d80bdf6369
ReconnectSupervisor swallowed a transport failure reported while Replaying, so a restarted event stream refused/ended a round trip after the replay began still let the replay go Healthy over a dead stream (and the next advise's re-report restarted at attempt 1 with no backoff). A failure reported during Replaying is now remembered and turns that attempt's success into a retry with backoff. ReplayAsync's synchronous dead-pump throw yields to a teardown's cancellation. Claude-Session: https://claude.ai/code/session_01GT67AD99zQQqpLCVm3p7xk
271 lines
12 KiB
C#
271 lines
12 KiB
C#
using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Runtime;
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namespace ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Tests.Runtime;
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/// <summary>
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/// Tests for <see cref="ReconnectSupervisor"/>'s state machine + backoff. Each
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/// scenario drives the supervisor with controllable reopen/replay callbacks and
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/// observes the resulting state transitions.
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/// </summary>
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public sealed class ReconnectSupervisorTests
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{
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private static ReconnectOptions FastBackoff() =>
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new(InitialBackoffOverride: TimeSpan.FromMilliseconds(5),
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MaxBackoffOverride: TimeSpan.FromMilliseconds(20));
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/// <summary>
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/// #865: AttemptInProgress is true while a reopen (through the replay) runs and FALSE during the backoff
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/// between attempts — when the state still reads Reopening. Advises wait for a replay only while one is
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/// actually running, not for a whole backoff.
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/// </summary>
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[Fact]
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public async Task AttemptInProgress_is_true_during_an_attempt_and_false_during_the_backoff()
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{
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var reopenEntered = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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var releaseReopen = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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var reopens = 0;
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using var sup = new ReconnectSupervisor(
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reopen: async _ =>
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{
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if (Interlocked.Increment(ref reopens) == 1)
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{
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reopenEntered.TrySetResult();
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await releaseReopen.Task;
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throw new IOException("gateway still down");
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}
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},
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replay: _ => Task.CompletedTask,
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backoffDelay: (_, _, _) => TimeSpan.FromMinutes(10)); // park in the backoff
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sup.AttemptInProgress.ShouldBeFalse("Healthy: no attempt");
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sup.ReportTransportFailure(new IOException("drop"));
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await TestWait.ForAsync(reopenEntered.Task, "the first reopen must start");
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sup.AttemptInProgress.ShouldBeTrue("a reopen is running");
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releaseReopen.SetResult(); // the reopen fails -> backoff of 10 min
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await TestWait.UntilAsync(() => !sup.AttemptInProgress, "the failed attempt must clear the flag");
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sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Reopening, "the backoff still reads Reopening — why the flag exists");
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}
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/// <summary>
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/// #865 review: a transport failure reported WHILE the replay runs (e.g. the restarted event stream is
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/// refused a round trip later) must fail that attempt — not go Healthy over a dead transport. The
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/// supervisor retries (with backoff) and goes Healthy only after a clean replay. Without the fix the
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/// first replay's success went Healthy and replay ran once.
