248 lines
9.6 KiB
C#
248 lines
9.6 KiB
C#
namespace ZB.MOM.WW.OtOpcUa.AdminUI.Uns;
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/// <summary>
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/// The kind of node within the unified-namespace (UNS) browse tree. Determines
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/// how the renderer styles the row and which entity (if any) it links to.
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/// </summary>
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public enum UnsNodeKind
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{
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Enterprise,
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Cluster,
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Area,
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Line,
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Equipment,
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Tag,
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VirtualTag,
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}
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/// <summary>
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/// View-model for a single node in the UNS browse tree. Carries the stable
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/// identity, display text and lazy-load metadata the renderer needs, plus
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/// transient UI state (expansion/loading) that is never persisted.
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/// </summary>
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public sealed class UnsNode
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{
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/// <summary>The kind of node — drives styling and entity linking.</summary>
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public required UnsNodeKind Kind { get; init; }
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/// <summary>Stable per-node identifier, unique within the tree (e.g. <c>eq:{equipmentId}</c>).</summary>
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public required string Key { get; init; }
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/// <summary>Human-readable label shown in the tree.</summary>
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public required string DisplayName { get; init; }
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/// <summary>Owning cluster id for Area/Line/Equipment (and the cluster itself); null for Enterprise.</summary>
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public string? ClusterId { get; init; }
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/// <summary>This node's own logical entity id (UnsAreaId/UnsLineId/EquipmentId/TagId/VirtualTagId); null for Enterprise.</summary>
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public string? EntityId { get; init; }
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/// <summary>Badge count. For equipment this is tag + virtual-tag count; for container nodes it is the direct child count.</summary>
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public int ChildCount { get; set; }
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/// <summary>
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/// Gets a value indicating whether this node has children that load lazily (equipment with tags/virtual tags).
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/// Structural nodes (Cluster/Area/Line) always carry <c>false</c> even when they have eager children, so a
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/// renderer must decide whether to show an expand chevron with <c>Children.Count > 0 || HasLazyChildren</c>,
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/// not on <c>HasLazyChildren</c> alone.
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/// </summary>
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public bool HasLazyChildren { get; init; }
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/// <summary>Eagerly-materialised children. Empty for lazy-loaded equipment until expanded.</summary>
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public List<UnsNode> Children { get; } = new();
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// --- Runtime UI state (not persisted) ---
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/// <summary>Whether the node is currently expanded in the UI.</summary>
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public bool Expanded { get; set; }
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/// <summary>Whether the node's lazy children have been loaded.</summary>
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public bool Loaded { get; set; }
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/// <summary>Whether a lazy-load is currently in flight for this node.</summary>
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public bool Loading { get; set; }
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/// <summary>Last load error message, if any.</summary>
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public string? Error { get; set; }
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}
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/// <summary>Flat structural row describing a cluster and its enterprise/site placement.</summary>
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public readonly record struct ClusterRow(string ClusterId, string Enterprise, string Site, string Name);
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/// <summary>Flat structural row describing a UNS area and its owning cluster.</summary>
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public readonly record struct AreaRow(string UnsAreaId, string ClusterId, string Name);
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/// <summary>Flat structural row describing a UNS line and its owning area.</summary>
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public readonly record struct LineRow(string UnsLineId, string UnsAreaId, string Name);
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/// <summary>Flat structural row describing an equipment node, its owning line and its tag/virtual-tag counts.</summary>
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public readonly record struct EquipmentRow(
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string EquipmentId,
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string UnsLineId,
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string MachineCode,
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string Name,
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int TagCount,
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int VirtualTagCount);
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/// <summary>
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/// Pure, EF-free assembly of the UNS browse tree from flat structural rows.
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/// Builds Enterprise → Cluster → Area → Line → Equipment with deterministic
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/// ordinal ordering and equipment lazy-load metadata.
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/// </summary>
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public static class UnsTreeAssembly
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{
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/// <summary>
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/// Builds the Enterprise→Cluster→Area→Line→Equipment tree. Empty clusters
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/// (and enterprises whose clusters have no areas) are retained. Ordering is
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/// deterministic and ordinal at every level.
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/// </summary>
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public static IReadOnlyList<UnsNode> Build(
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IReadOnlyList<ClusterRow> clusters,
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IReadOnlyList<AreaRow> areas,
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IReadOnlyList<LineRow> lines,
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IReadOnlyList<EquipmentRow> equipment)
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{
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// Index children by their parent key for O(1) lookup during nesting.
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var areasByCluster = areas
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.GroupBy(a => a.ClusterId, StringComparer.Ordinal)
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.ToDictionary(g => g.Key, g => g.ToList(), StringComparer.Ordinal);
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var linesByArea = lines
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.GroupBy(l => l.UnsAreaId, StringComparer.Ordinal)
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.ToDictionary(g => g.Key, g => g.ToList(), StringComparer.Ordinal);
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var equipmentByLine = equipment
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.GroupBy(e => e.UnsLineId, StringComparer.Ordinal)
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.ToDictionary(g => g.Key, g => g.ToList(), StringComparer.Ordinal);
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// Top level: distinct enterprises, ordered ordinally.
