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lmxopcua/src/Server/ZB.MOM.WW.OtOpcUa.OpcUaServer/Phase7Applier.cs
T

353 lines
20 KiB
C#

using Microsoft.Extensions.Logging;
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
namespace ZB.MOM.WW.OtOpcUa.OpcUaServer;
/// <summary>
/// Side-effecting orchestrator over <see cref="Phase7Plan"/>. Drives an
/// <see cref="IOpcUaAddressSpaceSink"/> to materialise the diff between two
/// <see cref="Phase7CompositionResult"/> snapshots:
///
/// <list type="bullet">
/// <item>RemovedEquipment / RemovedAlarms — write Bad-quality on every removed
/// node id then call <c>RebuildAddressSpace</c> at the end so the sink can
/// actually tear down the OPC UA folders + variables.</item>
/// <item>AddedEquipment / AddedAlarms — same Rebuild trigger (real SDK NodeManager
/// will repopulate from the persisted artifact). For now we record the work.</item>
/// <item>ChangedEquipment / ChangedAlarms — record what changed; the SDK adapter
/// that lands in F10b will decide between in-place property writes and
/// tear-down + rebuild.</item>
/// </list>
///
/// This is the side-effecting layer Task 47 deferred to F14. It stays pure-of-SDK so
/// production binds a real SDK sink, dev/Mac binds <see cref="NullOpcUaAddressSpaceSink"/>,
/// and tests can capture every call.
/// </summary>
public sealed class Phase7Applier
{
private readonly IOpcUaAddressSpaceSink _sink;
private readonly ILogger<Phase7Applier> _logger;
/// <summary>Initializes a new instance of the Phase7Applier class.</summary>
/// <param name="sink">The OPC UA address space sink to apply changes to.</param>
/// <param name="logger">The logger instance.</param>
public Phase7Applier(IOpcUaAddressSpaceSink sink, ILogger<Phase7Applier> logger)
{
ArgumentNullException.ThrowIfNull(sink);
ArgumentNullException.ThrowIfNull(logger);
_sink = sink;
_logger = logger;
}
/// <summary>
/// Apply <paramref name="plan"/> to the sink. Returns a summary of what was applied so
/// callers (OpcUaPublishActor) can correlate the work back to the originating deployment.
/// </summary>
/// <param name="plan">The plan to apply.</param>
/// <returns>A Phase7ApplyOutcome summarizing the applied changes.</returns>
public Phase7ApplyOutcome Apply(Phase7Plan plan)
{
ArgumentNullException.ThrowIfNull(plan);
if (plan.IsEmpty)
{
_logger.LogDebug("Phase7Applier: plan is empty; skipping sink writes");
return new Phase7ApplyOutcome(RemovedNodes: 0, AddedNodes: 0, ChangedNodes: 0, RebuildCalled: false);
}
var ts = DateTime.UtcNow;
var removedCount = 0;
foreach (var eq in plan.RemovedEquipment)
{
SafeWriteAlarmCondition(eq.EquipmentId, RemovedConditionState, ts);
removedCount++;
}
foreach (var alarm in plan.RemovedAlarms)
{
SafeWriteAlarmCondition(alarm.ScriptedAlarmId, RemovedConditionState, ts);
removedCount++;
}
// Removed equipment tags / VirtualTags are plain variable nodes (no Part 9 condition to write
// before tear-down), but they ARE real removals — count them so Phase7ApplyOutcome.RemovedNodes
// is accurate on a removed-tag-only deploy, which now reaches the rebuild path below.
removedCount += plan.RemovedEquipmentTags.Count + plan.RemovedEquipmentVirtualTags.Count;
var changedCount =
plan.ChangedEquipment.Count + plan.ChangedDrivers.Count + plan.ChangedAlarms.Count +
plan.ChangedEquipmentTags.Count +
plan.ChangedEquipmentVirtualTags.Count;
var addedCount =
plan.AddedEquipment.Count + plan.AddedDrivers.Count + plan.AddedAlarms.Count +
plan.AddedEquipmentTags.Count +
plan.AddedEquipmentVirtualTags.Count;
// Any add / remove / in-place CHANGE of Equipment, ScriptedAlarm, Equipment tag, or Equipment
// VirtualTag topology requires a real address-space rebuild — the materialise passes re-derive
// every node from the composition, so a changed-only deploy (e.g. a renamed equipment, a
// re-severitied alarm, a flipped tag dataType/Writable, or an edited VirtualTag expression) must
// still rebuild or the running server keeps the stale node.
