2e0743ad25
H1 (HIGH): write-routing key now (AddressSpaceRealm, bareId), not bare-only. A raw s=<RawPath> and a UNS s=<Area/Line/Equip/Eff> can collide as bare strings; the bare-only key let a colliding raw+UNS pair route to the WRONG driver ref (last-writer-wins). The realm the node manager resolves (RealmOf) is now threaded through IOpcUaNodeWriteGateway.WriteAsync -> RouteNodeWrite -> _driverRefByNodeId keyed by (realm, bareId). New regression test: Colliding_raw_and_uns_bare_ids_route_to_their_own_driver_by_realm. M1 (MEDIUM): discovered-node injection made coherently DORMANT. HandleDiscoveredNodes hard-short-circuits (single enforcement point; _discoveredByDriver never populates so the re-inject tail is inert too), with a clear log pointing at the /raw browse-commit flow. New pin: Discovered_nodes_are_ignored_dormant_in_v3; the 16+2 v2 injection scenarios re-pointed to an accurate skip reason (DiscoveryInjectionDormantV3). M2 (MEDIUM): realm-qualified dual-node self-correction tests — Failed_uns_write_reverts_uns_node_and_leaves_raw_node_untouched + Raw_realm_revert_reverts_raw_node_only (the second fails if the realm is dropped). L1: removed the = AddressSpaceRealm.Uns defaults from the consequential node-manager mutation methods (WriteValue/WriteAlarmCondition/MaterialiseAlarmCondition/ EnsureFolder/EnsureVariable/UpdateFolderDisplayName/UpdateTagAttributes/ RaiseNodesAddedModelChange/Remove*/RevertOptimisticWriteIfNeeded) + the AttributeValueUpdate/AlarmStateUpdate records, so the compiler forces explicit realm; read-only accessors + internal builders retain their defaults. L3: fixed the stale VirtualTagHostActor class comment (V3NodeIds.Uns, not the retired EquipmentNodeIds.Variable). Also: DeploymentArtifactRawUnsParityTests — Raw/UNS node-set byte-parity round-trip between AddressSpaceComposer.Compose and DeploymentArtifact.ParseComposition. Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
87 lines
3.8 KiB
C#
87 lines
3.8 KiB
C#
using Akka.Actor;
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using Microsoft.Extensions.Logging.Abstractions;
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using Shouldly;
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using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
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using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
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namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Drivers;
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/// <summary>
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/// Verifies the <see cref="ActorNodeWriteGateway"/> adapter: it implements the Commons
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/// <c>IOpcUaNodeWriteGateway</c> by lazily resolving the <see cref="DriverHostActor"/> and Asking it a
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/// <see cref="DriverHostActor.RouteNodeWrite"/>, translating the actor's
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/// <see cref="DriverHostActor.NodeWriteResult"/> reply into a Commons <c>NodeWriteOutcome</c>. A
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/// <c>TestProbe</c> stands in for the DriverHostActor (passed via <c>resolveDriverHost</c>) so the
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/// gateway can be driven without the full driver harness.
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/// </summary>
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public sealed class ActorNodeWriteGatewayTests : RuntimeActorTestBase
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{
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/// <summary>Probe receives the RouteNodeWrite and replies success → the outcome is (true, null).</summary>
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[Fact]
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public async Task Success_reply_maps_to_successful_outcome()
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{
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var probe = CreateTestProbe();
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var gateway = new ActorNodeWriteGateway(resolveDriverHost: () => probe.Ref, NullLogger.Instance);
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var writeTask = gateway.WriteAsync("eq-1/speed", 123.0, AddressSpaceRealm.Uns, CancellationToken.None);
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var routed = probe.ExpectMsg<DriverHostActor.RouteNodeWrite>(TimeSpan.FromSeconds(5));
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routed.NodeId.ShouldBe("eq-1/speed");
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routed.Value.ShouldBe(123.0);
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probe.Reply(new DriverHostActor.NodeWriteResult(true, null));
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var outcome = await writeTask;
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outcome.Success.ShouldBeTrue();
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outcome.Reason.ShouldBeNull();
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}
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/// <summary>Probe replies failure → the outcome carries the same (false, reason) verbatim.</summary>
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[Fact]
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public async Task Failure_reply_maps_to_failure_outcome_with_reason()
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{
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var probe = CreateTestProbe();
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var gateway = new ActorNodeWriteGateway(resolveDriverHost: () => probe.Ref, NullLogger.Instance);
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var writeTask = gateway.WriteAsync("eq-1/speed", 123.0, AddressSpaceRealm.Uns, CancellationToken.None);
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probe.ExpectMsg<DriverHostActor.RouteNodeWrite>(TimeSpan.FromSeconds(5));
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probe.Reply(new DriverHostActor.NodeWriteResult(false, "not primary"));
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var outcome = await writeTask;
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outcome.Success.ShouldBeFalse();
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outcome.Reason.ShouldBe("not primary");
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}
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/// <summary>The probe never replies; a short Ask timeout makes the gateway fast-fail with a negative,
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/// non-null-reason outcome rather than hanging.</summary>
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[Fact]
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public async Task No_reply_within_timeout_maps_to_negative_outcome()
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{
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var probe = CreateTestProbe();
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var gateway = new ActorNodeWriteGateway(
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resolveDriverHost: () => probe.Ref, NullLogger.Instance,
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askTimeout: TimeSpan.FromMilliseconds(200));
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var outcome = await gateway.WriteAsync("eq-1/speed", 123.0, AddressSpaceRealm.Uns, CancellationToken.None);
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outcome.Success.ShouldBeFalse();
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outcome.Reason.ShouldNotBeNull();
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outcome.Reason.ShouldBe("write timeout");
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}
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/// <summary>When no DriverHostActor is registered (resolver returns null), the gateway short-circuits
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/// to (false, "writes unavailable") and never messages any actor.</summary>
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[Fact]
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public async Task No_actor_registered_maps_to_writes_unavailable()
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{
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var gateway = new ActorNodeWriteGateway(resolveDriverHost: () => null, NullLogger.Instance);
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var outcome = await gateway.WriteAsync("eq-1/speed", 123.0, AddressSpaceRealm.Uns, CancellationToken.None);
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outcome.Success.ShouldBeFalse();
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outcome.Reason.ShouldBe("writes unavailable");
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}
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}
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