21267750c7
Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
325 lines
16 KiB
C#
325 lines
16 KiB
C#
using System.Net.Sockets;
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namespace ZB.MOM.WW.OtOpcUa.Driver.Ab.Transport.Eip;
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/// <summary>
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/// One EtherNet/IP TCP session: connects, registers, and sends SendRRData (unconnected) and
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/// SendUnitData (connected) requests with <b>at most one request in flight</b>.
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/// </summary>
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/// <remarks>
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/// <para><b>Single flight.</b> Every exchange (write one frame, read until its reply) runs under a
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/// <see cref="SemaphoreSlim"/>(1,1). The connected sequence count is advanced inside that gate, so
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/// concurrent callers can never put sequences on the wire out of order.</para>
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/// <para><b>Caller cancellation never faults the connection, and never misattributes a reply</b>
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/// (rulings R5-1/R5-2). The caller gets <see cref="OperationCanceledException"/> at once, but the
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/// abandoned exchange keeps reading <i>its own</i> reply in the background while still holding the
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/// gate, bounded by the original timeout. The reply is discarded and the connection stays healthy;
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/// if the timeout elapses first the connection faults exactly as a normal timeout does. Because the
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/// next request is not written until the previous reply has been consumed, a late reply can never be
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/// taken for the next request's — which matters because ab_server zeroes the reply sender context,
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/// so context matching alone cannot tell two unconnected replies apart.</para>
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/// <para><b>Faults.</b> A timeout, an I/O error or an encapsulation-level protocol error
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/// (<see cref="AbStatus.BadReply"/>) closes the socket; <see cref="IsConnected"/> turns false and
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/// every later call throws <see cref="AbTransportException"/>(<see cref="AbStatus.BadConnection"/>).
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/// The owner reconnects with a fresh client.</para>
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/// <para><b>No half-written frames.</b> A frame write never observes a cancellation token. It is
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/// nevertheless bounded: the exchange timeout also covers the write, and if it elapses first the
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/// connection is <i>faulted</i> (socket closed, which fails the pending write) rather than the write
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/// being cancelled — so a peer that stops reading cannot hold the single-flight gate forever, and a
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/// torn frame can only ever sit on a socket that is already dead.</para>
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/// <para><b>Timeouts are finite.</b> Every entry point rejects a non-positive or infinite timeout
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/// (<see cref="ArgumentOutOfRangeException"/>): the abandoned-exchange drain is bounded by it, so an
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/// infinite one would let a cancelled caller's drain hold the gate forever. The gate wait itself is
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/// bounded by the same timeout (<see cref="AbStatus.Timeout"/>, nothing written, connection intact).</para>
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/// <para><b>RegisterSession.</b> It goes out with a zero sender context (ab_server refuses a non-zero
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/// one) and therefore relies on the unconnected "reply context == 0 is tolerated" rule in
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/// <c>TryMatch</c> to match its reply; both ends of that dependency are pinned by tests.</para>
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/// </remarks>
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public sealed class EncapsulationClient : IAsyncDisposable
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{
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private static readonly TimeSpan UnregisterBudget = TimeSpan.FromMilliseconds(500);
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private readonly TcpClient _tcp;
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private readonly Stream _stream;
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// Never disposed: an abandoned exchange may release it after DisposeAsync returns, and
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// SemaphoreSlim.Release on a disposed instance throws. It holds no unmanaged resource unless
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// AvailableWaitHandle is touched, which this class never does.