// ChangedDrivers is deliberately EXCLUDED: a driver-instance config change doesn't touch the
// address-space topology — it routes through DriverHostActor's spawn-plan in Runtime, which
// re-spawns the affected driver actor without re-materialising any nodes.
var needsRebuild =
plan.AddedEquipment.Count > 0 || plan.RemovedEquipment.Count > 0 || plan.ChangedEquipment.Count > 0 ||
plan.AddedAlarms.Count > 0 || plan.RemovedAlarms.Count > 0 || plan.ChangedAlarms.Count > 0 ||
plan.AddedEquipmentTags.Count > 0 || plan.RemovedEquipmentTags.Count > 0 || plan.ChangedEquipmentTags.Count > 0 ||
plan.AddedEquipmentVirtualTags.Count > 0 || plan.RemovedEquipmentVirtualTags.Count > 0 || plan.ChangedEquipmentVirtualTags.Count > 0;
if (needsRebuild)
{
try
{
_sink.RebuildAddressSpace();
}
catch (Exception ex)
{
_logger.LogError(ex, "Phase7Applier: sink.RebuildAddressSpace threw");
}
}
_logger.LogInformation(
"Phase7Applier: applied plan (added={Added}, removed={Removed}, changed={Changed}, rebuild={Rebuild})",
addedCount, removedCount, changedCount, needsRebuild);
return new Phase7ApplyOutcome(removedCount, addedCount, changedCount, needsRebuild);
}
/// <summary>
/// #85 — build the UNS Area/Line/Equipment folder hierarchy in the address space from a
/// composition snapshot. Called by <c>OpcUaPublishActor</c> after a rebuild so OPC UA
/// clients browsing the server see proper folder structure instead of flat tag ids.
/// Idempotent: each <c>EnsureFolder</c> call returns the existing folder if already
/// present, so re-applies are cheap.
/// </summary>
/// <param name="composition">The composition result containing the hierarchy to materialise.</param>
public void MaterialiseHierarchy(Phase7CompositionResult composition)
{
ArgumentNullException.ThrowIfNull(composition);
foreach (var area in composition.UnsAreas)
{
SafeEnsureFolder(area.UnsAreaId, parentNodeId: null, displayName: area.DisplayName);
}
foreach (var line in composition.UnsLines)
{
SafeEnsureFolder(line.UnsLineId, parentNodeId: line.UnsAreaId, displayName: line.DisplayName);
}
foreach (var equipment in composition.EquipmentNodes)
{
// Equipment with no UnsLineId (legacy / dev rows) hang under the root.
var parent = string.IsNullOrWhiteSpace(equipment.UnsLineId) ? null : equipment.UnsLineId;
SafeEnsureFolder(equipment.EquipmentId, parentNodeId: parent, displayName: equipment.DisplayName);
}
_logger.LogInformation(
"Phase7Applier: hierarchy materialised (areas={Areas}, lines={Lines}, equipment={Equipment})",
composition.UnsAreas.Count, composition.UnsLines.Count, composition.EquipmentNodes.Count);
}
/// <summary>
/// Materialise Equipment-namespace tags from a composition snapshot.
/// For each <see cref="EquipmentTagPlan"/>,
/// ensure its optional <c>FolderPath</c> sub-folder under the existing equipment folder, then
/// ensure a Variable (NodeId = <c>FullName</c>, the driver-side ref) inside it. Variables
/// start BadWaitingForInitialData; the driver fills live values in a later milestone.
