155 lines
7.3 KiB
Plaintext
155 lines
7.3 KiB
Plaintext
@* Recursive, read-only UNS browse-tree renderer. Modelled on DriverBrowseTree:
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per-node indent, expand chevron and Bootstrap/theme styling. This component
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owns no state and calls no service — it reads node.Expanded/Loading/Error/
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Children and raises callbacks; the host page owns expansion + lazy loading. *@
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@using ZB.MOM.WW.OtOpcUa.AdminUI.Uns
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@foreach (var root in Roots.Where(r => VisibleUnder(r, false)))
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{
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@RenderNode(root, 0, false)
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}
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@code {
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/// <summary>The top-level UNS nodes to render (typically the enterprise roots).</summary>
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[Parameter, EditorRequired] public IReadOnlyList<UnsNode> Roots { get; set; } = default!;
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/// <summary>Raised for the primary "add child" action of a structural node (e.g. "+ Area" on a cluster, "+ Equipment" on a line).</summary>
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[Parameter] public EventCallback<UnsNode> OnAddChild { get; set; }
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/// <summary>Raised when the user edits a node (Area/Line).</summary>
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[Parameter] public EventCallback<UnsNode> OnEdit { get; set; }
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/// <summary>Raised when the user deletes a node (Area/Line/Equipment/Tag/VirtualTag).</summary>
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[Parameter] public EventCallback<UnsNode> OnDelete { get; set; }
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/// <summary>Raised when the user toggles a node's expansion; the host owns the resulting state + lazy load.</summary>
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[Parameter] public EventCallback<UnsNode> OnToggleExpand { get; set; }
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/// <summary>
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/// Optional case-insensitive substring filter on DisplayName. A node is shown when it matches,
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/// sits under a matching ancestor, or has a matching descendant, and the path to matches
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/// auto-expands. Lazy tag children are only considered once their equipment has been loaded.
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/// </summary>
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[Parameter] public string? Filter { get; set; }
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private RenderFragment RenderNode(UnsNode node, int depth, bool ancestorMatched) => __builder =>
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{
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var indent = $"padding-left:{depth * 18}px";
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var hasExpander = node.Children.Count > 0 || node.HasLazyChildren;
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// Under an active filter the matched path auto-expands, so the chevron and the child block
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// follow `childrenShown` (derived from the filter) rather than the user's node.Expanded flag.
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var matched = ancestorMatched || SelfMatches(node);
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var visibleChildren = HasFilter ? VisibleChildren(node, matched).ToList() : node.Children;
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var childrenShown = HasFilter ? visibleChildren.Count > 0 : node.Expanded;
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<div @key="node.Key" class="d-flex align-items-center gap-1 py-1" style="@indent">
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@if (hasExpander)
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{
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<button type="button" class="btn btn-sm btn-link p-0"
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@onclick="@(() => OnToggleExpand.InvokeAsync(node))" style="width:18px">
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@(childrenShown ? "▼" : "▶")
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</button>
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}
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else
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{
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<span style="width:18px"></span>
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}
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<span class="mono small">@node.DisplayName</span>
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@if (node.ChildCount > 0)
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{
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<span class="chip chip-idle ms-1" style="font-size:0.7rem">@node.ChildCount</span>
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}
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@RenderActions(node)
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</div>
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@if (node.Expanded && node.Loading)
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{
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<div class="small text-muted" style="@($"padding-left:{(depth + 1) * 18}px")">
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<span class="spinner-border spinner-border-sm me-1"></span>Loading…
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</div>
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}
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else if (node.Expanded && node.Error is not null)
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{
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<div class="small text-danger" style="@($"padding-left:{(depth + 1) * 18}px")">
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@node.Error
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</div>
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}
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else if (childrenShown)
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{
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@foreach (var child in visibleChildren)
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{
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@RenderNode(child, depth + 1, matched)
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}
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}
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};
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private RenderFragment RenderActions(UnsNode node) => __builder =>
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{
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switch (node.Kind)
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{
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case UnsNodeKind.Enterprise:
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// No actions on the enterprise root.
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break;
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case UnsNodeKind.Cluster:
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<button type="button" class="btn btn-sm btn-link p-0 ms-2"
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@onclick="@(() => OnAddChild.InvokeAsync(node))">+ Area</button>
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<a class="btn btn-sm btn-link p-0 ms-2" href="@($"/clusters/{node.ClusterId}")">⚙ settings</a>
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break;
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case UnsNodeKind.Area:
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<button type="button" class="btn btn-sm btn-link p-0 ms-2"
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@onclick="@(() => OnAddChild.InvokeAsync(node))">+ Line</button>
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<button type="button" class="btn btn-sm btn-link p-0 ms-2"
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@onclick="@(() => OnEdit.InvokeAsync(node))">Edit</button>
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<button type="button" class="btn btn-sm btn-link p-0 ms-2 text-danger"
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@onclick="@(() => OnDelete.InvokeAsync(node))">Delete</button>
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break;
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case UnsNodeKind.Line:
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<button type="button" class="btn btn-sm btn-link p-0 ms-2"
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@onclick="@(() => OnAddChild.InvokeAsync(node))">+ Equipment</button>
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<button type="button" class="btn btn-sm btn-link p-0 ms-2"
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@onclick="@(() => OnEdit.InvokeAsync(node))">Edit</button>
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<button type="button" class="btn btn-sm btn-link p-0 ms-2 text-danger"
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@onclick="@(() => OnDelete.InvokeAsync(node))">Delete</button>
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break;
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case UnsNodeKind.Equipment:
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<a class="btn btn-sm btn-link p-0 ms-2" href="@($"/uns/equipment/{node.EntityId}")">Open</a>
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<button type="button" class="btn btn-sm btn-link p-0 ms-2 text-danger"
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@onclick="@(() => OnDelete.InvokeAsync(node))">Delete</button>
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break;
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}
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};
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/// <summary>Whether a non-empty filter is currently active.</summary>
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private bool HasFilter => !string.IsNullOrWhiteSpace(Filter);
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/// <summary>Whether the node's own DisplayName matches the active filter (case-insensitive substring).</summary>
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private bool SelfMatches(UnsNode node)
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{
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var f = Filter?.Trim();
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return !string.IsNullOrEmpty(f)
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&& node.DisplayName.Contains(f, StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>
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/// Whether the node should appear under the active filter: it self-matches, sits under a matched
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/// ancestor, or has a (loaded) descendant that matches. Unloaded lazy tag children can't be
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/// inspected, so an unexpanded equipment matches on its own name only. The structural tree is
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/// bounded, so this recursive walk is cheap.
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/// </summary>
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private bool VisibleUnder(UnsNode node, bool ancestorMatched)
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{
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if (!HasFilter) { return true; }
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if (ancestorMatched || SelfMatches(node)) { return true; }
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return node.Children.Any(c => VisibleUnder(c, false));
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}
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/// <summary>
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/// The children to render under the active filter: the whole child list when the node (or an
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/// ancestor) matched, otherwise only the branches that still contain a match.
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/// </summary>
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private IEnumerable<UnsNode> VisibleChildren(UnsNode node, bool matched) =>
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matched ? node.Children : node.Children.Where(c => VisibleUnder(c, false));
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}
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