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private readonly SemaphoreSlim _gate = new(1, 1);
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private long _ctx;
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private ushort _seq; // connected sequence count; only touched under _gate
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private volatile bool _faulted;
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private int _disposed;
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/// <summary>The session handle the target assigned in its RegisterSession reply.</summary>
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public uint SessionHandle { get; private set; }
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/// <summary>False once the connection has faulted or been disposed.</summary>
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public bool IsConnected => !_faulted && Volatile.Read(ref _disposed) == 0 && _tcp.Connected;
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private EncapsulationClient(TcpClient tcp, Stream? stream = null)
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{
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_tcp = tcp;
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_stream = stream ?? tcp.GetStream();
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}
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/// <summary>Test seam: wraps an already-connected <paramref name="tcp"/> but routes all frame I/O through
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/// <paramref name="stream"/> (e.g. one whose write never completes), skipping RegisterSession. The TCP
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/// client is still what <see cref="Fault"/> closes and <see cref="IsConnected"/> consults.</summary>
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internal static EncapsulationClient ForStream(TcpClient tcp, Stream stream) => new(tcp, stream);
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/// <summary>Open the TCP connection and register an encapsulation session. <paramref name="timeout"/>
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/// bounds the TCP connect and the RegisterSession exchange separately.</summary>
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public static async Task<EncapsulationClient> ConnectAsync(string host, int port, TimeSpan timeout, CancellationToken ct)
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{
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ValidateTimeout(timeout);
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var tcp = new TcpClient { NoDelay = true };
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try
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{
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using var cts = CancellationTokenSource.CreateLinkedTokenSource(ct);
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cts.CancelAfter(timeout);
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await tcp.ConnectAsync(host, port, cts.Token).ConfigureAwait(false);
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}
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catch (OperationCanceledException) when (!ct.IsCancellationRequested)
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{
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tcp.Dispose();
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throw new AbTransportException(AbStatus.Timeout, $"TCP connect to {host}:{port} timed out.");
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}
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catch (SocketException ex)
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{
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tcp.Dispose();
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throw new AbTransportException(AbStatus.BadConnection, $"TCP connect to {host}:{port} failed: {ex.SocketErrorCode}", ex);
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}
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catch
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{
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tcp.Dispose();
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throw;
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}
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var client = new EncapsulationClient(tcp);
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try
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{
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var (header, _) = await client.ExchangeAsync(connected: false,
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(_, _) => EncapsulationCodec.RegisterSession(), timeout, ct).ConfigureAwait(false);
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client.SessionHandle = header.SessionHandle;
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return client;
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}
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catch
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{
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client.Abort();
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throw;
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}
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}
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/// <summary>Send one unconnected (UCMM) CIP request and return the CIP reply bytes.</summary>
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public async Task<ReadOnlyMemory<byte>> SendRRDataAsync(ReadOnlyMemory<byte> cip, TimeSpan timeout, CancellationToken ct)
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{
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ValidateTimeout(timeout);
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var secs = (ushort)Math.Clamp((int)Math.Ceiling(timeout.TotalSeconds), 1, ushort.MaxValue);
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var (_, reply) = await ExchangeAsync(connected: false,
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(ctx, _) => EncapsulationCodec.SendRRData(SessionHandle, ctx, cip.Span, secs), timeout, ct).ConfigureAwait(false);
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return reply;
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}
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/// <summary>Send one connected (class 3) CIP request over <paramref name="otConnectionId"/> and return
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/// the CIP reply bytes. The client owns the connected sequence count (review B1).</summary>
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public async Task<ReadOnlyMemory<byte>> SendUnitDataAsync(uint otConnectionId, ReadOnlyMemory<byte> cip,