/// Idempotent.
/// <para>
/// <b>Task 0 architecture decisions (recorded per the equipment-namespace-structure
/// plan).</b> Decision #1 = <b>A</b> — a sink-based pass, NOT a reuse of
/// <c>EquipmentNodeWalker</c>: no sink-backed <c>IAddressSpaceBuilder</c> adapter exists
/// (<c>GenericDriverNodeManager.CapturingBuilder</c> decorates another builder, not the
/// sink), and the walker re-creates the whole Area/Line/Equipment tree with browse-path
/// NodeIds — incompatible with this path's logical-Id NodeIds (decision #3) and the
/// already-materialised equipment folders (decision #4). Decision #4 = this pass adds
/// ONLY variables (and any per-tag sub-folder); <see cref="MaterialiseHierarchy"/> owns
/// the equipment folders and this pass never re-creates them. The sink's
/// <c>EnsureVariable</c> takes a plain <c>string dataType</c> (not a DriverAttributeInfo).
/// </para>
/// </summary>
/// <param name="composition">The composition result containing the equipment tags to materialise.</param>
public void MaterialiseEquipmentTags(Phase7CompositionResult composition)
{
ArgumentNullException.ThrowIfNull(composition);
if (composition.EquipmentTags.Count == 0) return;
// Sub-folders first — a tag's FolderPath becomes one folder UNDER its equipment folder
// (deduped per distinct equipment+path). Tags with no FolderPath hang directly under the
// equipment folder, which MaterialiseHierarchy already created (decision #4: never re-create
// the equipment folder here).
var foldersCreated = new HashSet<string>(StringComparer.Ordinal);
foreach (var tag in composition.EquipmentTags)
{
if (string.IsNullOrWhiteSpace(tag.FolderPath)) continue;
var folderNodeId = EquipmentNodeIds.SubFolder(tag.EquipmentId, tag.FolderPath);
if (!foldersCreated.Add(folderNodeId)) continue;
SafeEnsureFolder(folderNodeId, parentNodeId: tag.EquipmentId, displayName: tag.FolderPath);
}
// Variables: NodeId is FOLDER-SCOPED ("<parent>/<Name>"), NOT the raw FullName — a driver
// ref (e.g. a Modbus register) is not unique across identical machines, so FullName-as-NodeId
// would collide in the sink (EnsureVariable keys on NodeId) and drop all but one machine's
// signal. The driver-side FullName lives on EquipmentTagPlan for the later values milestone to
// route by. Parent is the FolderPath sub-folder when set, else the equipment folder directly.
// Per-variable idempotency relies on the sink's own EnsureVariable.
foreach (var tag in composition.EquipmentTags)
{
var parent = string.IsNullOrWhiteSpace(tag.FolderPath)
? tag.EquipmentId
: EquipmentNodeIds.SubFolder(tag.EquipmentId, tag.FolderPath);
var nodeId = EquipmentNodeIds.Variable(tag.EquipmentId, tag.FolderPath, tag.Name);
if (tag.Alarm is not null)
{
// Native alarm tag → a real Part 9 condition node (reuses the scripted-alarm path),
// NOT a value variable. Parent is the sub-folder when set, else the equipment folder.
SafeMaterialiseAlarmCondition(nodeId, parent, tag.Name, tag.Alarm.AlarmType, tag.Alarm.Severity, isNative: true);
}
else
{
// Phase C: a historized tag materialises Historizing + HistoryRead. Resolve the effective
// historian tagname HERE (default-vs-override): a null/blank override falls back to the
// driver-side FullName; null means the tag is not historized at all.
string? historianTagname = tag.IsHistorized
? (string.IsNullOrWhiteSpace(tag.HistorianTagname) ? tag.FullName : tag.HistorianTagname)
: null;
// Array writes are out of scope (Phase 4c read-only surface): force array tags read-only
// even if authored ReadWrite, so a client write cannot reach the driver write path which
// does not handle arrays (e.g. S7 BoxValueForWrite would crash).
