Mirrors the publisher-injection pattern from FleetStatusBroadcaster and PeerOpcUaProbeActor: Props accepts an optional Action<object> override so tests can use a TestProbe sink instead of bootstrapping DistributedPubSub (unreliable single-node in TestKit). Un-skips the two RedundancyStateActor tests deferred under F6.
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using Akka.Actor;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
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using ZB.MOM.WW.OtOpcUa.ControlPlane.Redundancy;
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using ZB.MOM.WW.OtOpcUa.ControlPlane.Tests.Harness;
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namespace ZB.MOM.WW.OtOpcUa.ControlPlane.Tests;
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/// <summary>
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/// Verifies <see cref="RedundancyStateActor"/> publishes a <see cref="RedundancyStateChanged"/>
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/// snapshot in response to cluster events, and that the 250ms debounce coalesces bursts.
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/// The actor accepts an <c>Action<object></c> broadcast override so tests can use a
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/// TestProbe sink instead of bootstrapping DistributedPubSub (which is flaky single-node).
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/// </summary>
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public sealed class RedundancyStateActorTests : ControlPlaneActorTestBase
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{
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[Fact]
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public void Self_join_triggers_RedundancyStateChanged_via_broadcast_override()
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{
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var probe = CreateTestProbe("redundancy-listener");
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Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
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"redundancy-actor");
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var msg = probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
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msg.Nodes.ShouldNotBeNull();
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msg.CorrelationId.Value.ShouldNotBe(Guid.Empty);
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}
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[Fact]
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public void Multiple_back_to_back_events_debounce_to_single_publish()
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{
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var probe = CreateTestProbe("dedup-listener");
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Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
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"redundancy-debounce");
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// First publish should arrive within the debounce window.
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probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
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// After debounce settles, no more events are fired by a quiescent cluster.
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probe.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
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}
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}
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