid_change_across_generations_is_rejected()
{
var oldUuid = Guid.Parse("11111111-1111-1111-1111-111111111111");
var newUuid = Guid.Parse("22222222-2222-2222-2222-222222222222");
var eid = DraftValidator.DeriveEquipmentId(oldUuid);
var draft = new DraftSnapshot
{
GenerationId = 2, ClusterId = "c",
Equipment = [new Equipment { EquipmentUuid = newUuid, EquipmentId = eid, Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
PriorEquipment = [new Equipment { EquipmentUuid = oldUuid, EquipmentId = eid, Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
};
DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipmentUuidImmutable");
}
/// <summary>Verifies that a ZTag cannot be reserved by a different equipment UUID.</summary>
[Fact]
public void ZTag_reserved_by_different_uuid_is_rejected()
{
var uuid = Guid.NewGuid();
var otherUuid = Guid.NewGuid();
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = DraftValidator.DeriveEquipmentId(uuid), Name = "eq", UnsLineId = "line-a", MachineCode = "m", ZTag = "ZT-001" }],
ActiveReservations = [new ExternalIdReservation { Kind = ReservationKind.ZTag, Value = "ZT-001", EquipmentUuid = otherUuid, ClusterId = "c", FirstPublishedBy = "t" }],
};
DraftValidator.Validate(draft).ShouldContain(e => e.Code == "BadDuplicateExternalIdentifier");
}
/// <summary>Verifies that equipment ID must be derived from its UUID.</summary>
[Fact]
public void EquipmentId_that_does_not_match_derivation_is_rejected()
{
var uuid = Guid.NewGuid();
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = "EQ-operator-typed", Name = "eq", UnsLineId = "line-a", MachineCode = "m" }],
};
DraftValidator.Validate(draft).ShouldContain(e => e.Code == "EquipmentIdNotDerived");
}
/// <summary>Verifies that all violations are reported simultaneously (single-pass validation).</summary>
[Fact]
public void Draft_with_multiple_violations_surfaces_all_of_them()
{
var uuid = Guid.NewGuid();
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
// EQ-wrong is not the canonical derivation, and "BAD NAME" fails the UNS segment regex.
Equipment = [new Equipment { EquipmentUuid = uuid, EquipmentId = "EQ-wrong", Name = "BAD NAME", UnsLineId = "line-a", MachineCode = "m" }],
};
var errors = DraftValidator.Validate(draft);
errors.ShouldContain(e => e.Code == "EquipmentIdNotDerived");
errors.ShouldContain(e => e.Code == "UnsSegmentInvalid");
}
/// <summary>Probe for the deploy-path gate: a full, realistic v3 config (UNS area/line +
/// canonical Equipment + distinct-named VirtualTags) must produce ZERO validation errors so the
/// reject-on-any-error deploy gate is safe to activate.</summary>
[Fact]
public void Full_realistic_config_passes_all_rules()
{
var area = new UnsArea { UnsAreaId = "area-filling", ClusterId = "MAIN", Name = "filling" };
var line = new UnsLine { UnsLineId = "line-1", UnsAreaId = area.UnsAreaId, Name = "line-1" };
var rinserUuid = Guid.NewGuid();
var fillerUuid = Guid.NewGuid();
var rinser = new Equipment
{
EquipmentUuid = rinserUuid,
EquipmentId = DraftValidator.DeriveEquipmentId(rinserUuid),
Name = "rinser-01",
UnsLineId = line.UnsLineId,
MachineCode = "machine_001",
};
var filler = new Equipment
{
EquipmentUuid = fillerUuid,
EquipmentId = DraftValidator.DeriveEquipmentId(fillerUuid),
Name = "filler-02",
UnsLineId = line.UnsLineId,
MachineCode = "machine_002",
};
var draft = new DraftSnapshot
{
GenerationId = 0,
ClusterId = string.Empty, // global snapshot — matches DraftSnapshotFactory.FromConfigDbAsync
UnsAreas = [area],