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/// </summary>
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[Fact]
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public async Task A_failure_reported_during_the_replay_fails_that_attempt()
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{
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ReconnectSupervisor? self = null;
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var replays = 0;
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using var sup = new ReconnectSupervisor(
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reopen: _ => Task.CompletedTask,
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replay: _ =>
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{
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if (Interlocked.Increment(ref replays) == 1)
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{
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self!.ReportTransportFailure(new IOException("stream refused during replay"));
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}
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return Task.CompletedTask;
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},
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options: FastBackoff());
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self = sup;
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sup.ReportTransportFailure(new IOException("drop"));
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await TestWait.HealthyAsync(sup, "the second, clean replay must recover");
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Volatile.Read(ref replays).ShouldBe(2, "the faulted replay must not count as recovered");
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}
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/// <summary>#865: a transport failure reported after StopAsync never starts a recovery loop (it throws ODE).</summary>
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[Fact]
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public async Task ReportTransportFailure_after_stop_never_starts_a_loop()
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{
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var reopens = 0;
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var sup = new ReconnectSupervisor(
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reopen: _ => { Interlocked.Increment(ref reopens); return Task.CompletedTask; },
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replay: _ => Task.CompletedTask,
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options: FastBackoff());
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await sup.StopAsync();
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Should.Throw<ObjectDisposedException>(() => sup.ReportTransportFailure(new IOException("late")));
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sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
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Volatile.Read(ref reopens).ShouldBe(0);
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}
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/// <summary>Verifies that the supervisor starts in a healthy state with no errors.</summary>
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[Fact]
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public void InitialState_IsHealthy()
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{
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using var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
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sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
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sup.IsDegraded.ShouldBeFalse();
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sup.LastError.ShouldBeNull();
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}
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/// <summary>Verifies that reporting a transport failure drives the supervisor through reopen and replay cycles back to healthy.</summary>
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[Fact]
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public async Task ReportTransportFailure_DrivesThroughReopenReplay_BackToHealthy()
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{
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var transitions = new List<StateTransition>();
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var lockObj = new object();
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using var sup = new ReconnectSupervisor(
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reopen: _ => Task.CompletedTask,
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replay: _ => Task.CompletedTask,
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options: FastBackoff());
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sup.StateChanged += (_, t) => { lock (lockObj) transitions.Add(t); };
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sup.ReportTransportFailure(new IOException("transport drop"));
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await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
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// Expected sequence: Healthy → TransportLost → Reopening → Replaying → Healthy.
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IReadOnlyList<StateTransition> snapshot;
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lock (lockObj) snapshot = [.. transitions];
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var states = snapshot.Select(t => t.Next).ToArray();
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states.ShouldContain(ReconnectSupervisor.State.TransportLost);
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states.ShouldContain(ReconnectSupervisor.State.Reopening);
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states.ShouldContain(ReconnectSupervisor.State.Replaying);
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states[^1].ShouldBe(ReconnectSupervisor.State.Healthy);
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sup.IsDegraded.ShouldBeFalse();
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}
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/// <summary>Verifies that reopen failures trigger retries and the supervisor stays in reopening state between attempts.</summary>
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[Fact]
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public async Task ReopenFailure_RetriesUntilSuccess_StaysInReopeningBetweenAttempts()
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{
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var attempts = 0;
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using var sup = new ReconnectSupervisor(
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reopen: _ => { attempts++; return attempts < 3 ? Task.FromException(new IOException("nope")) : Task.CompletedTask; },
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replay: _ => Task.CompletedTask,
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options: FastBackoff());
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sup.ReportTransportFailure(new IOException("kick off"));
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await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
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attempts.ShouldBe(3);
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sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
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sup.LastError.ShouldBeNull(); // cleared on Healthy transition
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}
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/// <summary>Verifies that replay failures trigger a retry of the entire reopen-replay cycle.</summary>
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[Fact]
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public async Task ReplayFailure_RetriesEntireCycle()
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{
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var reopens = 0;
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var replays = 0;
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using var sup = new ReconnectSupervisor(
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reopen: _ => { reopens++; return Task.CompletedTask; },
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replay: _ => { replays++; return replays < 2 ? Task.FromException(new IOException("replay nope")) : Task.CompletedTask; },
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options: FastBackoff());
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sup.ReportTransportFailure(new IOException("kick off"));
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await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
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// First cycle: reopen succeeds, replay fails. Second cycle: both succeed.
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reopens.ShouldBe(2);
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replays.ShouldBe(2);
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sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
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}
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/// <summary>Verifies that repeated failure reports during recovery do not spawn parallel recovery loops.</summary>
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[Fact]
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public async Task RepeatedFailureReports_DuringRecovery_DoNotSpawnParallelLoops()
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{
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var attempts = 0;
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using var sup = new ReconnectSupervisor(
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reopen: async ct =>
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{
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attempts++;
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await Task.Delay(50, ct).ConfigureAwait(false);
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},
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replay: _ => Task.CompletedTask,
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options: FastBackoff());
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sup.ReportTransportFailure(new IOException("first"));
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// Fire several more reports while reopen is in flight.
