Files
lmxopcua/tests/Server/ZB.MOM.WW.OtOpcUa.Runtime.Tests/Drivers/DriverHostActorApplyingStashTests.cs
T

386 lines
18 KiB
C#

using System.Text.Json;
using Akka.Actor;
using Akka.Event;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.Interfaces;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Deploy;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Fleet;
using ZB.MOM.WW.OtOpcUa.Commons.Types;
using ZB.MOM.WW.OtOpcUa.Runtime.DeploymentCache;
using ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Drivers;
/// <summary>
/// Surgical-deploys Task 7 Part B — a dispatch that arrives while an apply is in flight is
/// STASHED, not re-forwarded to <c>Self</c>.
/// </summary>
/// <remarks>
/// <para>
/// <c>Self.Forward</c> put the message back at the tail of the actor's OWN mailbox, so with
/// nothing else to do the host spun dequeue → log → enqueue for the entire fetch window —
/// thousands of iterations and thousands of log lines for one deferred deployment, burning a
/// core and starving nothing but itself of useful work. The stash holds it outside the mailbox
/// until the apply finishes.
/// </para>
/// <para>
/// Runs at <c>DEBUG</c> because the assertion IS a log line: a spin is only distinguishable
/// from a single deferral by how many times it is announced. A log event below
/// <c>akka.loglevel</c> never reaches the EventStream at all, so at the default WARNING this
/// test would count zero either way and pass vacuously.
/// </para>
/// </remarks>
public sealed class DriverHostActorApplyingStashTests()
: RuntimeActorTestBase(AkkaTestHoconAtLevel("DEBUG"))
{
private static readonly NodeId TestNode = NodeId.Parse("driver-test");
private static readonly RevisionHash RevA = RevisionHash.Parse(new string('a', 64));
private static readonly RevisionHash RevB = RevisionHash.Parse(new string('b', 64));
private static readonly RevisionHash RevC = RevisionHash.Parse(new string('c', 64));
/// <summary>How long a forward-spin gets to announce itself thousands of times if it is back.</summary>
private static readonly TimeSpan SpinWindow = TimeSpan.FromSeconds(1.5);
/// <summary>Minimal parseable artifact — no drivers.</summary>
private static byte[] ArtifactBytes() =>
JsonSerializer.SerializeToUtf8Bytes(new { DriverInstances = Array.Empty<object>() });
[Fact]
public void ADispatchArrivingMidApply_IsDeferredOnce_AndAppliedAfterTheApplyCompletes()
{
var db = NewInMemoryDbFactory();
var fetcher = new GatedFetcher(ArtifactBytes());
var deploymentA = DeploymentId.NewId();
var deploymentB = DeploymentId.NewId();
var coordinator = CreateTestProbe();
var actor = Sys.ActorOf(DriverHostActor.Props(
db, TestNode, coordinator.Ref,
localRoles: new HashSet<string> { "driver" },
deploymentArtifactCache: new NullArtifactCache(),
fetchAndCacheMode: true,
artifactFetcher: fetcher));
try
{
// A is in flight: the fetch has started and its task will not complete until released.
actor.Tell(new DispatchDeployment(deploymentA, RevA, CorrelationId.NewId()));
AwaitAssert(() => fetcher.Calls.ShouldBe(1), duration: PresenceBudget);
var logs = SubscribeToLogs("deferring");
actor.Tell(new DispatchDeployment(deploymentB, RevB, CorrelationId.NewId()));
// PRESENCE first, on the shared budget: the deferral must actually be ANNOUNCED. Counting
// only over a fixed window would let "the dispatch was silently dropped" score zero and
// then pass the ≤1 half below, which is the wrong bug to be blind to.
logs.DrainUntilAllSeen(PresenceBudget);
logs["deferring"].ShouldBeGreaterThanOrEqualTo(1);
// ABSENCE second: over a window in which a forward-spin would announce itself thousands of
// times, no further deferral appears.
logs.Drain(SpinWindow);
logs["deferring"].ShouldBe(1);
// Nothing was lost: B re-enters exactly once, after A's apply transitions back to Steady.
fetcher.Release();
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).Outcome.ShouldBe(ApplyAckOutcome.Applied);
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).Outcome.ShouldBe(ApplyAckOutcome.Applied);
fetcher.Calls.ShouldBe(2);
}
finally
{
// Never leave the fetch parked: a blocked apply would hang ActorSystem shutdown.
fetcher.Release();
}
}
/// <summary>
/// The SAME dispatch arriving twice mid-apply is stashed ONCE — the stash is bounded by
/// distinct deployments, not by how often the coordinator re-dispatches.