UnsLines = [line],
Equipment = [rinser, filler],
VirtualTags =
[
BuildVirtualTag(equipmentId: rinser.EquipmentId, name: "oee"),
BuildVirtualTag(equipmentId: filler.EquipmentId, name: "throughput"),
],
};
var errors = DraftValidator.Validate(draft);
errors.ShouldBeEmpty(
"a realistic canonical deployed config must pass every DraftValidator rule so the " +
"reject-on-any-error deploy gate is safe; firing rules: " +
string.Join("; ", errors.Select(e => $"[{e.Code}] {e.Message}")));
}
// ------------------------------------------------------------------------------------
// ValidateNoUnsEffectiveNameCollision — v3: VirtualTag name uniqueness within equipment
// ------------------------------------------------------------------------------------
/// <summary>Two VirtualTags sharing (EquipmentId, Name) collide on a single OPC UA NodeId.</summary>
[Fact]
public void Two_VirtualTags_same_equipment_and_name_collide()
{
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
VirtualTags =
[
BuildVirtualTag(equipmentId: "eq-1", name: "speed", suffix: "a"),
BuildVirtualTag(equipmentId: "eq-1", name: "speed", suffix: "b"),
],
};
DraftValidator.Validate(draft).ShouldContain(e => e.Code == "UnsEffectiveNameCollision");
}
/// <summary>VirtualTags with the same name under DIFFERENT equipment do not collide.</summary>
[Fact]
public void Same_name_different_equipment_does_not_collide()
{
var draft = new DraftSnapshot
{
GenerationId = 1, ClusterId = "c",
VirtualTags =
[
BuildVirtualTag(equipmentId: "eq-1", name: "speed"),
BuildVirtualTag(equipmentId: "eq-2", name: "speed"),
],
};
DraftValidator.Validate(draft).ShouldNotContain(e => e.Code == "UnsEffectiveNameCollision");
}
private static VirtualTag BuildVirtualTag(string equipmentId, string name, string suffix = "") => new()
{
VirtualTagId = $"vtag-{equipmentId}-{name}{suffix}",
EquipmentId = equipmentId,
Name = name,
DataType = "Float",
ScriptId = "s-1",
};
// ------------------------------------------------------------------------------------
// Phase 6.3 task #148 part 2 — ValidateClusterTopology (unchanged in v3)
// ------------------------------------------------------------------------------------
/// <summary>Verifies that cluster topology validation checks node count against declared redundancy mode.</summary>
/// <param name="nodeCount">The declared cluster node count.</param>
/// <param name="mode">The declared redundancy mode.</param>
/// <param name="enabledNodes">The number of enabled nodes to include in the topology.</param>
/// <param name="expectedDeclaredErrors">The number of ClusterRedundancyModeInvalid errors expected.</param>
[Theory]
[InlineData(1, RedundancyMode.None, 1, 0)] // single-node standalone — ok
[InlineData(2, RedundancyMode.Warm, 2, 0)] // 2-node warm — ok
[InlineData(2, RedundancyMode.Hot, 2, 0)] // 2-node hot — ok
[InlineData(1, RedundancyMode.Warm, 1, 1)] // declared mismatch — should flag
[InlineData(2, RedundancyMode.None, 2, 1)] // None with 2 nodes — should flag
public void ValidateClusterTopology_checks_declared_pair(
byte nodeCount, RedundancyMode mode, int enabledNodes, int expectedDeclaredErrors)
{
var cluster = BuildCluster(nodeCount: nodeCount, mode: mode);
var nodes = Enumerable.Range(0, enabledNodes)
.Select(i => BuildNode($"n-{i}", enabled: true))
.ToList();
var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
errors.Count(e => e.Code == "ClusterRedundancyModeInvalid").ShouldBe(expectedDeclaredErrors);
}
/// <summary>Verifies that disabled nodes cause topology validation to fail.</summary>
