Files
lmxopcua/tests/Server/ZB.MOM.WW.OtOpcUa.OpcUaServer.IntegrationTests
Joseph Doherty fe48458a41 fix(opcua): Server-object ConditionRefresh off Lock unless deferring; cut path O(conditions) with replay queued off Lock (#854 review)
Review of 1622d07f:
1. Perf: every i=2253 refresh ran the whole notifier walk + permission checks +
   QueueEvent under Lock. Now, with nothing deferred (the common case), the refresh is
   the SDK-shaped walk off Lock (Lock only to copy the root notifiers), kept only if no
   deferral episode existed at any moment of it (count 0 before and after, episode
   unchanged); otherwise the cut path also runs and its later replay supersedes. The
   cut path takes ACL/role verdicts off Lock, then one short Lock hold: watermark +
   frozen snapshots of Retain conditions from _alarmConditions (no tree walk) + per-item
   cut and "replay pending" marker; the replay is queued OFF Lock, one event per hold of
   the item gate. While pending, a condition event newer than the cut marks its
   condition so the older frozen entry is dropped rather than following it. A
   concurrent fast-path refresh cancels a pending cut replay of the same item.
   Measured, 3000 retained conditions, longest Lock wait seen by another thread during
   one refresh: 1622d07f 95-106 ms idle / 102-127 ms deferring; now 0-3 ms idle /
   23-32 ms deferring.
2. ACL: a retained condition omitted from the replay for want of a grant is never
   withheld (RefreshCut.RetainedAtCut); only Retain=true events of a condition omitted
   because it was NOT retained are.
3. One gate/cut state per item for its lifetime (ConditionalWeakTable keyed by the
   item): an unsubscribe + resubscribe between refresh and drain keeps the cut.
4. Cuts carry their deferral episode; ClearStaleRefreshCuts runs when the count
   returns to zero, and a stale-episode cut is inert.
5. Dispose guard for the custom refresh (ObjectDisposedException once disposing;
   Dispose waits for refreshes in flight).
6. Docs: a refresh waits at most for one in-progress QueueEvent on the item.

Tests: resubscribe variants, ACL-grant-lands test, pending-replay probe test,
dispose test, 3000-condition Lock-hold measurement with a probe pinning that neither
path queues its replay under Lock; stress invariant tightened (never backwards outside a
refresh; each refresh ends on the newest delivered state) and tolerant of the SDK's own
BadRefreshInProgress overlap refusal. Each new test fails against its targeted mutation.
2026-11-11 07:28:08 -05:00
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