/// </summary>
/// <remarks>
/// <para>
/// Verified RED against the pinned Akka (1.5.62): with the dedup disabled, both copies are
/// stashed and the deferral is announced <b>twice</b>. That is the failure this pins — a
/// coordinator that re-dispatches on a timer would otherwise grow the stash with retries
/// rather than with work, and every extra copy is re-delivered on the way back to Steady
/// only to short-circuit as a duplicate.
/// </para>
/// <para>
/// It is NOT a crash today, and the review's suggestion that it might be was checked rather
/// than assumed. <c>AbstractStash.Stash()</c> is documented to throw
/// <c>IllegalActorStateException</c> when an envelope equals the last stashed one, and that
/// message string is in the shipped assembly — but a probe actor on this package stashed the
/// same instance twice, and two value-equal instances, with and without an explicit sender,
/// and never threw. The RED above is a count, not an exception, for exactly that reason.
/// </para>
/// </remarks>
[Fact]
public void TheSameDispatchArrivingTwiceMidApply_IsStashedOnce_AndAppliedOnce()
{
var db = NewInMemoryDbFactory();
var fetcher = new GatedFetcher(ArtifactBytes());
var deploymentA = DeploymentId.NewId();
var deploymentB = DeploymentId.NewId();
var coordinator = CreateTestProbe();
var actor = Sys.ActorOf(DriverHostActor.Props(
db, TestNode, coordinator.Ref,
localRoles: new HashSet<string> { "driver" },
deploymentArtifactCache: new NullArtifactCache(),
fetchAndCacheMode: true,
artifactFetcher: fetcher));
try
{
actor.Tell(new DispatchDeployment(deploymentA, RevA, CorrelationId.NewId()));
AwaitAssert(() => fetcher.Calls.ShouldBe(1), duration: PresenceBudget);
var logs = SubscribeToLogs("deferring", "already deferred");
// The IDENTICAL message object, twice — a record, so the two envelopes are value-equal.
var dispatchB = new DispatchDeployment(deploymentB, RevB, CorrelationId.NewId());
actor.Tell(dispatchB);
actor.Tell(dispatchB);
logs.DrainUntilAllSeen(PresenceBudget);
logs["deferring"].ShouldBe(1);
logs["already deferred"].ShouldBe(1);
// No second stash, therefore no second re-delivery: exactly one Applied ack for B.
fetcher.Release();
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).Outcome.ShouldBe(ApplyAckOutcome.Applied);
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).Outcome.ShouldBe(ApplyAckOutcome.Applied);
coordinator.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
fetcher.Calls.ShouldBe(2);
}
finally
{
fetcher.Release();
}
}
/// <summary>
/// Two successive deferrals apply in arrival order, and the second one proves the dedup set is
/// CLEARED on the way back to Steady rather than accumulating across applies.
/// </summary>
/// <remarks>
/// C is stashed by B's apply, i.e. after A's apply already unstashed B and cleared the set. A
/// dedup set that was never cleared would still hold nothing for C, so what this really pins is
/// the re-stash CYCLE working at all — plus the ordering the coordinator depends on: the node
/// must end on C's revision, not on B's.