var writable = tag.Writable && !tag.IsArray;
SafeEnsureVariable(nodeId, parent, tag.Name, tag.DataType, writable, historianTagname, tag.IsArray, tag.ArrayLength);
}
}
_logger.LogInformation(
"Phase7Applier: equipment tags materialised (tags={Tags}, equipment={Equipment})",
composition.EquipmentTags.Count,
composition.EquipmentTags.Select(t => t.EquipmentId).Distinct(StringComparer.Ordinal).Count());
}
/// <summary>
/// Materialise Equipment-namespace VirtualTags from a composition snapshot — the VirtualTag
/// analogue of <see cref="MaterialiseEquipmentTags"/>. For each <see cref="EquipmentVirtualTagPlan"/>,
/// ensure its optional <c>FolderPath</c> sub-folder under the existing equipment folder (in
/// practice <c>FolderPath</c> is empty for VirtualTags, so this is usually a no-op), then ensure
/// a Variable inside it. Like the tag pass, the variable's NodeId is FOLDER-SCOPED
/// (<c>parent/Name</c>) — NOT the <see cref="EquipmentVirtualTagPlan.VirtualTagId"/> or
/// <see cref="EquipmentVirtualTagPlan.Expression"/> — so identically-named VirtualTags on
/// different equipments never collide in the sink (which keys on NodeId). Variables start
/// BadWaitingForInitialData; <c>VirtualTagActor</c> fills live values in a later milestone.
/// Idempotent (per-variable idempotency relies on the sink's own <c>EnsureVariable</c>).
/// </summary>
/// <param name="composition">The composition result containing the equipment VirtualTags to materialise.</param>
public void MaterialiseEquipmentVirtualTags(Phase7CompositionResult composition)
{
ArgumentNullException.ThrowIfNull(composition);
if (composition.EquipmentVirtualTags.Count == 0) return;
// Sub-folders first — a VirtualTag's FolderPath becomes one folder UNDER its equipment folder
// (deduped per distinct equipment+path). VirtualTags with no FolderPath hang directly under the
// equipment folder, which MaterialiseHierarchy already created (never re-create it here).
var foldersCreated = new HashSet<string>(StringComparer.Ordinal);
foreach (var v in composition.EquipmentVirtualTags)
{
if (string.IsNullOrWhiteSpace(v.FolderPath)) continue;
var folderNodeId = EquipmentNodeIds.SubFolder(v.EquipmentId, v.FolderPath);
if (!foldersCreated.Add(folderNodeId)) continue;
SafeEnsureFolder(folderNodeId, parentNodeId: v.EquipmentId, displayName: v.FolderPath);
}
// Variables: NodeId is FOLDER-SCOPED ("<parent>/<Name>"), mirroring the equipment-tag pass.
// Parent is the FolderPath sub-folder when set, else the equipment folder directly.
// NOTE (H5): a VirtualTag's Historize flag is honoured on the WRITE side only — VirtualTagHostActor
// forwards historized results to IHistoryWriter. It is intentionally NOT materialised as an SDK
// Historizing/HistoryRead variable here (no server-side OPC UA HistoryRead for vtags), so these
// stay plain read-only computed-output nodes.
foreach (var v in composition.EquipmentVirtualTags)
{
var parent = string.IsNullOrWhiteSpace(v.FolderPath)
? v.EquipmentId
: EquipmentNodeIds.SubFolder(v.EquipmentId, v.FolderPath);
var nodeId = EquipmentNodeIds.Variable(v.EquipmentId, v.FolderPath, v.Name);
// VirtualTags are computed outputs — read-only nodes (no inbound write).