[Fact]
public void ValidateClusterTopology_flags_disabled_node_mismatch()
{
var cluster = BuildCluster(nodeCount: 2, mode: RedundancyMode.Hot);
var nodes = new[]
{
BuildNode("primary", enabled: true),
BuildNode("backup", enabled: false),
};
var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
errors.ShouldContain(e => e.Code == "ClusterEnabledNodeCountMismatch");
}
/// <summary>Verifies that a valid standalone cluster passes validation.</summary>
[Fact]
public void ValidateClusterTopology_returns_no_errors_on_valid_standalone()
{
var cluster = BuildCluster(nodeCount: 1, mode: RedundancyMode.None);
var nodes = new[] { BuildNode("only", enabled: true) };
var errors = DraftValidator.ValidateClusterTopology(cluster, nodes);
errors.ShouldBeEmpty();
}
private static ServerCluster BuildCluster(byte nodeCount, RedundancyMode mode) => new()
{
ClusterId = "c-test",
Name = "Test",
Enterprise = "zb",
Site = "dev",
NodeCount = nodeCount,
RedundancyMode = mode,
Enabled = true,
CreatedBy = "t",
};
private static ClusterNode BuildNode(string id, bool enabled) => new()
{
NodeId = id,
ClusterId = "c-test",
Host = "localhost",
OpcUaPort = 4840,
DashboardPort = 5001,
ApplicationUri = $"urn:{id}",
ServiceLevelBase = 200,
Enabled = enabled,
CreatedBy = "t",
};
// ------------------------------------------------------------------------------------
// ValidatePathLength — Enterprise/Site length precision (Configuration-003)
// ------------------------------------------------------------------------------------
/// <summary>Verifies that path length validation uses actual Enterprise and Site lengths.</summary>
[Fact]
public void PathLength_uses_actual_Enterprise_Site_when_provided()
{
var areaId = "area-a";
var lineId = "line-b";
var uuid = Guid.NewGuid();
var eqName = new string('x', 90); // 90 chars — exceeds UNS regex but that's a separate error
var snapshot = new DraftSnapshot
{
GenerationId = 1,
ClusterId = "c",
Enterprise = "zb", // 2 chars (actual)
Site = "s", // 1 char (actual)
UnsAreas = [new UnsArea { UnsAreaId = areaId, ClusterId = "c", Name = new string('a', 32) }],
UnsLines = [new UnsLine { UnsLineId = lineId, UnsAreaId = areaId, Name = new string('b', 32) }],
Equipment =
[
new Equipment
{
EquipmentUuid = uuid,
EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
Name = eqName,
UnsLineId = lineId,
MachineCode = "m",
},
],
};
var errors = DraftValidator.Validate(snapshot);
errors.ShouldNotContain(e => e.Code == "PathTooLong",
"actual Enterprise='zb' + Site='s' keeps total path at 161 chars — under the 200-char limit");
}
/// <summary>Verifies that path length validation uses conservative fallback when Enterprise and Site are absent.</summary>
[Fact]
public void PathLength_conservative_fallback_when_Enterprise_Site_absent()
{
var areaId = "area-x";
var lineId = "line-y";
var uuid = Guid.NewGuid();
var snapshot = new DraftSnapshot
{
GenerationId = 1,
ClusterId = "c",
UnsAreas = [new UnsArea { UnsAreaId = areaId, ClusterId = "c", Name = new string('a', 32) }],
UnsLines = [new UnsLine { UnsLineId = lineId, UnsAreaId = areaId, Name = new string('b', 32) }],
Equipment =
[
new Equipment
{
EquipmentUuid = uuid,
EquipmentId = DraftValidator.DeriveEquipmentId(uuid),
Name = new string('c', 29),
UnsLineId = lineId,
MachineCode = "m",
},
],
};
var errors = DraftValidator.Validate(snapshot);
errors.ShouldNotContain(e => e.Code == "PathTooLong",
"conservative 32+32+32+32+29+4 = 161 chars is still under the 200-char limit");
}
}