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lmxopcua/tests/Server/ZB.MOM.WW.OtOpcUa.ControlPlane.Tests/RedundancyStateActorTests.cs
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docs: backfill XML documentation across 756 files
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46 lines
2.0 KiB
C#

using Akka.Actor;
using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
using ZB.MOM.WW.OtOpcUa.ControlPlane.Redundancy;
using ZB.MOM.WW.OtOpcUa.ControlPlane.Tests.Harness;
namespace ZB.MOM.WW.OtOpcUa.ControlPlane.Tests;
/// <summary>
/// Verifies <see cref="RedundancyStateActor"/> publishes a <see cref="RedundancyStateChanged"/>
/// snapshot in response to cluster events, and that the 250ms debounce coalesces bursts.
/// The actor accepts an <c>Action&lt;object&gt;</c> broadcast override so tests can use a
/// TestProbe sink instead of bootstrapping DistributedPubSub (which is flaky single-node).
/// </summary>
public sealed class RedundancyStateActorTests : ControlPlaneActorTestBase
{
/// <summary>Verifies that a self-join event triggers RedundancyStateChanged through the broadcast override.</summary>
[Fact]
public void Self_join_triggers_RedundancyStateChanged_via_broadcast_override()
{
var probe = CreateTestProbe("redundancy-listener");
Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
"redundancy-actor");
var msg = probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
msg.Nodes.ShouldNotBeNull();
msg.CorrelationId.Value.ShouldNotBe(Guid.Empty);
}
/// <summary>Verifies that multiple back-to-back events debounce to a single RedundancyStateChanged publication.</summary>
[Fact]
public void Multiple_back_to_back_events_debounce_to_single_publish()
{
var probe = CreateTestProbe("dedup-listener");
Sys.ActorOf(RedundancyStateActor.Props(broadcast: msg => probe.Ref.Tell(msg)),
"redundancy-debounce");
// First publish should arrive within the debounce window.
probe.ExpectMsg<RedundancyStateChanged>(TimeSpan.FromSeconds(3));
// After debounce settles, no more events are fired by a quiescent cluster.
probe.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
}
}