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lmxopcua/tests/Drivers/ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Tests/Runtime/ReconnectSupervisorTests.cs
T
Joseph Doherty d80bdf6369 fix(galaxy): #865 review round 5 - a failure during the replay fails the attempt
ReconnectSupervisor swallowed a transport failure reported while Replaying,
so a restarted event stream refused/ended a round trip after the replay
began still let the replay go Healthy over a dead stream (and the next
advise's re-report restarted at attempt 1 with no backoff). A failure
reported during Replaying is now remembered and turns that attempt's
success into a retry with backoff. ReplayAsync's synchronous dead-pump
throw yields to a teardown's cancellation.

Claude-Session: https://claude.ai/code/session_01GT67AD99zQQqpLCVm3p7xk
2026-11-11 13:12:33 -05:00

271 lines
12 KiB
C#

using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Runtime;
namespace ZB.MOM.WW.OtOpcUa.Driver.Galaxy.Tests.Runtime;
/// <summary>
/// Tests for <see cref="ReconnectSupervisor"/>'s state machine + backoff. Each
/// scenario drives the supervisor with controllable reopen/replay callbacks and
/// observes the resulting state transitions.
/// </summary>
public sealed class ReconnectSupervisorTests
{
private static ReconnectOptions FastBackoff() =>
new(InitialBackoffOverride: TimeSpan.FromMilliseconds(5),
MaxBackoffOverride: TimeSpan.FromMilliseconds(20));
/// <summary>
/// #865: AttemptInProgress is true while a reopen (through the replay) runs and FALSE during the backoff
/// between attempts — when the state still reads Reopening. Advises wait for a replay only while one is
/// actually running, not for a whole backoff.
/// </summary>
[Fact]
public async Task AttemptInProgress_is_true_during_an_attempt_and_false_during_the_backoff()
{
var reopenEntered = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
var releaseReopen = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
var reopens = 0;
using var sup = new ReconnectSupervisor(
reopen: async _ =>
{
if (Interlocked.Increment(ref reopens) == 1)
{
reopenEntered.TrySetResult();
await releaseReopen.Task;
throw new IOException("gateway still down");
}
},
replay: _ => Task.CompletedTask,
backoffDelay: (_, _, _) => TimeSpan.FromMinutes(10)); // park in the backoff
sup.AttemptInProgress.ShouldBeFalse("Healthy: no attempt");
sup.ReportTransportFailure(new IOException("drop"));
await TestWait.ForAsync(reopenEntered.Task, "the first reopen must start");
sup.AttemptInProgress.ShouldBeTrue("a reopen is running");
releaseReopen.SetResult(); // the reopen fails -> backoff of 10 min
await TestWait.UntilAsync(() => !sup.AttemptInProgress, "the failed attempt must clear the flag");
sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Reopening, "the backoff still reads Reopening — why the flag exists");
}
/// <summary>
/// #865 review: a transport failure reported WHILE the replay runs (e.g. the restarted event stream is
/// refused a round trip later) must fail that attempt — not go Healthy over a dead transport. The
/// supervisor retries (with backoff) and goes Healthy only after a clean replay. Without the fix the
/// first replay's success went Healthy and replay ran once.
