Files
lmxopcua/tests/Server/ZB.MOM.WW.OtOpcUa.ControlPlane.Tests/RedundancyStateActorTests.cs
Joseph Doherty dfc143cdeb feat(controlplane): RedundancyStateActor broadcast override + un-skip tests (F6)
Mirrors the publisher-injection pattern from FleetStatusBroadcaster and
PeerOpcUaProbeActor: Props accepts an optional Action<object> override so
tests can use a TestProbe sink instead of bootstrapping DistributedPubSub
(unreliable single-node in TestKit).

Un-skips the two RedundancyStateActor tests deferred under F6.
2026-05-26 06:16:32 -04:00

44 lines
1.7 KiB
C#

using Akka.Actor;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
using ZB.MOM.WW.OtOpcUa.ControlPlane.Redundancy;
using ZB.MOM.WW.OtOpcUa.ControlPlane.Tests.Harness;
namespace ZB.MOM.WW.OtOpcUa.ControlPlane.Tests;
/// <summary>
/// Verifies <see cref="RedundancyStateActor"/> publishes a <see cref="RedundancyStateChanged"/>
/// snapshot in response to cluster events, and that the 250ms debounce coalesces bursts.
/// The actor accepts an <c>Action&lt;object&gt;</c> broadcast override so tests can use a
/// TestProbe sink instead of bootstrapping DistributedPubSub (which is flaky single-node).
/// </summary>
public sealed class RedundancyStateActorTests : ControlPlaneActorTestBase
{
[Fact]
public void Self_join_triggers_RedundancyStateChanged_via_broadcast_override()
{
var probe = CreateTestProbe("redundancy-listener");
Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
"redundancy-actor");
var msg = probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
msg.Nodes.ShouldNotBeNull();
msg.CorrelationId.Value.ShouldNotBe(Guid.Empty);
}
[Fact]
public void Multiple_back_to_back_events_debounce_to_single_publish()
{
var probe = CreateTestProbe("dedup-listener");
Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
"redundancy-debounce");
// First publish should arrive within the debounce window.
probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
// After debounce settles, no more events are fired by a quiescent cluster.
probe.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
}
}