c81cef39f5
Layer 4 of the condition-Quality chain (#477 -> #478). #478 gave a scripted condition the worst quality of its input tags, but only for inputs whose driver PUBLISHES a Bad data change. A poll driver whose device goes unreachable publishes nothing — it raises ConnectivityChanged(false) and goes silent — so the engine held its last Good value, WorstInputStatus stayed Good, and worse, AreInputsReady stayed true, so the predicate went on evaluating a stale value after the source had died. `DriverHostActor.FanCommsLossToDependencyMux` pushes a synthetic BadNoCommunication with a null value into the dependency mux for every value ref the disconnected driver owns. The issue asked for a driver -> all-tag-refs map to be built for this. It already exists: `_nodeIdByDriverRef`, keyed (DriverInstanceId, RawPath) and rebuilt from the composition on every apply. Alarm-bearing tags live in the separate `_alarmNodeIdByDriverRef` and are deliberately excluded — a native condition is not a mux value and takes the Part 9 quality path instead. Nothing is pushed on reconnect, deliberately: publishing Good would assert a value quality this actor has not observed. Recovery rides the driver's own republish, and the mechanism was verified rather than assumed — the Connected -> Reconnecting edge calls DetachSubscription, which nulls the subscription handle, so the reconnect's ResubscribeDesired builds a FRESH subscription whose PollGroupEngine initial push runs with forceRaise: true. Without that detach the poll engine would compare against its retained LastValues, see an unchanged value, raise nothing, and strand these refs Bad forever — the value-dedup trap that bit the v3 Batch 4 virtual-tag reassert. Closes #478 Finding 3, which the above depends on. WorstInputStatus skipped every input whose VALUE was null as "no data yet" — and Bad-with-no-value is exactly the shape a comms-lost driver produces, so the skip was hiding the case that matters most; without this half the fan-out above would be silently inert. The upstream source now stamps a never-pushed path BadWaitingForInitialData — the honest Part 4 code for that state — and the engine skips that specific code rather than every null value. Deleting the null-skip outright is the obvious fix and is wrong in the other direction: it makes every not-yet-published input drag its condition Bad at deploy, flooding the quality path with load-time annotations, which is what the skip existed to prevent. Both mistakes are pinned by a test pair that goes red under the opposite error, and both were falsified by reverting the production code: old null-skip restored -> A_pushed_Bad_carrying_no_value RED null-skip deleted outright -> An_input_that_was_never_pushed RED fan-out call removed -> the three DriverHostActor tests RED (1 of 7) The never-pushed test was vacuous on first writing and is worth recording: the quality bucket only emits on CHANGE, so the load-time evaluation is the one that flashes Bad, and subscribing to OnEvent after LoadAsync made the assertion unfalsifiable — it passed against the broken behaviour. It now subscribes first. `FakeUpstream.ReadTag` returned 0x80340000 (BadNotConnected) for an unset path, a different Bad code from production's placeholder. Harmless while any Bad behaved alike; load-bearing now, so it is aligned and pinned by a reflection guard asserting the engine's private constant agrees with what the production source stamps. Behaviour change to weigh, flagged in the issue and confirmed: virtual tags computed from a comms-lost input now go Bad too. That follows from using the shared mux and reads as correct, but it is broader than scripted alarms. Claude-Session: https://claude.ai/code/session_015p7wGqy3YpZNCpDzTpGMKo