/// </summary>
[Fact]
public async Task A_failure_reported_during_the_replay_fails_that_attempt()
{
ReconnectSupervisor? self = null;
var replays = 0;
using var sup = new ReconnectSupervisor(
reopen: _ => Task.CompletedTask,
replay: _ =>
{
if (Interlocked.Increment(ref replays) == 1)
{
self!.ReportTransportFailure(new IOException("stream refused during replay"));
}
return Task.CompletedTask;
},
options: FastBackoff());
self = sup;
sup.ReportTransportFailure(new IOException("drop"));
await TestWait.HealthyAsync(sup, "the second, clean replay must recover");
Volatile.Read(ref replays).ShouldBe(2, "the faulted replay must not count as recovered");
}
/// <summary>#865: a transport failure reported after StopAsync never starts a recovery loop (it throws ODE).</summary>
[Fact]
public async Task ReportTransportFailure_after_stop_never_starts_a_loop()
{
var reopens = 0;
var sup = new ReconnectSupervisor(
reopen: _ => { Interlocked.Increment(ref reopens); return Task.CompletedTask; },
replay: _ => Task.CompletedTask,
options: FastBackoff());
await sup.StopAsync();
Should.Throw<ObjectDisposedException>(() => sup.ReportTransportFailure(new IOException("late")));
sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
Volatile.Read(ref reopens).ShouldBe(0);
}
/// <summary>Verifies that the supervisor starts in a healthy state with no errors.</summary>
[Fact]
public void InitialState_IsHealthy()
{
using var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
sup.IsDegraded.ShouldBeFalse();
sup.LastError.ShouldBeNull();
}
/// <summary>Verifies that reporting a transport failure drives the supervisor through reopen and replay cycles back to healthy.</summary>
[Fact]
public async Task ReportTransportFailure_DrivesThroughReopenReplay_BackToHealthy()
{
var transitions = new List<StateTransition>();
var lockObj = new object();
using var sup = new ReconnectSupervisor(
reopen: _ => Task.CompletedTask,
replay: _ => Task.CompletedTask,
options: FastBackoff());
sup.StateChanged += (_, t) => { lock (lockObj) transitions.Add(t); };
sup.ReportTransportFailure(new IOException("transport drop"));
await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
// Expected sequence: Healthy → TransportLost → Reopening → Replaying → Healthy.
IReadOnlyList<StateTransition> snapshot;
lock (lockObj) snapshot = [.. transitions];
var states = snapshot.Select(t => t.Next).ToArray();
states.ShouldContain(ReconnectSupervisor.State.TransportLost);
states.ShouldContain(ReconnectSupervisor.State.Reopening);
states.ShouldContain(ReconnectSupervisor.State.Replaying);
states[^1].ShouldBe(ReconnectSupervisor.State.Healthy);
sup.IsDegraded.ShouldBeFalse();
}
/// <summary>Verifies that reopen failures trigger retries and the supervisor stays in reopening state between attempts.</summary>
[Fact]
public async Task ReopenFailure_RetriesUntilSuccess_StaysInReopeningBetweenAttempts()
{
var attempts = 0;
using var sup = new ReconnectSupervisor(
reopen: _ => { attempts++; return attempts < 3 ? Task.FromException(new IOException("nope")) : Task.CompletedTask; },
replay: _ => Task.CompletedTask,
options: FastBackoff());
sup.ReportTransportFailure(new IOException("kick off"));
await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
attempts.ShouldBe(3);
sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
sup.LastError.ShouldBeNull(); // cleared on Healthy transition
}
/// <summary>Verifies that replay failures trigger a retry of the entire reopen-replay cycle.</summary>
[Fact]
public async Task ReplayFailure_RetriesEntireCycle()
{
var reopens = 0;
var replays = 0;
using var sup = new ReconnectSupervisor(
reopen: _ => { reopens++; return Task.CompletedTask; },
replay: _ => { replays++; return replays < 2 ? Task.FromException(new IOException("replay nope")) : Task.CompletedTask; },
options: FastBackoff());
sup.ReportTransportFailure(new IOException("kick off"));
await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
// First cycle: reopen succeeds, replay fails. Second cycle: both succeed.
reopens.ShouldBe(2);
replays.ShouldBe(2);
sup.CurrentState.ShouldBe(ReconnectSupervisor.State.Healthy);
}
/// <summary>Verifies that repeated failure reports during recovery do not spawn parallel recovery loops.</summary>
[Fact]
public async Task RepeatedFailureReports_DuringRecovery_DoNotSpawnParallelLoops()
{
var attempts = 0;
using var sup = new ReconnectSupervisor(
reopen: async ct =>
{
attempts++;
await Task.Delay(50, ct).ConfigureAwait(false);
},
replay: _ => Task.CompletedTask,
options: FastBackoff());
sup.ReportTransportFailure(new IOException("first"));
// Fire several more reports while reopen is in flight.