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var enterprises = clusters
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.GroupBy(c => c.Enterprise, StringComparer.Ordinal)
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.OrderBy(g => g.Key, StringComparer.Ordinal)
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.Select(entGroup =>
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{
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var clusterNodes = entGroup
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.OrderBy(c => c.Name, StringComparer.Ordinal)
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.ThenBy(c => c.ClusterId, StringComparer.Ordinal)
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.Select(c => BuildCluster(c, areasByCluster, linesByArea, equipmentByLine))
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.ToList();
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var ent = new UnsNode
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{
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Kind = UnsNodeKind.Enterprise,
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Key = $"ent:{entGroup.Key}",
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DisplayName = entGroup.Key,
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ClusterId = null,
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EntityId = null,
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HasLazyChildren = false,
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};
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ent.Children.AddRange(clusterNodes);
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ent.ChildCount = ent.Children.Count;
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return ent;
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})
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.ToList();
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return enterprises;
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}
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private static UnsNode BuildCluster(
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ClusterRow cluster,
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IReadOnlyDictionary<string, List<AreaRow>> areasByCluster,
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IReadOnlyDictionary<string, List<LineRow>> linesByArea,
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IReadOnlyDictionary<string, List<EquipmentRow>> equipmentByLine)
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{
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var areaNodes = (areasByCluster.TryGetValue(cluster.ClusterId, out var clusterAreas)
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? clusterAreas
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: Enumerable.Empty<AreaRow>())
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.OrderBy(a => a.Name, StringComparer.Ordinal)
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.ThenBy(a => a.UnsAreaId, StringComparer.Ordinal)
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.Select(a => BuildArea(a, cluster.ClusterId, linesByArea, equipmentByLine))
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.ToList();
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var node = new UnsNode
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{
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Kind = UnsNodeKind.Cluster,
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Key = $"clu:{cluster.ClusterId}",
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DisplayName = string.IsNullOrEmpty(cluster.Site)
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? cluster.Name
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: $"{cluster.Site} ({cluster.Name})",
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ClusterId = cluster.ClusterId,
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EntityId = cluster.ClusterId, // Cluster's own logical id IS its ClusterId — EntityId mirrors it for uniform navigation.
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HasLazyChildren = false,
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};
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node.Children.AddRange(areaNodes);
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node.ChildCount = node.Children.Count;
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return node;
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}
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private static UnsNode BuildArea(
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AreaRow area,
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string clusterId,
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IReadOnlyDictionary<string, List<LineRow>> linesByArea,
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IReadOnlyDictionary<string, List<EquipmentRow>> equipmentByLine)
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{
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var lineNodes = (linesByArea.TryGetValue(area.UnsAreaId, out var areaLines)
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? areaLines
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: Enumerable.Empty<LineRow>())
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.OrderBy(l => l.Name, StringComparer.Ordinal)
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.ThenBy(l => l.UnsLineId, StringComparer.Ordinal)
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.Select(l => BuildLine(l, clusterId, equipmentByLine))
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.ToList();
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var node = new UnsNode
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{
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Kind = UnsNodeKind.Area,
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Key = $"area:{area.UnsAreaId}",
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DisplayName = area.Name,
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ClusterId = clusterId,
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EntityId = area.UnsAreaId,
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HasLazyChildren = false,
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};
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node.Children.AddRange(lineNodes);
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node.ChildCount = node.Children.Count;
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return node;
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}
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private static UnsNode BuildLine(
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LineRow line,
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string clusterId,
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IReadOnlyDictionary<string, List<EquipmentRow>> equipmentByLine)
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{
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var equipmentNodes = (equipmentByLine.TryGetValue(line.UnsLineId, out var lineEquipment)
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? lineEquipment
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: Enumerable.Empty<EquipmentRow>())
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.OrderBy(e => e.Name, StringComparer.Ordinal)
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.ThenBy(e => e.EquipmentId, StringComparer.Ordinal)
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.Select(e => BuildEquipment(e, clusterId))
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.ToList();
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var node = new UnsNode
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{
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Kind = UnsNodeKind.Line,
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Key = $"line:{line.UnsLineId}",
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DisplayName = line.Name,
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ClusterId = clusterId,
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EntityId = line.UnsLineId,
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HasLazyChildren = false,
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};
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node.Children.AddRange(equipmentNodes);
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node.ChildCount = node.Children.Count;
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return node;
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}
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private static UnsNode BuildEquipment(EquipmentRow equipment, string clusterId)
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{
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var childCount = equipment.TagCount + equipment.VirtualTagCount;
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return new UnsNode
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{
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Kind = UnsNodeKind.Equipment,
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Key = $"eq:{equipment.EquipmentId}",
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DisplayName = equipment.Name,
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ClusterId = clusterId,
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EntityId = equipment.EquipmentId,
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ChildCount = childCount,
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HasLazyChildren = childCount > 0,
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};
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}
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}
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