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for (var i = 0; i < 5; i++)
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{
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sup.ReportTransportFailure(new IOException($"rapid-{i}"));
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}
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await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
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// One Reopen call regardless of how many failures arrived during recovery.
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attempts.ShouldBe(1);
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}
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/// <summary>Verifies that the last error reflects the most recent failure cause from recovery attempts.</summary>
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[Fact]
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public async Task LastError_ReflectsMostRecentFailureCause()
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{
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using var sup = new ReconnectSupervisor(
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reopen: _ => Task.FromException(new IOException("reopen broke")),
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replay: _ => Task.CompletedTask,
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options: new ReconnectOptions(
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InitialBackoffOverride: TimeSpan.FromMilliseconds(5),
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MaxBackoffOverride: TimeSpan.FromMilliseconds(10)));
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sup.ReportTransportFailure(new IOException("initial"));
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// Wait for the loop's first failed reopen to land rather than sleeping a fixed 100 ms: on a
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// loaded CI runner the recovery loop had not been scheduled yet, so LastError still held the
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// reported cause ("initial") — #606. A presence wait returns the instant the condition holds.
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await TestWait.UntilAsync(
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() => sup.LastError?.Contains("reopen broke", StringComparison.OrdinalIgnoreCase) == true,
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"the loop's failed reopen must replace the reported cause",
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() => $"state={sup.CurrentState} lastError={sup.LastError ?? "<none>"}");
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sup.LastError.ShouldNotBeNull();
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sup.LastError.ShouldContain("reopen broke"); // updates from the loop's failed reopen attempts
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}
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/// <summary>Verifies that disposing the supervisor cancels a running recovery loop cleanly.</summary>
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[Fact]
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public async Task Dispose_CancelsRunningRecoveryLoop_Cleanly()
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{
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var cancelled = false;
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var reopenEntered = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
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var sup = new ReconnectSupervisor(
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reopen: async ct =>
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{
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reopenEntered.TrySetResult();
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try { await Task.Delay(Timeout.Infinite, ct).ConfigureAwait(false); }
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catch (OperationCanceledException) { cancelled = true; throw; }
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},
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replay: _ => Task.CompletedTask,
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options: FastBackoff());
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sup.ReportTransportFailure(new IOException("kick off"));
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// Wait for the loop to be INSIDE the long reopen (#858: a fixed 50 ms sleep raced the loop's
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// scheduling under load, and a Dispose before reopen starts never reaches the catch).
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await TestWait.ForAsync(reopenEntered.Task, "the recovery loop must enter reopen");
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Should.NotThrow(() => sup.Dispose());
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cancelled.ShouldBeTrue();
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}
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/// <summary>Verifies that reporting a transport failure after dispose throws ObjectDisposedException.</summary>
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[Fact]
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public void ReportTransportFailure_AfterDispose_Throws()
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{
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var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
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sup.Dispose();
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Should.Throw<ObjectDisposedException>(() => sup.ReportTransportFailure(new IOException("x")));
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}
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/// <summary>Verifies that waiting for healthy state returns immediately when already healthy.</summary>
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[Fact]
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public async Task WaitForHealthy_ReturnsImmediately_WhenAlreadyHealthy()
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{
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using var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
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// No failure reported — should be Healthy from the start, so the wait completes synchronously
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// (deterministic, unlike a wall-clock bound that a descheduled thread can overrun — #858).
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var wait = sup.WaitForHealthyAsync(CancellationToken.None);
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wait.IsCompletedSuccessfully.ShouldBeTrue("an already-Healthy supervisor must not wait at all");
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await wait;
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}
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}
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