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lmxopcua/tests/Server/ZB.MOM.WW.OtOpcUa.Runtime.Tests/Health/PeerProbeSupervisorTests.cs
T

159 lines
7.1 KiB
C#

using Akka.Actor;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
using ZB.MOM.WW.OtOpcUa.Commons.Types;
using ZB.MOM.WW.OtOpcUa.Runtime.Health;
using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Health;
/// <summary>
/// Tests for <see cref="PeerProbeSupervisor"/>: it maintains exactly one peer-OPC-UA-probe child
/// per OTHER, non-Detached driver node named in the latest <see cref="RedundancyStateChanged"/>
/// snapshot, spawning/stopping children as the topology changes.
/// </summary>
public sealed class PeerProbeSupervisorTests : RuntimeActorTestBase
{
private static readonly NodeId Local = NodeId.Parse("local:4053");
private static readonly NodeId Peer = NodeId.Parse("peer:4053");
private static readonly NodeId Adm = NodeId.Parse("adm:4053");
/// <summary>No-op child actor stub so we can count children without real TCP probes.</summary>
private sealed class NoopActor : ReceiveActor { }
private static Props NoopProps() => Akka.Actor.Props.Create(() => new NoopActor());
/// <summary>
/// No-op child stub that records its own <see cref="ActorBase.Self"/> into a shared list on
/// start, in spawn order — lets a test grab a specific (e.g. the FIRST, old-generation) child
/// ref so it can deliver a synthetic <see cref="Terminated"/> for it.
/// </summary>
private sealed class RecordingNoopActor : ReceiveActor
{
public RecordingNoopActor(List<IActorRef> spawned) => spawned.Add(Self);
}
private static Props RecordingProps(List<IActorRef> spawned) =>
Akka.Actor.Props.Create(() => new RecordingNoopActor(spawned));
private static NodeRedundancyState State(NodeId id, RedundancyRole role) =>
new(id, role, IsClusterLeader: false, IsRoleLeaderForDriver: false, DateTime.UtcNow);
private static RedundancyStateChanged Snapshot(params NodeRedundancyState[] nodes) =>
new(nodes, CorrelationId.NewId());
/// <summary>Verifies one child is spawned per non-self, non-Detached peer — self and Detached
/// nodes are excluded.</summary>
[Fact]
public void Spawns_one_child_per_non_self_non_detached_peer()
{
var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary),
State(Adm, RedundancyRole.Detached)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
}
/// <summary>Verifies the child for a departed peer is stopped when the next snapshot omits it.</summary>
[Fact]
public void Stops_child_for_departed_peer()
{
var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
duration: TimeSpan.FromMilliseconds(500));
}
/// <summary>Verifies a single-node snapshot (just the local node) spawns no children.</summary>
[Fact]
public void Single_node_snapshot_spawns_no_children()
{
var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
duration: TimeSpan.FromMilliseconds(500));
}
/// <summary>Verifies a previously-removed peer is respawned when it re-appears, without an
/// "actor name not unique" collision on the sanitized child name.</summary>
[Fact]
public void Re_adding_a_previously_removed_peer_respawns_it()
{
var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
duration: TimeSpan.FromMilliseconds(500));
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
}
/// <summary>Locks in the stale-Terminated guard: when an OLD (already-replaced) child's
/// <see cref="Terminated"/> for a peer arrives AFTER a NEW child for the SAME peer was spawned,
/// the fresh child must NOT be evicted (removal is keyed by current-child ref-equality, not by
/// peer key). Without this guard a late stale Terminated would silently drop a live probe.</summary>
[Fact]
public void Stale_terminated_for_old_child_does_not_evict_fresh_peer_child()
{
var spawned = new List<IActorRef>();
var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
PeerProbeSupervisor.PropsForTests(Local, _ => RecordingProps(spawned)));
// First add of the peer -> child #0 (the OLD ref).
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
AwaitAssert(() => spawned.Count.ShouldBe(1), duration: TimeSpan.FromMilliseconds(500));
var oldRef = spawned[0];
// Drop the peer -> child #0 stopped, ChildCount back to 0.
sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
duration: TimeSpan.FromMilliseconds(500));
// Re-add the SAME peer -> a NEW child #1 (the FRESH ref) is spawned.
sup.Tell(Snapshot(
State(Local, RedundancyRole.Primary),
State(Peer, RedundancyRole.Secondary)));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
AwaitAssert(() => spawned.Count.ShouldBe(2), duration: TimeSpan.FromMilliseconds(500));
// Now deliver a STALE Terminated for the OLD ref. The current child for Peer is the fresh
// child #1, so ref-equality finds no match and the supervisor must leave ChildCount at 1.
sup.Tell(new Terminated(oldRef, existenceConfirmed: true, addressTerminated: false));
AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
duration: TimeSpan.FromMilliseconds(500));
}
}