Files
lmxopcua/tests/Drivers/ZB.MOM.WW.OtOpcUa.Driver.Historian.QuestDb.IntegrationTests/QuestDbConformance.cs
T
Joseph Doherty 60febbf2dc feat(historian): #691 HistoryRead-Raw ReturnBounds — Part 11 bounding values on every backend
The node manager composes the start/end bounds from each backend's existing raw
reads (one authority, HistoryBounds): at-or-before = a capped reverse read
(native, or ReverseRawReader's walk-back on a forward-only backend — never
AVEVA's synthetic boundary row), at-or-after = a capped forward read. Bounds
count toward NumValuesPerNode, the start bound leads the first page, the end
bound ends the last (carried in the continuation point). Missing bound =
Bad_BoundNotFound (null, at the bound time; one-sided reads ±1 s from the
previous value, Table 1 footnotes a/b). A modified read with ReturnBounds is
Bad_InvalidArgument (Part 11 6.5.3.3).

The .NET SDK's ReadRawModifiedDetails defaults ReturnBounds to TRUE; the
existing tests built details without setting it and now set it false.
Oracle: every row of Part 11 Table 1 over three backend shapes, plus paging
concatenation, ties, Bad bounds, microsecond truncation; conformance pins the
lookup primitives on SqlServer + QuestDB.
2026-10-12 17:52:34 -04:00

77 lines
2.9 KiB
C#

using ZB.MOM.WW.OtOpcUa.Driver.Historian.Conformance;
using Xunit;
namespace ZB.MOM.WW.OtOpcUa.Driver.Historian.QuestDb.IntegrationTests;
// One concrete subclass per conformance class: the suite's tests run here against QuestDB.
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbRawReadConformance(QuestDbFixture fx) : RawReadConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbAtTimeConformance(QuestDbFixture fx) : AtTimeConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbProcessedConformance(QuestDbFixture fx) : ProcessedConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbQualityContractConformance(QuestDbFixture fx) : QualityContractConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbLiveWriteConformance(QuestDbFixture fx) : LiveWriteConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbUpdateConformance(QuestDbFixture fx) : UpdateConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbTagNameConformance(QuestDbFixture fx) : TagNameConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbModifiedValueConformance(QuestDbFixture fx) : ModifiedValueConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbEventReadConformance(QuestDbFixture fx) : EventReadConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}
[Collection(QuestDbCollection.Name)]
public sealed class QuestDbBoundingValueConformance(QuestDbFixture fx) : BoundingValueConformance
{
/// <inheritdoc/>
protected override Task<IConformanceBackend> CreateBackendAsync() => QuestDbConformanceBackend.CreateAsync(fx);
}