106 lines
4.3 KiB
C#
106 lines
4.3 KiB
C#
using Akka.Actor;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Commons.Messages.Redundancy;
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using ZB.MOM.WW.OtOpcUa.Commons.Types;
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using ZB.MOM.WW.OtOpcUa.Runtime.Health;
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using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
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namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Health;
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/// <summary>
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/// Tests for <see cref="PeerProbeSupervisor"/>: it maintains exactly one peer-OPC-UA-probe child
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/// per OTHER, non-Detached driver node named in the latest <see cref="RedundancyStateChanged"/>
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/// snapshot, spawning/stopping children as the topology changes.
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/// </summary>
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public sealed class PeerProbeSupervisorTests : RuntimeActorTestBase
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{
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private static readonly NodeId Local = NodeId.Parse("local:4053");
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private static readonly NodeId Peer = NodeId.Parse("peer:4053");
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private static readonly NodeId Adm = NodeId.Parse("adm:4053");
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/// <summary>No-op child actor stub so we can count children without real TCP probes.</summary>
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private sealed class NoopActor : ReceiveActor { }
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private static Props NoopProps() => Akka.Actor.Props.Create(() => new NoopActor());
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private static NodeRedundancyState State(NodeId id, RedundancyRole role) =>
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new(id, role, IsClusterLeader: false, IsRoleLeaderForDriver: false, DateTime.UtcNow);
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private static RedundancyStateChanged Snapshot(params NodeRedundancyState[] nodes) =>
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new(nodes, CorrelationId.NewId());
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/// <summary>Verifies one child is spawned per non-self, non-Detached peer — self and Detached
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/// nodes are excluded.</summary>
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[Fact]
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public void Spawns_one_child_per_non_self_non_detached_peer()
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{
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var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
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PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
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sup.Tell(Snapshot(
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State(Local, RedundancyRole.Primary),
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State(Peer, RedundancyRole.Secondary),
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State(Adm, RedundancyRole.Detached)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
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duration: TimeSpan.FromMilliseconds(500));
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}
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/// <summary>Verifies the child for a departed peer is stopped when the next snapshot omits it.</summary>
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[Fact]
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public void Stops_child_for_departed_peer()
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{
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var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
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PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
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sup.Tell(Snapshot(
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State(Local, RedundancyRole.Primary),
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State(Peer, RedundancyRole.Secondary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
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duration: TimeSpan.FromMilliseconds(500));
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sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
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duration: TimeSpan.FromMilliseconds(500));
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}
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/// <summary>Verifies a single-node snapshot (just the local node) spawns no children.</summary>
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[Fact]
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public void Single_node_snapshot_spawns_no_children()
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{
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var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
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PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
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sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
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duration: TimeSpan.FromMilliseconds(500));
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}
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/// <summary>Verifies a previously-removed peer is respawned when it re-appears, without an
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/// "actor name not unique" collision on the sanitized child name.</summary>
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[Fact]
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public void Re_adding_a_previously_removed_peer_respawns_it()
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{
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var sup = ActorOfAsTestActorRef<PeerProbeSupervisor>(
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PeerProbeSupervisor.PropsForTests(Local, _ => NoopProps()));
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sup.Tell(Snapshot(
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State(Local, RedundancyRole.Primary),
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State(Peer, RedundancyRole.Secondary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
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duration: TimeSpan.FromMilliseconds(500));
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sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
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duration: TimeSpan.FromMilliseconds(500));
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sup.Tell(Snapshot(
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State(Local, RedundancyRole.Primary),
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State(Peer, RedundancyRole.Secondary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
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duration: TimeSpan.FromMilliseconds(500));
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}
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}
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