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lmxopcua/tests/ZB.MOM.WW.LmxOpcUa.Tests/MxAccess/MxAccessClientConnectionTests.cs
Joseph Doherty 41a6b66943 Apply code style formatting and restore partial modifiers on Avalonia views
Linter/formatter pass across the full codebase. Restores required partial
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:58:13 -04:00

146 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Shouldly;
using Xunit;
using ZB.MOM.WW.LmxOpcUa.Host.Configuration;
using ZB.MOM.WW.LmxOpcUa.Host.Domain;
using ZB.MOM.WW.LmxOpcUa.Host.Metrics;
using ZB.MOM.WW.LmxOpcUa.Host.MxAccess;
using ZB.MOM.WW.LmxOpcUa.Tests.Helpers;
namespace ZB.MOM.WW.LmxOpcUa.Tests.MxAccess
{
/// <summary>
/// Verifies MXAccess client connection lifecycle behavior, including transitions, registration, and reconnect
/// handling.
/// </summary>
public class MxAccessClientConnectionTests : IDisposable
{
private readonly MxAccessClient _client;
private readonly PerformanceMetrics _metrics;
private readonly FakeMxProxy _proxy;
private readonly List<(ConnectionState Previous, ConnectionState Current)> _stateChanges = new();
private readonly StaComThread _staThread;
/// <summary>
/// Initializes the connection test fixture with a fake runtime proxy and state-change recorder.
/// </summary>
public MxAccessClientConnectionTests()
{
_staThread = new StaComThread();
_staThread.Start();
_proxy = new FakeMxProxy();
_metrics = new PerformanceMetrics();
var config = new MxAccessConfiguration();
_client = new MxAccessClient(_staThread, _proxy, config, _metrics);
_client.ConnectionStateChanged += (_, e) => _stateChanges.Add((e.PreviousState, e.CurrentState));
}
/// <summary>
/// Disposes the connection test fixture and its supporting resources.
/// </summary>
public void Dispose()
{
_client.Dispose();
_staThread.Dispose();
_metrics.Dispose();
}
/// <summary>
/// Confirms that a newly created MXAccess client starts in the disconnected state.
/// </summary>
[Fact]
public void InitialState_IsDisconnected()
{
_client.State.ShouldBe(ConnectionState.Disconnected);
}
/// <summary>
/// Confirms that connecting drives the expected disconnected-to-connecting-to-connected transitions.
/// </summary>
[Fact]
public async Task Connect_TransitionsToConnected()
{
await _client.ConnectAsync();
_client.State.ShouldBe(ConnectionState.Connected);
_stateChanges.ShouldContain(s =>
s.Previous == ConnectionState.Disconnected && s.Current == ConnectionState.Connecting);
_stateChanges.ShouldContain(s =>
s.Previous == ConnectionState.Connecting && s.Current == ConnectionState.Connected);
}
/// <summary>
/// Confirms that a successful connect registers exactly once with the runtime proxy.
/// </summary>
[Fact]
public async Task Connect_RegistersCalled()
{
await _client.ConnectAsync();
_proxy.RegisterCallCount.ShouldBe(1);
}
/// <summary>
/// Confirms that disconnecting drives the expected shutdown transitions back to disconnected.
/// </summary>
[Fact]
public async Task Disconnect_TransitionsToDisconnected()
{
await _client.ConnectAsync();
await _client.DisconnectAsync();
_client.State.ShouldBe(ConnectionState.Disconnected);
_stateChanges.ShouldContain(s => s.Current == ConnectionState.Disconnecting);
_stateChanges.ShouldContain(s => s.Current == ConnectionState.Disconnected);
}
/// <summary>
/// Confirms that disconnecting unregisters the runtime proxy session.
/// </summary>
[Fact]
public async Task Disconnect_UnregistersCalled()
{
await _client.ConnectAsync();
await _client.DisconnectAsync();
_proxy.UnregisterCallCount.ShouldBe(1);
}
/// <summary>
/// Confirms that registration failures move the client into the error state.
/// </summary>
[Fact]
public async Task ConnectFails_TransitionsToError()
{
_proxy.ShouldFailRegister = true;
await Should.ThrowAsync<InvalidOperationException>(_client.ConnectAsync());
_client.State.ShouldBe(ConnectionState.Error);
}
/// <summary>
/// Confirms that repeated connect calls do not perform duplicate runtime registrations.
/// </summary>
[Fact]
public async Task DoubleConnect_NoOp()
{
await _client.ConnectAsync();
await _client.ConnectAsync(); // Should be no-op
_proxy.RegisterCallCount.ShouldBe(1);
}
/// <summary>
/// Confirms that reconnect increments the reconnect counter and restores the connected state.
/// </summary>
[Fact]
public async Task Reconnect_IncrementsCount()
{
await _client.ConnectAsync();
_client.ReconnectCount.ShouldBe(0);
await _client.ReconnectAsync();
_client.ReconnectCount.ShouldBe(1);
_client.State.ShouldBe(ConnectionState.Connected);
}
}
}