144 lines
5.1 KiB
C#
144 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.LmxOpcUa.Host.Configuration;
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using ZB.MOM.WW.LmxOpcUa.Host.Domain;
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using ZB.MOM.WW.LmxOpcUa.Host.Metrics;
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using ZB.MOM.WW.LmxOpcUa.Host.MxAccess;
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using ZB.MOM.WW.LmxOpcUa.Tests.Helpers;
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namespace ZB.MOM.WW.LmxOpcUa.Tests.MxAccess
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{
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/// <summary>
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/// Verifies MXAccess client connection lifecycle behavior, including transitions, registration, and reconnect handling.
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/// </summary>
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public class MxAccessClientConnectionTests : IDisposable
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{
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private readonly StaComThread _staThread;
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private readonly FakeMxProxy _proxy;
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private readonly PerformanceMetrics _metrics;
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private readonly MxAccessClient _client;
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private readonly List<(ConnectionState Previous, ConnectionState Current)> _stateChanges = new();
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/// <summary>
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/// Initializes the connection test fixture with a fake runtime proxy and state-change recorder.
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/// </summary>
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public MxAccessClientConnectionTests()
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{
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_staThread = new StaComThread();
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_staThread.Start();
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_proxy = new FakeMxProxy();
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_metrics = new PerformanceMetrics();
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var config = new MxAccessConfiguration();
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_client = new MxAccessClient(_staThread, _proxy, config, _metrics);
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_client.ConnectionStateChanged += (_, e) => _stateChanges.Add((e.PreviousState, e.CurrentState));
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}
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/// <summary>
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/// Disposes the connection test fixture and its supporting resources.
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/// </summary>
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public void Dispose()
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{
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_client.Dispose();
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_staThread.Dispose();
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_metrics.Dispose();
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}
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/// <summary>
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/// Confirms that a newly created MXAccess client starts in the disconnected state.
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/// </summary>
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[Fact]
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public void InitialState_IsDisconnected()
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{
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_client.State.ShouldBe(ConnectionState.Disconnected);
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}
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/// <summary>
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/// Confirms that connecting drives the expected disconnected-to-connecting-to-connected transitions.
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/// </summary>
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[Fact]
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public async Task Connect_TransitionsToConnected()
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{
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await _client.ConnectAsync();
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_client.State.ShouldBe(ConnectionState.Connected);
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_stateChanges.ShouldContain(s => s.Previous == ConnectionState.Disconnected && s.Current == ConnectionState.Connecting);
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_stateChanges.ShouldContain(s => s.Previous == ConnectionState.Connecting && s.Current == ConnectionState.Connected);
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}
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/// <summary>
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/// Confirms that a successful connect registers exactly once with the runtime proxy.
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/// </summary>
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[Fact]
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public async Task Connect_RegistersCalled()
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{
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await _client.ConnectAsync();
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_proxy.RegisterCallCount.ShouldBe(1);
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}
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/// <summary>
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/// Confirms that disconnecting drives the expected shutdown transitions back to disconnected.
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/// </summary>
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[Fact]
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public async Task Disconnect_TransitionsToDisconnected()
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{
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await _client.ConnectAsync();
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await _client.DisconnectAsync();
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_client.State.ShouldBe(ConnectionState.Disconnected);
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_stateChanges.ShouldContain(s => s.Current == ConnectionState.Disconnecting);
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_stateChanges.ShouldContain(s => s.Current == ConnectionState.Disconnected);
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}
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/// <summary>
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/// Confirms that disconnecting unregisters the runtime proxy session.
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/// </summary>
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[Fact]
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public async Task Disconnect_UnregistersCalled()
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{
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await _client.ConnectAsync();
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await _client.DisconnectAsync();
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_proxy.UnregisterCallCount.ShouldBe(1);
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}
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/// <summary>
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/// Confirms that registration failures move the client into the error state.
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/// </summary>
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[Fact]
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public async Task ConnectFails_TransitionsToError()
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{
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_proxy.ShouldFailRegister = true;
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await Should.ThrowAsync<InvalidOperationException>(_client.ConnectAsync());
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_client.State.ShouldBe(ConnectionState.Error);
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}
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/// <summary>
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/// Confirms that repeated connect calls do not perform duplicate runtime registrations.
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/// </summary>
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[Fact]
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public async Task DoubleConnect_NoOp()
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{
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await _client.ConnectAsync();
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await _client.ConnectAsync(); // Should be no-op
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_proxy.RegisterCallCount.ShouldBe(1);
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}
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/// <summary>
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/// Confirms that reconnect increments the reconnect counter and restores the connected state.
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/// </summary>
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[Fact]
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public async Task Reconnect_IncrementsCount()
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{
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await _client.ConnectAsync();
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_client.ReconnectCount.ShouldBe(0);
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await _client.ReconnectAsync();
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_client.ReconnectCount.ShouldBe(1);
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_client.State.ShouldBe(ConnectionState.Connected);
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}
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}
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}
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