OneShotShelve / TimedShelve / Unshelve now reach the ScriptedAlarmEngine. Scripted-alarm condition nodes get a ShelvedStateMachine subtree created before alarm.Create so the stack wires each shelve method's dispatch handler; AlarmConditionState.OnShelve / OnTimedUnshelve route to the engine and mirror the result onto the OPC UA node via SetShelvingState. The three per-instance shelve method NodeIds are indexed so the Call gate resolves them to OpcUaOperation.AlarmShelve instead of falling through to generic Call. Engine dispatch is split into the node-free InvokeEngineShelve so the routing decision is unit-testable. Adds 9 unit tests; updates phase-7-status.md Gap 1 (only AddComment remains unwired) and the #24 entry in looseends.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
22 KiB
22 KiB