50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
|
|
using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
|
|
|
|
namespace ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
|
|
|
|
/// <summary>
|
|
/// Derives a full Part 9 <see cref="AlarmConditionSnapshot"/> from each native
|
|
/// <see cref="AlarmEventArgs"/> delta, tracking per-condition-NodeId prior state. Owned by the
|
|
/// single-threaded <c>DriverHostActor</c> (no locking). Native alarms carry only a transition
|
|
/// <see cref="AlarmTransitionKind"/>, not a full state machine, so this is the translation the
|
|
/// scripted-alarm engine does internally.
|
|
/// </summary>
|
|
public sealed class NativeAlarmProjector
|
|
{
|
|
private readonly Dictionary<string, (bool Active, bool Acked)> _prior = new(StringComparer.Ordinal);
|
|
|
|
/// <summary>Project an alarm transition onto the full condition snapshot for <paramref name="nodeId"/>.</summary>
|
|
/// <param name="nodeId">The materialised condition node's id (the projection's state key).</param>
|
|
/// <param name="e">The native alarm transition.</param>
|
|
/// <returns>The full Part 9 condition snapshot to write to the node.</returns>
|
|
public AlarmConditionSnapshot Project(string nodeId, AlarmEventArgs e)
|
|
{
|
|
var prev = _prior.TryGetValue(nodeId, out var p) ? p : (Active: false, Acked: true);
|
|
var sev = MapSeverity(e.Severity);
|
|
var (active, acked) = e.Kind switch
|
|
{
|
|
AlarmTransitionKind.Raise or AlarmTransitionKind.Retrigger => (true, false),
|
|
AlarmTransitionKind.Acknowledge => (prev.Active, true),
|
|
AlarmTransitionKind.Clear => (false, prev.Acked),
|
|
_ => (prev.Active, prev.Acked),
|
|
};
|
|
_prior[nodeId] = (active, acked);
|
|
return new AlarmConditionSnapshot(
|
|
Active: active, Acknowledged: acked, Confirmed: true, Enabled: true,
|
|
Shelving: AlarmShelvingKind.Unshelved, Severity: sev, Message: e.Message);
|
|
}
|
|
|
|
/// <summary>Clears all tracked per-node state (call on address-space rebuild).</summary>
|
|
public void Clear() => _prior.Clear();
|
|
|
|
private static ushort MapSeverity(AlarmSeverity s) => s switch
|
|
{
|
|
AlarmSeverity.Low => 200,
|
|
AlarmSeverity.Medium => 500,
|
|
AlarmSeverity.High => 700,
|
|
AlarmSeverity.Critical => 900,
|
|
_ => 500,
|
|
};
|
|
}
|