for (var i = 0; i < 5; i++)
{
sup.ReportTransportFailure(new IOException($"rapid-{i}"));
}
await TestWait.HealthyAsync(sup, "the supervisor must recover to Healthy");
// One Reopen call regardless of how many failures arrived during recovery.
attempts.ShouldBe(1);
}
/// <summary>Verifies that the last error reflects the most recent failure cause from recovery attempts.</summary>
[Fact]
public async Task LastError_ReflectsMostRecentFailureCause()
{
using var sup = new ReconnectSupervisor(
reopen: _ => Task.FromException(new IOException("reopen broke")),
replay: _ => Task.CompletedTask,
options: new ReconnectOptions(
InitialBackoffOverride: TimeSpan.FromMilliseconds(5),
MaxBackoffOverride: TimeSpan.FromMilliseconds(10)));
sup.ReportTransportFailure(new IOException("initial"));
// Wait for the loop's first failed reopen to land rather than sleeping a fixed 100 ms: on a
// loaded CI runner the recovery loop had not been scheduled yet, so LastError still held the
// reported cause ("initial") — #606. A presence wait returns the instant the condition holds.
await TestWait.UntilAsync(
() => sup.LastError?.Contains("reopen broke", StringComparison.OrdinalIgnoreCase) == true,
"the loop's failed reopen must replace the reported cause",
() => $"state={sup.CurrentState} lastError={sup.LastError ?? "<none>"}");
sup.LastError.ShouldNotBeNull();
sup.LastError.ShouldContain("reopen broke"); // updates from the loop's failed reopen attempts
}
/// <summary>Verifies that disposing the supervisor cancels a running recovery loop cleanly.</summary>
[Fact]
public async Task Dispose_CancelsRunningRecoveryLoop_Cleanly()
{
var cancelled = false;
var reopenEntered = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously);
var sup = new ReconnectSupervisor(
reopen: async ct =>
{
reopenEntered.TrySetResult();
try { await Task.Delay(Timeout.Infinite, ct).ConfigureAwait(false); }
catch (OperationCanceledException) { cancelled = true; throw; }
},
replay: _ => Task.CompletedTask,
options: FastBackoff());
sup.ReportTransportFailure(new IOException("kick off"));
// Wait for the loop to be INSIDE the long reopen (#858: a fixed 50 ms sleep raced the loop's
// scheduling under load, and a Dispose before reopen starts never reaches the catch).
await TestWait.ForAsync(reopenEntered.Task, "the recovery loop must enter reopen");
Should.NotThrow(() => sup.Dispose());
cancelled.ShouldBeTrue();
}
/// <summary>Verifies that reporting a transport failure after dispose throws ObjectDisposedException.</summary>
[Fact]
public void ReportTransportFailure_AfterDispose_Throws()
{
var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
sup.Dispose();
Should.Throw<ObjectDisposedException>(() => sup.ReportTransportFailure(new IOException("x")));
}
/// <summary>Verifies that waiting for healthy state returns immediately when already healthy.</summary>
[Fact]
public async Task WaitForHealthy_ReturnsImmediately_WhenAlreadyHealthy()
{
using var sup = new ReconnectSupervisor(_ => Task.CompletedTask, _ => Task.CompletedTask, FastBackoff());
// No failure reported — should be Healthy from the start, so the wait completes synchronously
// (deterministic, unlike a wall-clock bound that a descheduled thread can overrun — #858).
var wait = sup.WaitForHealthyAsync(CancellationToken.None);
wait.IsCompletedSuccessfully.ShouldBeTrue("an already-Healthy supervisor must not wait at all");
await wait;
}
}