/// </remarks>
[Fact]
public void ASecondDeferralAppliesAfterTheFirst_AndTheNodeEndsOnTheLastRevision()
{
var db = NewInMemoryDbFactory();
// Gate the first TWO fetches so C can arrive while B is applying.
var fetcher = new GatedFetcher(ArtifactBytes(), gatedCalls: 2);
var deploymentA = DeploymentId.NewId();
var deploymentB = DeploymentId.NewId();
var deploymentC = DeploymentId.NewId();
var coordinator = CreateTestProbe();
var actor = Sys.ActorOf(DriverHostActor.Props(
db, TestNode, coordinator.Ref,
localRoles: new HashSet<string> { "driver" },
deploymentArtifactCache: new NullArtifactCache(),
fetchAndCacheMode: true,
artifactFetcher: fetcher));
try
{
actor.Tell(new DispatchDeployment(deploymentA, RevA, CorrelationId.NewId()));
AwaitAssert(() => fetcher.Calls.ShouldBe(1), duration: PresenceBudget);
actor.Tell(new DispatchDeployment(deploymentB, RevB, CorrelationId.NewId()));
// A completes; B unstashes and starts its own (still gated) fetch.
fetcher.Release(1);
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).DeploymentId.ShouldBe(deploymentA);
AwaitAssert(() => fetcher.Calls.ShouldBe(2), duration: PresenceBudget);
// C arrives mid-B — a fresh stash cycle, on a set that was cleared when B was released.
actor.Tell(new DispatchDeployment(deploymentC, RevC, CorrelationId.NewId()));
fetcher.Release(2);
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).DeploymentId.ShouldBe(deploymentB);
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).DeploymentId.ShouldBe(deploymentC);
actor.Tell(new GetDiagnostics(CorrelationId.NewId()), coordinator.Ref);
coordinator.ExpectMsg<NodeDiagnosticsSnapshot>(TimeSpan.FromSeconds(5))
.CurrentRevision.ShouldBe(RevC);
}
finally
{
fetcher.Release();
}
}
/// <summary>
/// A host wedged in <c>Applying</c> says so. The pre-stash forward-spin was accidentally the
/// only alarm for this — a flood of log lines nobody could miss — and removing it removed the
/// signal with it. The watchdog is the deliberate replacement.
/// </summary>
/// <remarks>
/// The wedge delay is a constructor parameter (defaulting to
/// <see cref="DriverHostActor.DefaultApplyWedgeTimeout"/>), shortened here so the fire is
/// observable in a test's lifetime — the same seam every other interval on this actor uses.
/// Nothing is cancelled or failed by the fire, so the assertion is purely the Warning, and it
/// must NAME the wedged deployment or it is useless during an incident.
/// </remarks>
[Fact]
public void AnApplyThatNeverCompletes_IsReportedAsWedged()
{
var db = NewInMemoryDbFactory();
var fetcher = new GatedFetcher(ArtifactBytes());
var deploymentA = DeploymentId.NewId();
var coordinator = CreateTestProbe();
var actor = Sys.ActorOf(DriverHostActor.Props(
db, TestNode, coordinator.Ref,
localRoles: new HashSet<string> { "driver" },
deploymentArtifactCache: new NullArtifactCache(),
fetchAndCacheMode: true,
artifactFetcher: fetcher,
applyWedgeTimeout: TimeSpan.FromMilliseconds(300)));
try
{
EventFilter.Warning(contains: deploymentA.ToString()).ExpectOne(TimeSpan.FromSeconds(10), () =>
actor.Tell(new DispatchDeployment(deploymentA, RevA, CorrelationId.NewId())));
}
finally
{
fetcher.Release();
}
}
/// <summary>
/// A completed apply does NOT report a wedge, however short the delay — the timer is cancelled
/// on the way back to Steady, and a fire already in the mailbox drops at Debug.
/// </summary>
/// <remarks>
/// The falsification control for the test above: a watchdog that fires unconditionally would
/// pass it and would then cry wedge after every ordinary deployment.
/// </remarks>
[Fact]
public void ACompletedApply_NeverReportsAWedge()
{
var db = NewInMemoryDbFactory();
var deploymentA = DeploymentId.NewId();
var coordinator = CreateTestProbe();
var actor = Sys.ActorOf(DriverHostActor.Props(
db, TestNode, coordinator.Ref,
localRoles: new HashSet<string> { "driver" },
deploymentArtifactCache: new NullArtifactCache(),
fetchAndCacheMode: true,
// Ungated: the fetch answers immediately.
