2f38b5b285
Claude-Session: https://claude.ai/code/session_01GASWkNEi68FSCtvr6rLoEW
222 lines
11 KiB
C#
222 lines
11 KiB
C#
using System.Net.Sockets;
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namespace ZB.MOM.WW.OtOpcUa.Driver.Modbus;
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/// <summary>
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/// Owns the raw TCP socket lifecycle shared by every Modbus-over-TCP transport (MBAP and
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/// RTU-over-TCP alike): the IPv4-preference connect, OS-level keep-alive, geometric-backoff
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/// reconnect, idle-disconnect tracking, and teardown. It exposes the current
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/// <see cref="NetworkStream"/> so the composing transport can drive its own framing on top —
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/// the lifecycle knows nothing about MBAP / RTU wire layout.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Extracted verbatim from <see cref="ModbusTcpTransport"/> so the connect / reconnect /
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/// keep-alive / idle behaviour is written once and composed by both transports. The
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/// constructor is connection-free — all socket I/O happens in <see cref="ConnectAsync"/> /
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/// <see cref="ConnectWithBackoffAsync"/>.
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/// </para>
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/// <para>
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/// Why keep-alive matters for DL205/DL260: the AutomationDirect H2-ECOM100 does NOT send
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/// TCP keepalives per <c>docs/v2/dl205.md</c> §behavioral-oddities, so any NAT/firewall
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/// between the gateway and PLC can silently close an idle socket after 2-5 minutes.
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/// Enabling OS-level <c>SO_KEEPALIVE</c> lets the driver's own side detect a stuck socket
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/// in reasonable time even when the application is mostly idle.
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/// </para>
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/// </remarks>
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public sealed class ModbusSocketLifecycle : IAsyncDisposable
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{
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private readonly string _host;
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private readonly int _port;
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private readonly TimeSpan _timeout;
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private readonly bool _autoReconnect;
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private readonly ModbusKeepAliveOptions _keepAlive;
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private readonly TimeSpan? _idleDisconnect;
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private readonly ModbusReconnectOptions _reconnect;
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private TcpClient? _client;
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private NetworkStream? _stream;
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private DateTime _lastSuccessUtc = DateTime.UtcNow;
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/// <summary>Initializes a new instance of the <see cref="ModbusSocketLifecycle"/> class.</summary>
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/// <param name="host">The host address or hostname of the Modbus server.</param>
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/// <param name="port">The TCP port of the Modbus server.</param>
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/// <param name="timeout">The timeout for socket operations.</param>
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/// <param name="autoReconnect">Whether to automatically reconnect on socket failures.</param>
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/// <param name="keepAlive">Optional keep-alive configuration for the socket.</param>
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/// <param name="idleDisconnect">Optional duration after which an idle socket is disconnected.</param>
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/// <param name="reconnect">Optional reconnect backoff configuration.</param>
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public ModbusSocketLifecycle(
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string host, int port, TimeSpan timeout, bool autoReconnect = true,
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ModbusKeepAliveOptions? keepAlive = null,
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TimeSpan? idleDisconnect = null,
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ModbusReconnectOptions? reconnect = null)
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{
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_host = host;
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_port = port;
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_timeout = timeout;
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_autoReconnect = autoReconnect;
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_keepAlive = keepAlive ?? new ModbusKeepAliveOptions();
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_idleDisconnect = idleDisconnect;
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_reconnect = reconnect ?? new ModbusReconnectOptions();
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}
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/// <summary>Gets the current live <see cref="NetworkStream"/>, or <see langword="null"/> when not connected.</summary>
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public NetworkStream? Stream => _stream;
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/// <summary>Gets a value indicating whether auto-reconnect on socket failures is enabled.</summary>
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public bool AutoReconnect => _autoReconnect;
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/// <summary>Establishes a connection to the Modbus server, preferring IPv4.</summary>
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/// <param name="ct">A cancellation token to observe for cancellation.</param>
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/// <returns>A task representing the asynchronous connection operation.</returns>
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public async Task ConnectAsync(CancellationToken ct)
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{
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// Resolve the host explicitly + prefer IPv4. .NET's TcpClient default-constructor is
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// dual-stack (IPv6 first, fallback to IPv4) — but most Modbus TCP devices (PLCs and
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// simulators like pymodbus) bind 0.0.0.0 only, so the IPv6 attempt times out and we
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// burn the entire ConnectAsync budget before even trying IPv4. Resolving first +
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// dialing the IPv4 address directly sidesteps that.
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var addresses = await System.Net.Dns.GetHostAddressesAsync(_host, ct).ConfigureAwait(false);
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var ipv4 = System.Linq.Enumerable.FirstOrDefault(addresses,
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a => a.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork);
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var target = ipv4 ?? (addresses.Length > 0 ? addresses[0] : System.Net.IPAddress.Loopback);
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_client = new TcpClient(target.AddressFamily);
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EnableKeepAlive(_client, _keepAlive);
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using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
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cts.CancelAfter(_timeout);
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await _client.ConnectAsync(target, _port, cts.Token).ConfigureAwait(false);
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_stream = _client.GetStream();
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_lastSuccessUtc = DateTime.UtcNow;
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}
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/// <summary>
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/// Connect attempt with the configured geometric backoff. The first attempt fires after
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/// <see cref="ModbusReconnectOptions.InitialDelay"/> (default zero — immediate); each
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/// subsequent attempt sleeps for the previous delay times <c>BackoffMultiplier</c>,
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/// capped at <c>MaxDelay</c>. Caller's cancellation token aborts the loop.
