Group all 69 projects into category subfolders under src/ and tests/ so the Rider Solution Explorer mirrors the module structure. Folders: Core, Server, Drivers (with a nested Driver CLIs subfolder), Client, Tooling. - Move every project folder on disk with git mv (history preserved as renames). - Recompute relative paths in 57 .csproj files: cross-category ProjectReferences, the lib/ HintPath+None refs in Driver.Historian.Wonderware, and the external mxaccessgw refs in Driver.Galaxy and its test project. - Rebuild ZB.MOM.WW.OtOpcUa.slnx with nested solution folders. - Re-prefix project paths in functional scripts (e2e, compliance, smoke SQL, integration, install). Build green (0 errors); unit tests pass. Docs left for a separate pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
namespace ZB.MOM.WW.OtOpcUa.Configuration.Entities;
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/// <summary>
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/// Per Phase 7 plan decisions #5, #13, #15 — a scripted OPC UA Part 9 alarm whose
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/// condition is the predicate <see cref="Script"/> referenced by
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/// <see cref="PredicateScriptId"/>. Materialized by <c>Core.ScriptedAlarms</c> as a
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/// concrete <c>AlarmConditionType</c> subtype per <see cref="AlarmType"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Message tokens (<c>{TagPath}</c>) resolved at emission time per plan decision #13.
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/// <see cref="HistorizeToAveva"/> (plan decision #15) gates whether transitions
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/// route through the Core.AlarmHistorian SQLite queue + Galaxy.Host to the Aveva
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/// Historian alarm schema.
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/// </para>
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/// </remarks>
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public sealed class ScriptedAlarm
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{
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public Guid ScriptedAlarmRowId { get; set; }
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public long GenerationId { get; set; }
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/// <summary>Stable logical id — drives <c>AlarmConditionType.ConditionName</c>.</summary>
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public required string ScriptedAlarmId { get; set; }
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/// <summary>Logical FK to <see cref="Equipment.EquipmentId"/> — owner of this alarm.</summary>
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public required string EquipmentId { get; set; }
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/// <summary>Operator-facing alarm name.</summary>
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public required string Name { get; set; }
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/// <summary>Concrete Part 9 type — "AlarmCondition" / "LimitAlarm" / "OffNormalAlarm" / "DiscreteAlarm".</summary>
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public required string AlarmType { get; set; }
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/// <summary>Numeric severity 1..1000 per OPC UA Part 9 (usual bands: 1-250 Low, 251-500 Medium, 501-750 High, 751-1000 Critical).</summary>
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public int Severity { get; set; } = 500;
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/// <summary>Template with <c>{TagPath}</c> tokens resolved at emission time.</summary>
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public required string MessageTemplate { get; set; }
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/// <summary>Logical FK to <see cref="Script.ScriptId"/> — predicate script returning <c>bool</c>.</summary>
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public required string PredicateScriptId { get; set; }
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/// <summary>
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/// Plan decision #15 — when true, transitions route through the SQLite store-and-forward
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/// queue to the Aveva Historian. Defaults on for scripted alarms because they are the
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/// primary motivation for the historian sink; operator can disable per alarm.
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/// </summary>
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public bool HistorizeToAveva { get; set; } = true;
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/// <summary>
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/// OPC UA Part 9 <c>Retain</c> flag — whether the alarm keeps active-state between
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/// sessions. Most plant alarms are retained; one-shot event-style alarms are not.
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/// </summary>
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public bool Retain { get; set; } = true;
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public bool Enabled { get; set; } = true;
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public ConfigGeneration? Generation { get; set; }
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}
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