SafeEnsureVariable(nodeId, parent, v.Name, v.DataType, writable: false);
}
_logger.LogInformation(
"Phase7Applier: equipment virtualtags materialised (vtags={Vtags}, equipment={Equipment})",
composition.EquipmentVirtualTags.Count,
composition.EquipmentVirtualTags.Select(v => v.EquipmentId).Distinct(StringComparer.Ordinal).Count());
}
/// <summary>
/// T14 — materialise real OPC UA Part 9 <c>AlarmConditionState</c> nodes from a composition
/// snapshot. For each <b>enabled</b> <see cref="EquipmentScriptedAlarmPlan"/>, register a
/// condition node (keyed by its <see cref="EquipmentScriptedAlarmPlan.ScriptedAlarmId"/>, which
/// is the same id <c>OpcUaPublishActor.AlarmStateUpdate</c> targets) under its equipment folder.
/// Disabled alarms are skipped — they expose no node. Must run AFTER
/// <see cref="MaterialiseHierarchy"/> so the equipment folders exist. Idempotent (the sink's
/// <c>MaterialiseAlarmCondition</c> re-creates cleanly on re-apply).
/// </summary>
/// <param name="composition">The composition result containing the scripted alarms to materialise.</param>
public void MaterialiseScriptedAlarms(Phase7CompositionResult composition)
{
ArgumentNullException.ThrowIfNull(composition);
if (composition.EquipmentScriptedAlarms.Count == 0) return;
var materialised = 0;
foreach (var alarm in composition.EquipmentScriptedAlarms)
{
if (!alarm.Enabled) continue;
SafeMaterialiseAlarmCondition(alarm.ScriptedAlarmId, alarm.EquipmentId, alarm.Name, alarm.AlarmType, alarm.Severity, isNative: false);
materialised++;
}
_logger.LogInformation(
"Phase7Applier: scripted alarms materialised (alarms={Alarms}, equipment={Equipment})",
materialised,
composition.EquipmentScriptedAlarms.Where(a => a.Enabled)
.Select(a => a.EquipmentId).Distinct(StringComparer.Ordinal).Count());
}
private void SafeEnsureFolder(string nodeId, string? parentNodeId, string displayName)
{
try { _sink.EnsureFolder(nodeId, parentNodeId, displayName); }
catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: EnsureFolder threw for {Node}", nodeId); }
}
private void SafeEnsureVariable(string nodeId, string? parentNodeId, string displayName, string dataType, bool writable, string? historianTagname = null, bool isArray = false, uint? arrayLength = null)
{
try { _sink.EnsureVariable(nodeId, parentNodeId, displayName, dataType, writable, historianTagname, isArray, arrayLength); }
catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: EnsureVariable threw for {Node}", nodeId); }
}
/// <summary>The "no-event" condition state written to a removed equipment / alarm node before the
/// rebuild tears it down: inactive, acked, confirmed, enabled, unshelved, severity 0, empty message.
/// Drives Retain to false so a removed condition stops replaying on ConditionRefresh.</summary>
private static readonly AlarmConditionSnapshot RemovedConditionState = new(
Active: false,
Acknowledged: true,
Confirmed: true,
Enabled: true,
Shelving: AlarmShelvingKind.Unshelved,
Severity: 0,
Message: string.Empty);
private void SafeWriteAlarmCondition(string nodeId, AlarmConditionSnapshot state, DateTime ts)
{
try { _sink.WriteAlarmCondition(nodeId, state, ts); }
catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: WriteAlarmCondition threw for {Node}", nodeId); }
}
private void SafeMaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity, bool isNative)
{
try { _sink.MaterialiseAlarmCondition(alarmNodeId, equipmentNodeId, displayName, alarmType, severity, isNative); }
catch (Exception ex) { _logger.LogWarning(ex, "Phase7Applier: MaterialiseAlarmCondition threw for {Node}", alarmNodeId); }
}
}
/// <summary>Summary of one apply pass. Useful for tests + audit-log entries on the deploy path.</summary>
public sealed record Phase7ApplyOutcome(
int RemovedNodes,
int AddedNodes,
int ChangedNodes,
bool RebuildCalled);