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/// </summary>
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/// <param name="ct">A cancellation token to observe for cancellation.</param>
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/// <returns>A task representing the asynchronous reconnect operation.</returns>
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public async Task ConnectWithBackoffAsync(CancellationToken ct)
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{
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var delay = _reconnect.InitialDelay;
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var attempt = 0;
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while (true)
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{
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if (delay > TimeSpan.Zero)
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await Task.Delay(delay, ct).ConfigureAwait(false);
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try
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{
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await ConnectAsync(ct).ConfigureAwait(false);
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return;
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}
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catch (Exception ex) when (IsSocketLevelFailure(ex) && _autoReconnect)
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{
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attempt++;
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// Geometric growth, capped. Use Math.Min on ticks so we don't overflow with
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// pathological multipliers / long deployments.
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var nextTicks = (long)(Math.Max(delay.Ticks, TimeSpan.FromMilliseconds(100).Ticks) * _reconnect.BackoffMultiplier);
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delay = TimeSpan.FromTicks(Math.Min(nextTicks, _reconnect.MaxDelay.Ticks));
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if (attempt >= 10)
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{
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// Bail after 10 attempts to surface persistent failure to the caller. With
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// the default backoff (1s base, 2.0x mult, 30s cap) this is roughly 4 minutes
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// of attempts; with InitialDelay=0 it's immediate up to the same cap.
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throw;
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}
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}
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}
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}
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/// <summary>
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/// Reports whether the socket has been idle longer than the configured idle-disconnect
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/// threshold and should be proactively torn down + reconnected before the next transaction.
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/// Always <see langword="false"/> when no idle-disconnect timeout is configured.
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/// </summary>
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/// <returns><see langword="true"/> when the idle threshold has been exceeded.</returns>
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public bool ShouldReconnectForIdle() =>
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_idleDisconnect.HasValue && DateTime.UtcNow - _lastSuccessUtc > _idleDisconnect.Value;
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/// <summary>Records that a transaction just succeeded, resetting the idle-disconnect clock.</summary>
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public void MarkSuccess() => _lastSuccessUtc = DateTime.UtcNow;
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/// <summary>Tears down the current socket + stream, leaving the lifecycle ready to reconnect.</summary>
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/// <returns>A task representing the asynchronous teardown operation.</returns>
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public async Task TearDownAsync()
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{
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try { if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false); }
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catch { /* best-effort */ }
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_stream = null;
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try { _client?.Dispose(); } catch { }
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_client = null;
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}
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/// <summary>
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/// Enable SO_KEEPALIVE with aggressive probe timing. DL205/DL260 doesn't send keepalives
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/// itself; having the OS probe the socket every ~30s lets the driver notice a dead PLC
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/// or broken NAT path long before the default 2-hour Windows idle timeout fires.
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/// Non-fatal if the underlying OS rejects the option (some older Linux / container
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/// sandboxes don't expose the fine-grained timing levers — the driver still works,
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/// application-level probe still detects problems).
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/// </summary>
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private static void EnableKeepAlive(TcpClient client, ModbusKeepAliveOptions opts)
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{
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if (!opts.Enabled) return;
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try
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{
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client.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
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// A TimeSpan < 1s previously truncated to 0 via the int cast,
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// which Windows / Linux interpret as "use the default" — silently defeating the
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// configured keep-alive timing. Round up to at least 1 second so a sub-second
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// configuration still produces a real keep-alive cadence. Negative values are
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// also clamped to 1 to avoid surfacing as OS errors.
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime,
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ClampToWholeSeconds(opts.Time));
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval,
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ClampToWholeSeconds(opts.Interval));
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client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, opts.RetryCount);
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}
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catch { /* best-effort; older OSes may not expose the granular knobs */ }
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}
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/// <summary>
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/// Cast a <see cref="TimeSpan"/> to a whole number of seconds with a
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/// minimum of 1 — protects callers from the int-cast truncation that turned 500 ms
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/// keep-alive timing into "use the default" on most OSes.
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/// </summary>
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/// <param name="ts">The timespan to clamp to whole seconds.</param>
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/// <returns>The clamped duration expressed as a whole number of seconds, never less than 1.</returns>
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internal static int ClampToWholeSeconds(TimeSpan ts)
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{
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var seconds = (int)Math.Ceiling(ts.TotalSeconds);
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return seconds < 1 ? 1 : seconds;
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}
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/// <summary>
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/// Distinguish socket-layer failures (eligible for reconnect-and-retry) from
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/// protocol-layer failures (must propagate — retrying the same PDU won't help if the
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/// PLC just returned exception 02 Illegal Data Address).
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/// </summary>
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/// <param name="ex">The exception to classify.</param>
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/// <returns><see langword="true"/> when the exception is a socket-level failure.</returns>
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internal static bool IsSocketLevelFailure(Exception ex) =>
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ex is EndOfStreamException
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|| ex is IOException
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|| ex is SocketException
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|| ex is ObjectDisposedException;
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/// <summary>Asynchronously disposes the underlying socket + stream resources.</summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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public async ValueTask DisposeAsync()
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{
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try
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{
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if (_stream is not null) await _stream.DisposeAsync().ConfigureAwait(false);
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}
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catch { /* best-effort */ }
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_client?.Dispose();
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}
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}
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