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TimeSpan timeout, CancellationToken ct)
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{
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ValidateTimeout(timeout);
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var (_, reply) = await ExchangeAsync(connected: true,
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(ctx, seq) => EncapsulationCodec.SendUnitData(SessionHandle, ctx, otConnectionId, seq, cip.Span), timeout, ct)
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.ConfigureAwait(false);
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return reply;
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}
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private static void ValidateTimeout(TimeSpan timeout)
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{
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if (timeout <= TimeSpan.Zero || timeout == Timeout.InfiniteTimeSpan)
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throw new ArgumentOutOfRangeException(nameof(timeout), timeout, "Timeout must be finite and positive.");
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}
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/// <summary>The connected sequence count after <paramref name="current"/>: increments, wrapping
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/// 65535 → 1 (0 is never put on the wire).</summary>
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internal static ushort NextSequence(ushort current) => current == ushort.MaxValue ? (ushort)1 : (ushort)(current + 1);
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/// <summary>Acquire the gate, build the request (sequence assigned under the gate), then hand the
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/// gate to <see cref="RunExchangeAsync"/>, which owns its release from that point on.</summary>
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private async Task<(EncapsulationHeader Header, ReadOnlyMemory<byte> Cip)> ExchangeAsync(
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bool connected, Func<ulong, ushort, byte[]> build, TimeSpan timeout, CancellationToken ct)
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{
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ThrowIfUnusable();
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if (!await _gate.WaitAsync(timeout, ct).ConfigureAwait(false))
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throw new AbTransportException(AbStatus.Timeout,
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$"Timed out after {timeout.TotalMilliseconds:F0} ms waiting for the session's single-flight gate.");
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Task<(EncapsulationHeader, ReadOnlyMemory<byte>)> exchange;
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try
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{
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ThrowIfUnusable(); // a drain we queued behind may have faulted
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ct.ThrowIfCancellationRequested(); // nothing written yet: cancel cleanly
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var ctx = (ulong)Interlocked.Increment(ref _ctx);
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ushort seq = 0;
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if (connected) seq = _seq = NextSequence(_seq);
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var request = build(ctx, seq);
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exchange = RunExchangeAsync(request, connected, ctx, seq, timeout);
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}
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catch
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{
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_gate.Release(); // RunExchangeAsync never started: release here
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throw;
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}
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try
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{
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return await exchange.WaitAsync(ct).ConfigureAwait(false);
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}
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catch (OperationCanceledException) when (ct.IsCancellationRequested)
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{
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// Caller abandoned the wait (R5-1). The exchange keeps draining its own reply under the
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// gate and faults on its own timeout; observe its outcome so a fault is never unobserved.
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_ = exchange.ContinueWith(static t => _ = t.Exception, CancellationToken.None,
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TaskContinuationOptions.OnlyOnFaulted | TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Default);
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throw;
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}
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}
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/// <summary>Write one frame, then read frames until the matching reply arrives. Releases the gate
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/// exactly once, in its <c>finally</c>. Never throws <see cref="OperationCanceledException"/>: every
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/// failure surfaces as <see cref="AbTransportException"/> and faults the connection first.</summary>
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private async Task<(EncapsulationHeader, ReadOnlyMemory<byte>)> RunExchangeAsync(
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byte[] request, bool connected, ulong ctx, ushort seq, TimeSpan timeout)
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{
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var cmd = (ushort)(request[0] | (request[1] << 8));
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try
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{
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using var timeoutCts = new CancellationTokenSource(timeout);
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try
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{
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// The write ignores cancellation (a half-written frame would desync the stream) but is
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// bounded: on expiry the catch below faults the connection, closing the socket, which
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// is what fails the still-pending write.
