Files
lmxopcua/src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/Components/Pages/ScriptLog.razor
T
Joseph Doherty 8e69118200 perf(adminui): coalesce /script-log and /alerts renders with a ring buffer (R04 P7)
Each received event used to Insert(0) into a List and render the full page.
LiveTailBuffer queues events from the bridge thread into a bounded newest-first
ring; CoalescingRenderScheduler (TimeProvider-driven, drained on dispose)
flushes and renders at most once per 200 ms window. ScriptLog's filtered rows
are recomputed on flush/filter change instead of three times per render.

Refs #745
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
2026-10-22 17:28:23 -04:00

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7.0 KiB
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@page "/script-log"
@* Live script-log tail via SignalR. Subscribes to /hubs/script-log and shows entries from
VirtualTagActor / ScriptedAlarmActor script execution. Engine emit lands with F8 + F9. *@
@attribute [Authorize(Policy = AdminUiPolicies.AuthenticatedRead)]
@rendermode RenderMode.InteractiveServer
@using ZB.MOM.WW.OtOpcUa.AdminUI.Hubs
@using ZB.MOM.WW.OtOpcUa.Commons.Messages.Logging
@inject IInProcessBroadcaster<ScriptLogEntry> ScriptLogs
@using ZB.MOM.WW.OtOpcUa.AdminUI.LiveTail
@implements IAsyncDisposable
<PageErrorBoundary>
<div class="d-flex justify-content-between align-items-center mb-3">
<h4 class="mb-0">Script log</h4>
<div class="d-flex align-items-center gap-2">
<select class="form-select form-select-sm" style="width:auto" @bind="_levelFilter" @bind:after="RecomputeVisible">
<option value="">All levels</option>
<option value="Trace">Trace+</option>
<option value="Debug">Debug+</option>
<option value="Information">Information+</option>
<option value="Warning">Warning+</option>
<option value="Error">Error+</option>
</select>
<input type="text" class="form-control form-control-sm" style="width:200px"
placeholder="Filter script ID…" @bind="_scriptFilter" @bind:event="oninput" @bind:after="RecomputeVisible" />
<span class="conn-pill" data-state="@(_connected ? "connected" : "disconnected")">
<span class="dot"></span><span>@(_connected ? "live" : "disconnected")</span>
</span>
<button class="btn btn-sm btn-outline-secondary" @onclick="ClearAsync">Clear</button>
</div>
</div>
@if (_visible.Count == 0)
{
<section class="panel notice rise mt-3" style="animation-delay:.08s">
@if (_tail.Items.Count == 0)
{
<span>No script-log entries yet.</span>
}
else
{
<span>No entries match the current filter (@_tail.Items.Count entries available).</span>
}
</section>
}
else
{
<section class="panel rise mt-3" style="animation-delay:.08s">
<div class="panel-head">Showing @_visible.Count of @_tail.Items.Count</div>
<div class="table-wrap">
<table class="data-table">
<thead>
<tr>
<th>Time</th>
<th>Level</th>
<th>Script</th>
<th>Context</th>
<th>Message</th>
</tr>
</thead>
<tbody>
@foreach (var e in _visible)
{
<tr>
<td><span class="mono small">@e.TimestampUtc.ToString("HH:mm:ss.fff")</span></td>
<td><span class="chip @LevelChipClass(e.Level)">@e.Level</span></td>
<td><span class="mono small">@e.ScriptId</span></td>
<td class="text-muted small">
@if (!string.IsNullOrEmpty(e.VirtualTagId)) { <span>vtag=@e.VirtualTagId</span> }
@if (!string.IsNullOrEmpty(e.AlarmId)) { <span class="ms-1">alarm=@e.AlarmId</span> }
@if (!string.IsNullOrEmpty(e.EquipmentId)) { <span class="ms-1">eq=@e.EquipmentId</span> }
</td>
<td title="@e.Message"><span class="mono small">@DisplayText.Abbreviate(e.Message, 120)</span></td>
</tr>
}
</tbody>
</table>
</div>
</section>
}
</PageErrorBoundary>
@code {
private const int Capacity = 500;
// Newest-first ring, filled from the bridge thread and drained once per coalescing window (R04 P7).
private readonly LiveTailBuffer<ScriptLogEntry> _tail = new(Capacity);
private CoalescingRenderScheduler? _render;
// The filtered rows, recomputed on flush / filter change — not on every render.
private IReadOnlyList<ScriptLogEntry> _visible = Array.Empty<ScriptLogEntry>();
private bool _connected;
private string _levelFilter = "";
private string _scriptFilter = "";
private static readonly Dictionary<string, int> LevelRank = new(StringComparer.OrdinalIgnoreCase)
{
["Trace"] = 0, ["Debug"] = 1, ["Information"] = 2, ["Warning"] = 3, ["Error"] = 4, ["Critical"] = 5,
};
private void RecomputeVisible()
{
IEnumerable<ScriptLogEntry> q = _tail.Items;
if (!string.IsNullOrWhiteSpace(_levelFilter)
&& LevelRank.TryGetValue(_levelFilter, out var minRank))
{
q = q.Where(e => LevelRank.TryGetValue(e.Level, out var r) && r >= minRank);
}
if (!string.IsNullOrWhiteSpace(_scriptFilter))
{
q = q.Where(e => e.ScriptId.Contains(_scriptFilter, StringComparison.OrdinalIgnoreCase));
}
_visible = q.ToList();
}
protected override void OnInitialized()
{
// Live tail straight from the in-process broadcaster (fed by ScriptLogSignalRBridge off the
// 'script-logs' DPS topic). Blazor Server can't self-connect a SignalR HubConnection behind
// a reverse proxy — see IInProcessBroadcaster — so we subscribe in-process instead.
// Subscribe the state-change event BEFORE reading IsConnected so no transition is missed.
_render = new CoalescingRenderScheduler(CoalescingRenderScheduler.DefaultWindow,
() => InvokeAsync(FlushTail));
ScriptLogs.ConnectionStateChanged += OnConnectionStateChanged;
ScriptLogs.Received += OnEntry;
_connected = ScriptLogs.IsConnected;
}
private void OnConnectionStateChanged(bool connected) =>
InvokeAsync(() => { _connected = connected; StateHasChanged(); });
// Bridge-actor thread: queue only. The first entry of a window arms one render ~200 ms later, so
// a chatty script costs one render per window per tab instead of one per log line.
private void OnEntry(ScriptLogEntry entry)
{
if (_tail.Add(entry)) _render?.Schedule();
}
// Render context: drain the queue into the ring and render once.
private void FlushTail()
{
if (!_tail.Flush()) return;
RecomputeVisible();
StateHasChanged();
}
private async Task ClearAsync()
{
_tail.Clear();
RecomputeVisible();
await InvokeAsync(StateHasChanged);
}
private static string LevelChipClass(string level) => level switch
{
"Critical" or "Error" => "chip-alert",
"Warning" => "chip-caution",
"Information" => "chip-idle",
_ => "chip-idle",
};
public async ValueTask DisposeAsync()
{
ScriptLogs.ConnectionStateChanged -= OnConnectionStateChanged;
ScriptLogs.Received -= OnEntry;
// Drains an in-flight window and suppresses later ones, so no flush renders a gone component.
if (_render is not null) await _render.DisposeAsync();
}
}