251 lines
12 KiB
C#
251 lines
12 KiB
C#
using Akka.Actor;
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using Akka.Cluster.Tools.PublishSubscribe;
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using Akka.TestKit;
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using Serilog;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Commons.Messages.Alerts;
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using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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using ZB.MOM.WW.OtOpcUa.Core.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Core.Scripting;
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using ZB.MOM.WW.OtOpcUa.OpcUaServer;
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using ZB.MOM.WW.OtOpcUa.Runtime.OpcUa;
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using ZB.MOM.WW.OtOpcUa.Runtime.ScriptedAlarms;
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using ZB.MOM.WW.OtOpcUa.Runtime.Tests.Harness;
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using ZB.MOM.WW.OtOpcUa.Runtime.VirtualTags;
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namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.ScriptedAlarms;
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/// <summary>
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/// Verifies <see cref="ScriptedAlarmHostActor"/> loads the enabled subset of
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/// <see cref="EquipmentScriptedAlarmPlan"/>s into its <see cref="ScriptedAlarmEngine"/>, registers mux
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/// interest for their dependency refs after the load completes, feeds live
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/// <see cref="VirtualTagActor.DependencyValueChanged"/> values into the engine, and bridges the
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/// engine's emissions to both an <see cref="OpcUaPublishActor.AlarmStateUpdate"/> and an
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/// <see cref="AlarmTransitionEvent"/> on the cluster <c>alerts</c> topic.
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/// </summary>
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public sealed class ScriptedAlarmHostActorTests : RuntimeActorTestBase
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{
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private static readonly TimeSpan Timeout = TimeSpan.FromSeconds(8);
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/// <summary>Plan whose predicate compares the single tag "M.T" against 90 — enabled by default.</summary>
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private static EquipmentScriptedAlarmPlan Plan(
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string id = "alm-1",
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string equipmentId = "Plant/Line1/M",
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string name = "HighTemp",
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string depRef = "M.T",
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int threshold = 90,
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bool enabled = true,
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int severity = 800) =>
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new(
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ScriptedAlarmId: id,
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EquipmentId: equipmentId,
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Name: name,
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AlarmType: "AlarmCondition",
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Severity: severity,
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MessageTemplate: "condition",
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PredicateScriptId: $"{id}-script",
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PredicateSource: $"return (int)ctx.GetTag(\"{depRef}\").Value > {threshold};",
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DependencyRefs: new[] { depRef },
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HistorizeToAveva: true,
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Retain: true,
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Enabled: enabled);
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/// <summary>Plan whose predicate references an unknown identifier so it fails to compile — applying it
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/// faults the engine's LoadAsync. Used to prove a faulted load doesn't crash the host.</summary>
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private static EquipmentScriptedAlarmPlan BadPlan(string id = "bad-1") =>
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new(
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ScriptedAlarmId: id,
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EquipmentId: "Plant/Line1/M",
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Name: "Broken",
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AlarmType: "AlarmCondition",
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Severity: 500,
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MessageTemplate: "broken",
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PredicateScriptId: $"{id}-script",
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PredicateSource: "return unknownIdentifier;", // uncompilable → LoadAsync throws
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DependencyRefs: Array.Empty<string>(),
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HistorizeToAveva: false,
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Retain: false,
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Enabled: true);
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private static ScriptedAlarmEngine BuildEngine(DependencyMuxTagUpstreamSource upstream)
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{
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var logger = new LoggerConfiguration().CreateLogger();
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return new ScriptedAlarmEngine(upstream, new InMemoryAlarmStateStore(), new ScriptLoggerFactory(logger), logger);
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}
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private (IActorRef Host, DependencyMuxTagUpstreamSource Upstream) Spawn(
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TestProbe publish, TestProbe mux)
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{
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var upstream = new DependencyMuxTagUpstreamSource();
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var engine = BuildEngine(upstream);
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var host = Sys.ActorOf(ScriptedAlarmHostActor.Props(publish.Ref, mux.Ref, upstream, engine));
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return (host, upstream);
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}
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/// <summary>Subscribe <paramref name="probe"/> to the <c>alerts</c> DPS topic and wait for the ack.
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/// The Subscribe is sent FROM the probe so the SubscribeAck returns to it.</summary>
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private void SubscribeToAlerts(TestProbe probe)
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{
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DistributedPubSub.Get(Sys).Mediator.Tell(
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new Subscribe(ScriptedAlarmHostActor.AlertsTopic, probe.Ref), probe.Ref);
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probe.ExpectMsg<SubscribeAck>(Timeout);
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}
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/// <summary>Load + interest: applying one enabled alarm registers mux interest for its dep ref
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/// AFTER the engine load completes; a disabled alarm in the same apply contributes no dep ref.</summary>
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[Fact]
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public void Apply_loads_enabled_alarm_and_registers_interest()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var (host, _) = Spawn(publish, mux);
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[]
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{
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Plan(id: "alm-1", depRef: "M.T"),
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Plan(id: "alm-2", depRef: "M.X", enabled: false), // disabled — not loaded, dep absent
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}));
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var reg = mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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reg.TagRefs.ShouldContain("M.T");
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reg.TagRefs.ShouldNotContain("M.X");
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}
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/// <summary>Activation path: with the alarm loaded, pushing a value above the threshold drives an
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/// Inactive→Active transition — the host publishes an AlarmStateUpdate(Active=true) and an
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/// AlarmTransitionEvent("Activated") on the alerts topic.</summary>
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[Fact]
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public void Dependency_change_above_threshold_activates_alarm()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var alerts = CreateTestProbe();
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SubscribeToAlerts(alerts);
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var (host, _) = Spawn(publish, mux);
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(severity: 800) }));
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mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout); // load completed
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var now = DateTime.UtcNow;
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, now));
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var state = publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(Timeout);
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state.AlarmNodeId.ShouldBe("alm-1");
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// The full Part 9 snapshot bridges through (T15) — every Core condition field maps:
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// on activation the engine sets Active, clears Ack AND Confirm (a new active occurrence needs a
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// fresh ack→clear→confirm cycle), keeps Enabled, and leaves Shelving unshelved.