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var write = _stream.WriteAsync(request, CancellationToken.None).AsTask();
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_ = write.ContinueWith(static t => _ = t.Exception, CancellationToken.None,
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TaskContinuationOptions.OnlyOnFaulted | TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Default);
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await write.WaitAsync(timeoutCts.Token).ConfigureAwait(false);
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while (true)
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{
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var frame = await ReadFrameAsync(timeoutCts.Token).ConfigureAwait(false);
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if (TryMatch(frame, cmd, connected, ctx, seq, out var reply)) return reply;
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}
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}
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catch (OperationCanceledException) when (timeoutCts.IsCancellationRequested)
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{
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Fault();
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throw new AbTransportException(AbStatus.Timeout,
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$"No reply to command 0x{cmd:X4} within {timeout.TotalMilliseconds:F0} ms.");
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}
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catch (AbTransportException)
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{
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Fault();
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throw;
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}
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catch (Exception ex) when (ex is IOException or SocketException or ObjectDisposedException
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or EndOfStreamException or InvalidOperationException)
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{
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Fault();
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throw new AbTransportException(AbStatus.BadConnection, $"Connection lost: {ex.Message}", ex);
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}
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}
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finally
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{
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_gate.Release();
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}
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}
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/// <summary>Does <paramref name="frame"/> answer the request in flight? Unconnected replies match on
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/// command and sender context, tolerating a zeroed context (ab_server, R5-2); connected replies match
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/// on the echoed sequence count. Anything else is skipped. A matching frame is fully validated, so an
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/// encapsulation error throws BadReply.</summary>
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private static bool TryMatch(byte[] frame, ushort cmd, bool connected, ulong ctx, ushort seq,
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out (EncapsulationHeader, ReadOnlyMemory<byte>) reply)
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{
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reply = default;
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var h = EncapsulationCodec.ReadHeader(frame);
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if (h.Command != cmd) return false;
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if (!connected)
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{
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// "== 0" is load-bearing, not just ab_server tolerance: RegisterSession is sent with a ZERO
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// sender context (ab_server refuses non-zero), so its reply echoes 0 and matches ONLY here.
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if (h.SenderContext != ctx && h.SenderContext != 0) return false;
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var p = EncapsulationCodec.ParseReply(frame, expectConnected: false);
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reply = (p.Header, p.Cip);
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return true;
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}
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// A connected error reply (status != 0) carries no readable sequence; with one request in flight
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// and abandoned exchanges drained, it can only be ours — ParseReply throws BadReply for it.
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var c = EncapsulationCodec.ParseReply(frame, expectConnected: true);
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if (c.Sequence != seq) return false;
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reply = (c.Header, c.Cip);
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return true;
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}
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private async Task<byte[]> ReadFrameAsync(CancellationToken ct)
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{
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var head = new byte[EncapsulationHeader.Size];
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await _stream.ReadExactlyAsync(head, ct).ConfigureAwait(false);
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var len = head[2] | (head[3] << 8);
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var frame = new byte[EncapsulationHeader.Size + len];
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head.CopyTo(frame, 0);
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await _stream.ReadExactlyAsync(frame.AsMemory(EncapsulationHeader.Size), ct).ConfigureAwait(false);
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return frame;
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}
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private void ThrowIfUnusable()
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{
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if (Volatile.Read(ref _disposed) != 0)
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throw new AbTransportException(AbStatus.BadConnection, "Session is disposed.");
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if (_faulted)
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throw new AbTransportException(AbStatus.BadConnection, "Session is faulted; reconnect.");
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}
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private void Fault()
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{
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_faulted = true;
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try { _tcp.Close(); } catch { /* already closed */ }
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}
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/// <summary>Close without UnRegisterSession (registration never completed).</summary>
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private void Abort()
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{
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Interlocked.Exchange(ref _disposed, 1);
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Fault();
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}
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/// <summary>Best-effort UnRegisterSession, then close. Waits briefly for an in-flight exchange so the
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/// UnRegisterSession frame is never interleaved with another frame; if the gate is not free in time
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/// the socket is closed without it.</summary>
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public async ValueTask DisposeAsync()
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{
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if (Interlocked.Exchange(ref _disposed, 1) != 0) return;
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var acquired = await _gate.WaitAsync(UnregisterBudget).ConfigureAwait(false);
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try
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{
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if (acquired && !_faulted && _tcp.Connected)
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{
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try
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{
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var bytes = EncapsulationCodec.UnRegisterSession(SessionHandle, (ulong)Interlocked.Increment(ref _ctx));
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using var cts = new CancellationTokenSource(UnregisterBudget);
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await _stream.WriteAsync(bytes, cts.Token).ConfigureAwait(false);
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await _stream.FlushAsync(cts.Token).ConfigureAwait(false);
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}
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catch { /* best effort: the socket is closed next either way */ }
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}
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}
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finally
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{
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Fault();
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_tcp.Dispose();
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if (acquired) _gate.Release();
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}
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}
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}
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