artifactFetcher: new GatedFetcher(ArtifactBytes(), gatedCalls: 0),
applyWedgeTimeout: TimeSpan.FromMilliseconds(200)));
var logs = SubscribeToLogs("appears WEDGED");
actor.Tell(new DispatchDeployment(deploymentA, RevA, CorrelationId.NewId()));
coordinator.ExpectMsg<ApplyAck>(TimeSpan.FromSeconds(10)).Outcome.ShouldBe(ApplyAckOutcome.Applied);
// Well past the (200 ms) delay — a live timer would have fired several times over.
logs.Drain(SpinWindow);
logs["appears WEDGED"].ShouldBe(0);
}
/// <summary>Subscribes a fresh counter to the EventStream's log events.</summary>
/// <remarks>
/// Every fragment of interest must be declared up front, because draining is destructive: a
/// probe read for one fragment discards every other log event it passes over, so counting two
/// fragments with two independent drains would always score zero on the second.
/// </remarks>
private LogCounter SubscribeToLogs(params string[] fragments)
{
var probe = CreateTestProbe();
Sys.EventStream.Subscribe(probe.Ref, typeof(LogEvent));
return new LogCounter(probe, fragments);
}
/// <summary>Counts occurrences of a fixed set of log-message fragments off one EventStream probe.</summary>
private sealed class LogCounter(Akka.TestKit.TestProbe logs, string[] fragments)
{
private readonly Dictionary<string, int> _counts =
fragments.ToDictionary(f => f, _ => 0, StringComparer.Ordinal);
public int this[string fragment] => _counts[fragment];
/// <summary>Drains the probe for a fixed window, tallying every tracked fragment.</summary>
public void Drain(TimeSpan window)
{
var deadline = DateTime.UtcNow + window;
while (DateTime.UtcNow < deadline)
{
if (logs.ReceiveOne(TimeSpan.FromMilliseconds(100)) is LogEvent e &&
e.Message?.ToString() is { } text)
{
foreach (var fragment in fragments)
if (text.Contains(fragment, StringComparison.Ordinal))
_counts[fragment]++;
}
}
}
/// <summary>Drains until every tracked fragment has been seen at least once, or the budget expires.</summary>
public void DrainUntilAllSeen(TimeSpan budget)
{
var deadline = DateTime.UtcNow + budget;
while (DateTime.UtcNow < deadline && _counts.Values.Any(n => n == 0))
Drain(TimeSpan.FromMilliseconds(200));
}
}
/// <summary>
/// Gates the first <c>gatedCalls</c> fetches on the test; later fetches complete immediately.
/// </summary>
private sealed class GatedFetcher(byte[] bytes, int gatedCalls = 1) : IDeploymentArtifactFetcher
{
private readonly TaskCompletionSource[] _gates = Enumerable.Range(0, gatedCalls)
.Select(_ => new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously))
.ToArray();
private int _calls;
public int Calls => Volatile.Read(ref _calls);
/// <summary>Releases every gate — also the test-teardown safety net.</summary>
public void Release()
{
foreach (var gate in _gates) gate.TrySetResult();
}
/// <summary>Releases the gate on the <paramref name="call"/>-th fetch (1-based).</summary>
public void Release(int call) => _gates[call - 1].TrySetResult();
public async Task<byte[]?> FetchAsync(string deploymentId, string expectedRevisionHash, CancellationToken ct)
{
var call = Interlocked.Increment(ref _calls);
if (call <= _gates.Length)
await _gates[call - 1].Task.ConfigureAwait(false);
return bytes;
}
}
/// <summary>Accepts every store; this class asserts on dispatch handling, not on caching.</summary>
private sealed class NullArtifactCache : IDeploymentArtifactCache
{
public Task StoreAsync(string clusterId, string deploymentId, string revisionHash,
byte[] artifact, CancellationToken ct = default)
=> Task.CompletedTask;
public Task<CachedDeploymentArtifact?> GetCurrentAsync(string clusterId, CancellationToken ct = default)
=> Task.FromResult<CachedDeploymentArtifact?>(null);
public Task<CachedDeploymentArtifact?> GetCurrentUnkeyedAsync(CancellationToken ct = default)
=> Task.FromResult<CachedDeploymentArtifact?>(null);
}
}