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state.State.Active.ShouldBeTrue(); // Condition.Active == Active
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state.State.Acknowledged.ShouldBeFalse(); // Condition.Acked == Unacknowledged on activation
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state.State.Confirmed.ShouldBeFalse(); // Condition.Confirmed == Unconfirmed on activation
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state.State.Enabled.ShouldBeTrue(); // Condition.Enabled == Enabled
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state.State.Shelving.ShouldBe(AlarmShelvingKind.Unshelved); // Condition.Shelving.Kind == Unshelved
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state.State.Severity.ShouldBe((ushort)1000); // 800 → Critical bucket → 1000
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state.State.Message.ShouldBe("condition"); // e.Message
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var evt = alerts.ExpectMsg<AlarmTransitionEvent>(Timeout);
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evt.AlarmId.ShouldBe("alm-1");
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evt.TransitionKind.ShouldBe("Activated");
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evt.Severity.ShouldBe(1000); // 800 → Critical bucket → 1000
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evt.User.ShouldBe("system");
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}
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/// <summary>Clear path: after activating, pushing a value below the threshold drives Active→Inactive
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/// — AlarmStateUpdate(Active=false) + AlarmTransitionEvent("Cleared").</summary>
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[Fact]
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public void Dependency_change_below_threshold_clears_alarm()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var alerts = CreateTestProbe();
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SubscribeToAlerts(alerts);
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var (host, _) = Spawn(publish, mux);
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan() }));
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mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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// Activate first.
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 99, DateTime.UtcNow));
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publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => m.State.Active, Timeout);
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alerts.FishForMessage<AlarmTransitionEvent>(e => e.TransitionKind == "Activated", Timeout);
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// Now clear.
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host.Tell(new VirtualTagActor.DependencyValueChanged("M.T", 10, DateTime.UtcNow));
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var cleared = publish.FishForMessage<OpcUaPublishActor.AlarmStateUpdate>(m => !m.State.Active, Timeout);
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cleared.AlarmNodeId.ShouldBe("alm-1");
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var evt = alerts.FishForMessage<AlarmTransitionEvent>(e => e.TransitionKind == "Cleared", Timeout);
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evt.AlarmId.ShouldBe("alm-1");
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}
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/// <summary>Re-apply reloads: a second ApplyScriptedAlarms with a different alarm set loads the new
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/// alarm — a fresh RegisterInterest reflecting the new dependency refs lands on the mux.</summary>
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[Fact]
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public void Reapply_reloads_with_new_dependency_refs()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var (host, _) = Spawn(publish, mux);
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-1", depRef: "M.T") }));
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var first = mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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first.TagRefs.ShouldContain("M.T");
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-9", depRef: "M.Y") }));
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var second = mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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second.TagRefs.ShouldContain("M.Y");
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second.TagRefs.ShouldNotContain("M.T");
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}
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/// <summary>Faulted load resilience: applying an alarm whose predicate doesn't compile faults the
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/// engine's LoadAsync. The host logs a Warning (Status.Failure handler) and stays alive — it must
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/// still process a subsequent valid apply, registering interest for that apply's dep refs.</summary>
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[Fact]
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public void Faulted_load_does_not_crash_host()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var (host, _) = Spawn(publish, mux);
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// Apply a plan that fails to compile — LoadAsync faults, the host swallows it as a Warning and
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// does NOT register interest (no dep refs to register, and the load never completed).
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { BadPlan() }));
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mux.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
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// Prove the actor is still responsive: a later valid apply loads + registers interest as normal.
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-ok", depRef: "M.T") }));
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var reg = mux.ExpectMsg<DependencyMuxActor.RegisterInterest>(Timeout);
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reg.TagRefs.ShouldContain("M.T");
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}
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/// <summary>Stale-load guard (fix A): two back-to-back applies with different dep-ref sets must end
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/// with the mux holding the SECOND (latest-generation) set — a stale earlier completion must never
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/// re-introduce the first set's refs.
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///
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/// <para>Limitation: forcing the two LoadAsync continuations to complete out of order is not
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/// deterministic via real async timing (both loads are short + run on the thread pool). This test
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/// therefore validates the guard's observable contract rather than the race itself: it fishes for
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/// the RegisterInterest carrying the second apply's refs, then asserts no LATER RegisterInterest
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/// re-introduces the first apply's refs. With the generation guard in place the latest apply always
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/// wins; without it, an out-of-order stale completion could land a "M.A"-bearing RegisterInterest
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/// after the "M.B" one — which this assertion would catch.</para></summary>
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[Fact]
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public void Stale_load_does_not_register_superseded_dep_refs()
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{
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var publish = CreateTestProbe();
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var mux = CreateTestProbe();
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var (host, _) = Spawn(publish, mux);
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// Fire two applies in quick succession with disjoint dep refs; the second supersedes the first.
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-a", depRef: "M.A") }));
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host.Tell(new ScriptedAlarmHostActor.ApplyScriptedAlarms(new[] { Plan(id: "alm-b", depRef: "M.B") }));
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// The latest generation must win: fish for the RegisterInterest reflecting the second apply.
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mux.FishForMessage<DependencyMuxActor.RegisterInterest>(r => r.TagRefs.Contains("M.B"), Timeout);
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// No LATER RegisterInterest may re-introduce the first (superseded) apply's "M.A" ref.
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mux.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
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}
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}
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